new Ideas for mortal kombat 9.

In the desert stage at the end of the match have a King Cobra come out of sand or a Wolf come out for a Fatality, not Animality.
 
wouldn't be a cool if the fatality of sub-zero was like this. he aproaches to the enemy, freezes his legs,thencrushes them into pieces. thus the oponent starts begin for his life, when suddenly sub-zero grabs his head(the oponent trying to get sub zero hand off of him),slowly he freeze it and crush!!!! his dead (can you imagine that?).:twisted:
 
that sounds pretty sick jeniel reminds me of sub zeros fatality from mkd where he freezes the legs then kicks them off then having the other person beg and subzero steps in their chest causing their head to come off
 
Kitana, should have her fans fly up to her opponent and automtically slice them multiple times as a special move and fatality.
 
Dirty such as low blows and shoving sharp objects into intimate body parts. ;-)

hahaha ya. that would be a good addition to the game. like if you stab them between the legs they should bleed out during the fight and lose health kinda like on mkda when they impale you with weapons but this time there should be like redness on the screen cuz there losing vision and id like to see them like move all dizzy after that to.
 
hahaha ya. that would be a good addition to the game. like if you stab them between the legs they should bleed out during the fight and lose health kinda like on mkda when they impale you with weapons but this time there should be like redness on the screen cuz there losing vision and id like to see them like move all dizzy after that to.

Yeah they could do something similar to Fight Night games where the longer a fight goes, or the more of a beating you take the slower your reaction times from your hands to the character are, but that could also make it harder for players in online to play as one person gets off a big combo and it's just smooth sailing from there on out.
 
hahaha ya. that would be a good addition to the game. like if you stab them between the legs they should bleed out during the fight and lose health kinda like on mkda when they impale you with weapons but this time there should be like redness on the screen cuz there losing vision and id like to see them like move all dizzy after that to.

Oh absolutely agreeable!!!

Mileena can do that with her Sais, Jade can use her Bo to stab the opponent "down there", and Kitana can slice low with her fans. So many possibilities that creators are missing out on.
 
I kinda want to see Stage fatalities comeback. And no i am not talking about a Stage fatality that you do when you get the prompt to "Finish Him/Her".
Im talking about the stage fatalities that can be performed while you're in the middle of a fight.

If a Stage Fatality is performed in the 1st round, there is not a round 2.
 
I kinda want to see Stage fatalities comeback. And no i am not talking about a Stage fatality that you do when you get the prompt to "Finish Him/Her".
Im talking about the stage fatalities that can be performed while you're in the middle of a fight.

If a Stage Fatality is performed in the 1st round, there is not a round 2.

man those were "death traps" and they were kinda gay. it kinda ruins the fun of the actual gameplay having the round just stop in the middle of the fight. im not to shure about this but it would be an alright addition if they could do the stage fatality at the end of round 1. mabey. but death traps where dumb and nobody like them.
 
man those were "death traps" and they were kinda gay. it kinda ruins the fun of the actual gameplay having the round just stop in the middle of the fight. im not to shure about this but it would be an alright addition if they could do the stage fatality at the end of round 1. mabey. but death traps where dumb and nobody like them.

Thank you "Death Traps" it slipped my mind lol. I can see how it would ruin the fun, but with the new engine this game is running on, im sure they will look so much better and wouldnt be as gay as they were previously!
 
I don't think death traps would work the same on a 2D plane, though. They'd either be way too easy to trigger, turning every match into a focus on placing your opponent near the trap, or way too difficult (if you've ever played Eternal Champions, consider what a pain in the ass those death traps were to trigger). I think they're really engineered for 3D space; you can be knocked into one if you're not paying attention, but otherwise, they're easy enough to avoid through side-stepping.

Personally, I've always preferred traditional stage fatalities. Let the actual matches be all about general fighting strategy and killer juggle combos, then when it's all over, give us a prompt to unleash whatever gruesome carnage we see fit. That's me, though.
 
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