Sub-Zero Thread - "Feel Death's Cold Embrace!"

JPS means Jump in Starter, when jump punch is the first hit. <--- Thx to kaballer for explain me the semantic :)

Now this Jump in starter I can't see myself running up to someone then neutral Jump to start combing them. A few things what is the most damaging "practical" combo into xyray it seems like sub-zero gets really gimped on damage because of the freezing properties and how they scale his damage. We got a BnB that does 30%. Not the most damaging when people have these 50% Meeterless combos. Moving on I am trying to get into more of his metagame resets and mixups like common setups ect. Now I have noticed that the BnB kind of cross's up at the corner and does not work the same way it does mid screen? Also it is time to discuss his wall game what are we doing ounce they are at the wall saying please don't own me?
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

Now this Jump in starter I can't see myself running up to someone then neutral Jump to start combing them. A few things what is the most damaging "practical" combo into xyray it seems like sub-zero gets really gimped on damage because of the freezing properties and how they scale his damage. We got a BnB that does 30%. Not the most damaging when people have these 50% Meeterless combos. Moving on I am trying to get into more of his metagame resets and mixups like common setups ect. Now I have noticed that the BnB kind of cross's up at the corner and does not work the same way it does mid screen? Also it is time to discuss his wall game what are we doing ounce they are at the wall saying please don't own me?
what bnb are you talking about? and who does 50% meterless combos mid screen?
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

I followed your advices to beat Raiden, and I manage to win about 50-50 against good Raidens...but still think he is probably the worst opponent for Sub-Zero.
22 isn't fast enough to punish him after blocking his b321 or 334 string, and when he teleports sometimes Sub does 22 on the wrong side...obviously offline I could have a better timing and maybe hit him more often, but online is very, very hard.
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

Now this Jump in starter I can't see myself running up to someone then neutral Jump to start combing them.

JPS is not dashing up to the opponent and doing a neutral jump punch. JPS is jumping towards the opponent from a distance and punching them. JPS is a huge factor in Mortal Kombat because it is easy to perform and it functions as a combo starter.

A few things what is the most damaging "practical" combo into xyray it seems like sub-zero gets really gimped on damage because of the freezing properties and how they scale his damage. We got a BnB that does 30%. Not the most damaging when people have these 50% Meeterless combos. Moving on I am trying to get into more of his metagame resets and mixups like common setups ect.

I do not want to repost a lot of details so I am going to refer you to the guide in my sig. It lists exactly what you are asking for. There is one section discussing the most damaging practical combo in every situation. There is another section discussing his mix-up game.

Now I have noticed that the BnB kind of cross's up at the corner and does not work the same way it does mid screen? Also it is time to discuss his wall game what are we doing ounce they are at the wall saying please don't own me?

You will have no need to say that. Sub-Zero's corner game is one of the best in Mortal Kombat. Once you push the opponent into the corner, put up an Ice Clone to make sure the opponent does not go anywhere. Pressure until you are able to connect with JPS. Next, utilize these BnBs:

1) JPS - 224 - Ice Ball - B12 (whiff B1) - 214 - Ice Slide (41% damage)

2) JPS - 224 - Ice Ball - B12 (whiff B1) - 214 - X-Ray (55% damage)

The original BnBs will cross in the corner. These BnBs will not. They utilize the fact that the roundhouse kick in 4 will throw the opponent parallel to the ground but the corner will keep them in the same spot.

I followed your advices to beat Raiden, and I manage to win about 50-50 against good Raidens...but still think he is probably the worst opponent for Sub-Zero.
22 isn't fast enough to punish him after blocking his b321 or 334 string, and when he teleports sometimes Sub does 22 on the wrong side...obviously offline I could have a better timing and maybe hit him more often, but online is very, very hard.

I'm glad the advice helped. 50-50 is great against Raiden considering he is a 5-5 matchup for Sub-Zero. That means you are doing everything right.

Regarding playing online, don't let that judge your game. I tried PSN for the first time last night. The same setups do not work. The same punishes do not work. As far I'm concerned, with the quality of the netcode right now, Mortal Kombat online isn't even the same game. It isn't even playable. In a couple of weeks, a patch that "drastically improves the netcode" will be released. Will Mortal Kombat online become playable then? We will see.
 
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Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

I have read both the guides and there was alot of information I did not know. I just could not see them from my phone.
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

UPDATE

After Tom Brady answered many of my questions on S1lent1 Ep. 2 and Fox17's questions on S1lent1 Ep. 3, I have updated the Sub-Zero guide. The update includes:

1) Non meter corner combos
2) X-Ray corner combos
3) New mix-up strings

Visit the link in my sig.
 
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Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

I was wondering if anyone could tell me what JPS means from kaballers combos?
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

the combo i use and is almost 75% effective is: jump in 2, 22,ice ball,212,enhanced slide. its a 9 hitter. does like 36% damage. you can also sub 212 for 224 and follow with the enhanced slide.

i begin almost all combos with the jump punch. or i use 22 to begin. b12 causes more damage but is pretty impratical for quick combos.

also the grab is the best way to deal with standing blockers. i still havent found a good answer for low blocks, any help with that would be helpful.
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

the combo i use and is almost 75% effective is: jump in 2, 22,ice ball,212,enhanced slide. its a 9 hitter. does like 36% damage. you can also sub 212 for 224 and follow with the enhanced slide.

