Noob Saibot 2011
New member
I will still buy this game even if there isnt blood. But from all vids i have seen. it looks blood free. I thought boon confirmed injustice to have blood. Has he scrapped the idea?.
Who cares about the blood :/ it adds lag on line -- keep it simple, there is enough going on with the stage already.
Care to write an essay PROVING that blood contributes to online lag? Blood is nothing more than graphics-related.
Not going to lie - I thought about being an asshole here. However, it seems that others are in the dark about this so here it goes.
The build of the game is set by many If, and, or script writing, as in for every action there is a reaction. First your input - If player 1 press (1) then character motion (jab) is set in motion - If hit the small blood graphic is set in motion - also player 2 is set to motion (jab reaction) or if player 2 block then player 1 reacts to (blocked jab).
In addition to this you have stage motions in the background as well as stance motions (which are neutral) this is always running script as we have no control over this. This also includes prompts as well as time clock.
As you can see there is a lot of moving pieces to the puzzle and a lot of calculations that are running through the processor as well as the graphics chip (which most unreal engine games use because its less work that the processor have to do)
By removing blood you minimize the math that needs to be processed between the game as well as the fatality prompt that is stored on hold until the winner is determined thus giving you less lag.
So the logic of its just graphic related is invalid as the graphic itself has active frames as well as inactive frames and are command prompted by code. Net code is just sending the information that was calculated from the system to the server back to the systems. Nothing is instant, just minimized.
Not going to lie - I thought about being an asshole here. However, it seems that others are in the dark about this so here it goes.
The build of the game is set by many If, and, or script writing, as in for every action there is a reaction. First your input - If player 1 press (1) then character motion (jab) is set in motion - If hit the small blood graphic is set in motion - also player 2 is set to motion (jab reaction) or if player 2 block then player 1 reacts to (blocked jab).
In addition to this you have stage motions in the background as well as stance motions (which are neutral) this is always running script as we have no control over this. This also includes prompts as well as time clock.
As you can see there is a lot of moving pieces to the puzzle and a lot of calculations that are running through the processor as well as the graphics chip (which most unreal engine games use because its less work that the processor have to do)
By removing blood you minimize the math that needs to be processed between the game as well as the fatality prompt that is stored on hold until the winner is determined thus giving you less lag.
So the logic of its just graphic related is invalid as the graphic itself has active frames as well as inactive frames and are command prompted by code. Net code is just sending the information that was calculated from the system to the server back to the systems. Nothing is instant, just minimized.
Thats true its not efficient but thats why they said that they revampt the net code -
FYI I main kintaro![]()
Wait, you're not the douchebag on themortalkombat.com who said "my main non-playable = I pirate. sorry NRS", are you?! You know, the dude who threatened to pirate MK9 on the account of his main being a non-playable BOSS...
Haha no I have a carbon copy of tony-t's build (tetzrep). You are thinking skorpion2k
But it's not the same game without blood, gore, and fatalities...