Guest characters,Stop DLC too soon,keep pumping them out and expanding and keeping this game fresh
Too many resources go into releasing DLC characters, if they were to release too many it could cause financial problems for NRS, and the game is a fighter the game evolves over time for a new experience, if people would play the game until it dies instead of causally they would see how better the game is with time.
And Wtf? [MENTION=7700]the[/MENTION] comments towards Sindel, Reptile, and Kung Lao.
If you couldn't react to Sindel's slow fireballs then you shouldn't have a controller in your hand in the first place, and it was easy to look for her flip kick that was punishable on block on top of that if you're close enough while she's in recovery from the airfireball she's open to a full combo. Reptile's dash was only a problem online, but most of the cast could punish it with a 6 frame starter.
Kano's up ball wasn't even bad until everyone made a huge deal crying about it and because of that he's the worst character in MK9, and why does the character you play determine if you're garbage at the game? I don't care what anyone says, do be effective with Kabal you need a good understanding of the fundamentals of MK9 or else other good players would crush you.
Jesus, who invented this honor code to fighters? I swear, MK9 and Injustice would've been 1,000x better gameplay wise if people just figured the game out instead of crying over losing to something they've never attempted to find a solution around.
Characters becoming bad due to balance changes is something I DONT want in MKX.