Your wishlist for MK10

Uhh...knowing how to do fatalities when that information is readily available with the click of the mouse actually makes you LESS cool than it did when you were SOL if you didn't have the information in print, when said media only stayed in circulation for a limited time.
 
Performing fatalities is nothing like Chess. It's more like moon logic puzzles in a point-and-click adventure. There is no rhyme or reason to them and you just have to go through the tedium if you neither have a friend or guide to help you. My execution is not great by any means (even moreso as a child), but I was able to pull off fatalities in MK2; once you memorize the sequence and distance, they weren't THAT hard to pull off. Should we revert back to SF1, where special moves were supposed to be a secret too?
 
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Uhh...knowing how to do fatalities when that information is readily available with the click of the mouse actually makes you LESS cool than it did when you were SOL if you didn't have the information in print, when said media only stayed in circulation for a limited time.

Ok. Lol
If you say so. But it did suck you guys had to go through cold turkey without knowing anything from the start.
 
MK was huge in the arcades for 2 reasons; Gore and secrets.


People just HAD to pour quarters into the machine because dude you can unlock Reptile! Dude you can knock them into the trees! Dude I think I know how to fight Ermac! Dude I found a secret Shang fatality! Dude I know how to fight Smoke!
 
Ok. Lol
If you say so. But it did suck you guys had to go through cold turkey without knowing anything from the start.

But that ruins the FUN of playing to find things yourself! Even when Deception was released, the Brady Games guide only revealed a select few fatalities. The rest was up to us to figure out (and if I'm not mistaken, some of these fatalities were discovered through hacking...effin' cheaters!), and I don't think they even revealed all of the Krypt keys for that game upon release, either. Hell, the N64 version of Trilogy had the Ultimate Kombat Kode (along with a few VS screen kodes such as Willie West Kombat) stay hidden for eleven YEARS; it took ROM hacking to finally expose those secrets, and those stayed hidden even while the internet was exploding in widespread use, almost to the point where we gave up on looking for that N64 UKK.
 
MK was huge in the arcades for 2 reasons; Gore and secrets.


People just HAD to pour quarters into the machine because dude you can unlock Reptile! Dude you can knock them into the trees! Dude I think I know how to fight Ermac! Dude I found a secret Shang fatality! Dude I know how to fight Smoke!

Gore and secrets aren't the only 2 reasons that MK was huge in arcades.

MK3 was also huge in arcades due to the competition style of it.
MK3 was the first MK that was actually somewhat tournament worthy.




See, im in the minority on this site, majority of fans in general though. Sub-Zero is absolutely too important to stay dead period. That may sound unfair but every game franchise has core characters which people remember and want in the game and Sub-Zero is one of those for MK. In fact I would say Scorpion, Sub-Zero, and Raiden should never ever miss an MK.

I'd also add Liu Kang to that list of other 3 who should never miss an MK, IMO.

Seeing as Sub-Zero and Scorpion are the Ken and Ryu of MK, not having one or both of them in an MK would feel like pizza without the cheese or tomato sauce.
If I wanted to eat plain bread, I'd just get a regular loaf of bread.
If I wanted to play a fighting game that didn't feel like MK (to me), I'd just play UMvC3 or Tekken instead.
 
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But that ruins the FUN of playing to find things yourself! Even when Deception was released, the Brady Games guide only revealed a select few fatalities. The rest was up to us to figure out (and if I'm not mistaken, some of these fatalities were discovered through hacking...effin' cheaters!), and I don't think they even revealed all of the Krypt keys for that game upon release, either. Hell, the N64 version of Trilogy had the Ultimate Kombat Kode (along with a few VS screen kodes such as Willie West Kombat) stay hidden for eleven YEARS; it took ROM hacking to finally expose those secrets, and those stayed hidden even while the internet was exploding in widespread use, almost to the point where we gave up on looking for that N64 UKK.

Well, for all we know there are still some things we might have not found out about MK9 despite all the hacking and the glitches in youtube. Secrets like that would be exciting especially if it was related to SEXALITY! ;)

And about the game guide magazines, they still show some secrets but not everything. It's pretty much the same as before as far as I know. But anyways, I don't use those anymore.

Another thing, one of the best parts about MK today is that we can buy the game and other items once and after that, we don't need to pay everytime we play. (Unlike the classic arcades.)
 
Secrets in games are fine, but I don't go out my way to look for them. If I happen to stumble upon it, cool, but I'm going to focusing on the main objective. If a secret had to be discovered many years by hackers, chances are most won't be playing that game regularly anymore.

If finishers happen to be in the moveliest, you don't have to look it. I think reasonable compromise is having all fatality commands hidden until they unlocked by via krypt or passing a certain milestone.
 
