I have no clue what last weeks memo is. And no, the card house does not fall. I played a few people that did that last night and you know what I did? Throw. Try blocking that.
Last week's memo is what I stated, good players will dash block through your zoning. Good players also know how to tech throws, but judging by your comment, you might not have been aware of that little game mechanic. Besides, once a
good player gets in, they're not blocking anyway against Noob. They're going all out "balls-to-the-wall" with their rushdown, which it would appear you have little in the way of an actual contingency plan for. If you ever faced down Violence’s Reptile, the gameplan you outlined would send you so far up shit’s creek it wouldn’t even be funny.
And how is my statement false? You for one were not sitting in my living room listening to a guy calling me a noob, and as I brought up earlier, both teleports are ineffective AND the ghostball does zero damage. The blackhole can either pull people out of turtling (and they usually jump) or trap them in the corner. I'm not even going to get into a debate over that.
Newsflash! Noob only has 3 effective moves!!
I thought it was obvious since that was the actual statement of the quote I used.
The Teleport Slams are ineffective because you don't know how to properly utilize them. You also don't really know the true value of what a Black Hole can do from a mindgame standpoint or are aware of its potential alternate usage if you dismiss it as you did. Ghostballs don't do damage because they render the opponent
defenseless. It's a
setup for offense, and you're basically saying it's ineffective because it's not
direct offense?
The tools aren't ineffective, your usage of them is.
Since you seem to disagree with me the slide/dash being his best tools, I think you should explain how.
When did I say that? Right, I didn't. I disagree with this surface one-dimensional mindset most players have of "If I don't zone my opponent to death, I won't win with Noob", because it's a load of horseshit.
Show me a midscreen combo that I can string and "build" with then because the only ways to do with that, as I said in my original post, is to trap people into the corner.
Only corner combos? If you say so.
I can do 14-17 hit combos (35-41% dmg) with noob so I think I know the extent of "building."
Do you now? Well if that's the case you don't need me to tell you any midscreen combos, do you? If you know these combos, then why aren't you utilizing them within your game plan? Are they only corner combos?
Sorry, I'm not a Lego instruction booklet. I'm not here to hold your hand and tell you how to do something that you could probably figure out with a little bit of time in the lab, and I'm damn sure not just going to pour out all of the information and discoveries I've found with him after over 15+ hours in said lab just because you are more comfortable building a sandcastle in the sandbox instead of on the beach. I'm here to broaden your mind on your supposed main, and realize that he's much more than a one-trick pony.
But hey man, if you really feel more comfortable playing in Noob's shallow end, that's your prerogative. Different strokes for different folks. If that's what makes you happy and nets you enough wins where you're satisfied, then hell, go nuts. Who am I to tell you different? Just be aware that what I said holds true, living within Noob's zoning is taking shelter in a house of cards when facing a
good opponent. I know, I was there when I first picked up the game two months ago. You don't have to believe me, but ask the creator of this thread Matt Wilson if I know what the hell I'm talking about when it comes to Noob. He recently saw a glimpse of my current Noob, and that was on a laggy server that had inputs being dropped.