Enhanced Ice Slide is not practical after a combo. Sure, it adds a few % of damage, but:

1) You lose an entire bar of meter, which you could convert to far more damage in the long run.

2) It harms Sub-Zero's game because you push the opponent towards the corner with 212, but then the Enhanced Ice Slide hits the opponent right back to where you started. As far as zoning, you make zero progress.

Try using the regular Ice Slide. I promise it will improve your game.

Also, if you've already frozen the opponent after 22 - Ice Ball, you might as well go with Sub-Zero's BnB:
NJP - F dash - B12 - 212 - Ice Slide. It will provide far more damage and far more push than only 212 - Ice Slide.

i begin almost all combos with the jump punch. or i use 22 to begin. b12 causes more damage but is pretty impratical for quick combos.

Exactly. I cannot emphasize this enough to Sub-Zero users who remain resolute on using B12 in open play.

also the grab is the best way to deal with standing blockers. i still havent found a good answer for low blocks, any help with that would be helpful.

Dealing with crouch block is fairly easy. F4 and confirm that into Ice Ball. Follow that up with the BnB I previously mentioned and that totals 30% damage. Condition your opponent to think twice before crouch blocking. Then Ice Slide becomes a deadly weapon.

Hope this helps.
 
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Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

Enhanced Ice Slide is not practical after a combo. Sure, it adds a few % of damage, but:

1) You lose an entire bar of meter, which you could convert to far more damage in the long run.

2) It harms Sub-Zero's game because you push the opponent towards the corner with 212, but then the Enhanced Ice Slide hits the opponent right back to where you started. As far as zoning, you make zero progress.

Try using the regular Ice Slide. I promise it will improve your game.

Also, if you've already frozen the opponent after 22 - Ice Ball, you might as well go with Sub-Zero's BnB:
NJP - F dash - B12 - 212 - Ice Slide. It will provide far more damage and far more push than only 212 - Ice Slide.



Exactly. I cannot emphasize this enough to Sub-Zero users who remain resolute on using B12 in open play.



Dealing with crouch block is fairly easy. F4 and confirm that into Ice Ball. Follow that up with the BnB I previously mentioned and that totals 30% damage. Condition your opponent to think twice before crouch blocking. Then Ice Slide becomes a deadly weapon.

Hope this helps.

I recommend "2,1,4 slide" rather than "2,1,2 slide", does more damage.
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

"NJP - F dash - B12 - 212 - Ice Slide" is not very practical online because of lag issues. You may not be able to hit the 2 after B1 or 212 (or 214) may not combo after B12. It doesn't do much more damage, so if you just step back and jump punch forward - 214 - slide will be just as good.

And I don't know if this was said before, but if your opponent is blocking in the corner, the best way to do an ice clone is right after 212. 212~iceclone leaves the clone as close as possible to the opponent.
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

"NJP - F dash - B12 - 212 - Ice Slide" is not very practical online because of lag issues. You may not be able to hit the 2 after B1 or 212 (or 214) may not combo after B12. It doesn't do much more damage, so if you just step back and jump punch forward - 214 - slide will be just as good.

And I don't know if this was said before, but if your opponent is blocking in the corner, the best way to do an ice clone is right after 212. 212~iceclone leaves the clone as close as possible to the opponent.

The best combo for online is "2,2 - Ice ball - 2,1,4 - Slide" is the most lag-friendly.
 
Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

"NJP - F dash - B12 - 212 - Ice Slide" is not very practical online because of lag issues. You may not be able to hit the 2 after B1 or 212 (or 214) may not combo after B12. It doesn't do much more damage, so if you just step back and jump punch forward - 214 - slide will be just as good.
The best combo for online is "2,2 - Ice ball - 2,1,4 - Slide" is the most lag-friendly.
Agreed. Exactly what I use.

I would never let lag determine my game plan. What is the point of playing a match that doesn't allow me to play the way I choose? It wouldn't really be me playing then, would it?

I usually look at the character select cursor. If I spot lag serious enough to hinder my game plan, I quit and find a person with a better connection.

I train to fight my opponent, not an internet connection. ^_^
 
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Re: Sub-Zero Thread - "Feel the Cold Embrace of Death"

i've recently started using fj1, b1, 2, ice ball, njp, fdash, 2, 1, 2, 1, slide/xray (BUT I do use 2, 2, as my beginner if im NOT starting with a fj1)

there is a much smaller window for error...

i find it much more reliable then the variations of fj1, 2, 2, ice ball, njp, fdash, 2, 1, 2, 1, 4, slide OR fj1, 2, 2, ice ball, njp, fdash, b1, 2, 2, 1, 2, slide

try it out it wont let you down :)
 
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