Secrets in games are fine, but I don't go out my way to look for them. If I happen to stumble upon it, cool, but I'm going to focusing on the main objective. If a secret had to be discovered many years by hackers, chances are most won't be playing that game regularly anymore.

If finishers happen to be in the moveliest, you don't have to look it. I think reasonable compromise is having all fatality commands hidden until they unlocked by via krypt or passing a certain milestone.

Just like how it has been in MK9.

How about this? How about not showing any finisher in the movelist until they are unlocked by being performed. Those who want to be old school won't need to look and can figure out themselves while those who want to know how to perform the finishers can look in the internet.
 
Just like how it has been in MK9.

How about this? How about not showing any finisher in the movelist until they are unlocked by being performed. Those who want to be old school won't need to look and can figure out themselves while those who want to know how to perform the finishers can look in the internet.

That won't satisfy "old school"

Because to them whats the point of doing it the hard way if every person you fight is going to assume you also did it the easy way?

Point is with internet...

you're never going to get that old secret feeling... Hell with today's hacking skills people have been finding out DLC before it's even out. I know that's a developer booboo. But point being... with the internet... no one is going to be amazed by anything for very long...

Found out a huge combo by yourself..? chances are someone else did too and posted it for the world to see and copy.
 
Nah, what they'll do is give you 2 choices, either you unlock the fatalities by playing the game for a very long time or you can pay to unlock them all on day 1, micro-transactions are now part of the future of gaming.
 
It isn't about me and how I preform the fatality though. It's you. As a long time MK fan, as elitist as it is, I don't feel as if YOU should be doing fatalities so easily. And I absolutely know that with the internet and hackers, what I want is a complete fantasy. It just bugs me so bad to see these self entitled gamers demand that the series I grew up with be brought down to their level because they don't feel like putting in the effort
 
Nah, what they'll do is give you 2 choices, either you unlock the fatalities by playing the game for a very long time or you can pay to unlock them all on day 1, micro-transactions are now part of the future of gaming.

Yup. That's how it is today. Lol
 
I still think fatalities should be something to work for, And I mean further so than just some inputs.

You should have full meter or some condition to perform them.
 
i actually remember when MK first came out...played it the first time in a liquor store...i wasted many many quarters on that machine..and the feeling i had when i first learned scorpions spear ...and by random movement i learned his fatality....i figured that all characters had a move similar after that but i didnt know them until i saw them performed by others as i watching and nobody would give the secrets up..

i got all my moves/fatalities from game pro/game informer magazines...anything MK i was getting...its so much easier today than how it was...now with the internet and even how MK9 hands you every move....combos/fatalities were something you experimented with for hours now its all written and ready for you requiring minimal effort
 
Withholding information in my opinion is just a form of artificial difficulty. The right way to do things without explicitly revealing anything is to provide subtle clues or feedback, which isn't the case for the old MKs. A budding artist can furiously draw for hours on end, but if he/she is not going make significant progress unless he/she learns to do things the right way. This can mean getting help from books or others to move to the right direction. There is no point of learning things the hard way when you can learn through more efficient means.
 
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Another thing that sold MK in the arcades? Bullshit rumors. Still don't think bullshit rumors sell? Then ask your parents (or in some cases, grandparents) about the time they heard that Paul McCartney was killed in a car crash and was replaced by an imposter, and ask them how many people bought Beatles albums to look for clues about the truth surrounding McCartney's fate, or how many Beatles songs they found secret messages in by playing them backwards, or even the meaning behind the Abbey Road album cover.

That's the same feeling we got when we heard about Ermac, Rain, MK2 Animalities, and the like back in the arcade days. And what else do these rumors have in common with the "Paul is Dead" rumors? They were all proven to be hoaxes. However, while Midway/NRS has eventually turned certain MK rumors into reality, the "Paul is Dead" rumor continues to be false to this day.
 
That won't satisfy "old school"

Because to them whats the point of doing it the hard way if every person you fight is going to assume you also did it the easy way?

Point is with internet...

you're never going to get that old secret feeling... Hell with today's hacking skills people have been finding out DLC before it's even out. I know that's a developer booboo. But point being... with the internet... no one is going to be amazed by anything for very long...

Found out a huge combo by yourself..? chances are someone else did too and posted it for the world to see and copy.

Yeah, unfortunately for them.

For your fatality idea, I'll only agree with you when it's customized fatalities. There will be a timer each time a move is done and the attacks and finishers should be unique for the characters too and not generic.

And for conditions of fatalities, I'd give it to fatalities that are really nasty and perverted such as Kung Lao's Buzzsaw or Jade vertically impaling the victim from anus through mouth or shoulder. But for simple fatalities like Kitana's Fan Decapitation, that type of fatality can be done easily with a simple input.
 
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