Stryker is one of my "main 4" along with Kano, Mileena and Liu Kang, I chose 4 to focus on cause I prefer tag and have fun mixing and matching these 4. So please don't think I just picked him up yesterday and on here crying cause I got owned. I have about 300 matches played with him online and can beat the ladder on expert without losing a round with him.
So on to the point. I have had moderate to good success with him online and I think THE only reason that is so is because I use him fairly well and he's extremely underused so people are unfamiliar with him. Those that are familiar I have to really struggle to beat...
The following are some glaring problems with him, that in conjunction is most likely the reason he is so underused and bottom tier:
Many of his strings are unsafe on block or too slow - his B1,2,2 and 2,3,2 and 1,1,4 are easily countered on block. His B3, 2 is a great mixup but it's 20 frame start up (exaggerated... maybe) is incredibly too slow, not saying it should be as fast as Quan Chi's similar low->overhead mixup but it should be faster on startup, it's also easily countered on block. His B2, F2 is also easily countered on block with a fast poke/special
His zoning is weak - Stryker seems like he would be a good zoner but I often get beat at it because of the slow startup on all of his projectile options. His grenades only really seem useful against people who jump alot, spam Kitana's air dash or are ducking your gunshot. You can't combo with em really, too slow on startup. I understand you can trick people into getting caught by his roll but... see next
Both his roll and baton sweep have low priority - On wakeup both are punishable by a fast string (especially Cage's F3,3etc string) even the EX versions. Many attacks win versus the roll and sweep; like Mileena's roll and Reptile's dashes for example. It also doesn't go under some projectiles I think it should, Like Reptile's forceball. His roll is also useless versus low projectiles unless you time an EX roll right before it hits you, and by then they can usually just block
I think 4 things would help him IMMENSELY: 1) his roll given the armor frames of the current EX, the EX gets some more armor frames 2) his grenades given a faster startup 3) make his strings safer on block or a faster startup 4) give him a low gunshot.... I was originally thinking it would be cool for his roll to hit low but it would make his baton sweep useless
Thoughts?
Thanks in advance for taking the time to read this if you did.
Please don't comment if you aren't going to add anything constructive. Thanks!
So on to the point. I have had moderate to good success with him online and I think THE only reason that is so is because I use him fairly well and he's extremely underused so people are unfamiliar with him. Those that are familiar I have to really struggle to beat...
The following are some glaring problems with him, that in conjunction is most likely the reason he is so underused and bottom tier:
Many of his strings are unsafe on block or too slow - his B1,2,2 and 2,3,2 and 1,1,4 are easily countered on block. His B3, 2 is a great mixup but it's 20 frame start up (exaggerated... maybe) is incredibly too slow, not saying it should be as fast as Quan Chi's similar low->overhead mixup but it should be faster on startup, it's also easily countered on block. His B2, F2 is also easily countered on block with a fast poke/special
His zoning is weak - Stryker seems like he would be a good zoner but I often get beat at it because of the slow startup on all of his projectile options. His grenades only really seem useful against people who jump alot, spam Kitana's air dash or are ducking your gunshot. You can't combo with em really, too slow on startup. I understand you can trick people into getting caught by his roll but... see next
Both his roll and baton sweep have low priority - On wakeup both are punishable by a fast string (especially Cage's F3,3etc string) even the EX versions. Many attacks win versus the roll and sweep; like Mileena's roll and Reptile's dashes for example. It also doesn't go under some projectiles I think it should, Like Reptile's forceball. His roll is also useless versus low projectiles unless you time an EX roll right before it hits you, and by then they can usually just block
I think 4 things would help him IMMENSELY: 1) his roll given the armor frames of the current EX, the EX gets some more armor frames 2) his grenades given a faster startup 3) make his strings safer on block or a faster startup 4) give him a low gunshot.... I was originally thinking it would be cool for his roll to hit low but it would make his baton sweep useless
Thoughts?
Thanks in advance for taking the time to read this if you did.
Please don't comment if you aren't going to add anything constructive. Thanks!

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