Netcode Fix Patch?

Our problem? It is theirs as well. NRS said that online play would be virtually lag free before the game had been released, so they've kind of brought this on themselves. This is something they can potentially lose sales over, so I would say it is their problem.

Personally, I don't have issues with lag outside of KOTH, but I would like to be able to enjoy a lag-free KOTH for longer than 5 minutes. And no, the problem isn't with my connection.

Comparing a washing machine to a video game is kind of silly, by the way. But if you were sold a washing machine after being guaranteed that it would function properly and it doesn't, you as a customer have a right to complain about it, as does everyone who has purchased this game after being sold on the idea that the game would have a great netcode.

Dp you guys ever stop complaining? this is ridiculous, who cares what NRS said previously, thats all in the past. This is the now. Just have patience and wait.
 
Our problem? It is theirs as well. NRS said that online play would be virtually lag free before the game had been released, so they've kind of brought this on themselves. This is something they can potentially lose sales over, so I would say it is their problem.

As I already said once again... It was probably lag free to their "testing". So it would not be a lie if all their "tests" showed lag free. That's why I said we should expect to be "beta" testers in a sense for any new released online game. People like blizzard who had hundreds and thousands of people beta test their game for a year+ made it possible so on their release day... they could deliver what was promised. Mortal Kombat wasn't beta tested on that max of a level. Simple deduction should have prepared you for that.

I never said it's "your problem" I'm saying people complaining have the wrong attitude about this.


Personally, I don't have issues with lag outside of KOTH, but I would like to be able to enjoy a lag-free KOTH for longer than 5 minutes. And no, the problem isn't with my connection.

Comparing a washing machine to a video game is kind of silly, by the way. But if you were sold a washing machine after being guaranteed that it would function properly and it doesn't, you as a customer have a right to complain about it, as does everyone who has purchased this game after being sold on the idea that the game would have a great netcode.
You completely missed the point of the analogy(when did I say this washing machine was NEW?). It's simply just saying, could you please wait for the patch before whining.
I also have problems with KotH occasionally as well. But anytime you add "MORE" people to a room/connection the more likely it is to lag. All you need is 1 lagger to ruin it. I was in a KotH with 4 guys including myself. It was lag free, someone joined... it turned hella bad lag.

If it's KotH, it will be hard to find peace even after the patch to be honest. In my opinion.

Same for Starcraft matches. 1v1. I NEVER have a lag problem. 4v4... every 8-10 games or so we get 1 sketchy guy who ruins it for us. But the way Starcraft works it doesn't have frame specific stuff that make a big deal like Fighters do, so it's more forgive-able.

I'm just warning you, A fix to the netcode can only help lagless people, it will not help people who lag naturally... such as the people who lag joining KotH that i mentioned before. No matter how great the netcode is, there will still be lag in KotH (Maybe less but it will still be there, as long as that one douche who refuses to get good connection joins)
 
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I love seeing plp argue among each other :)


So is it true that the patch is been delayed for another day?
 
As I already said once again... It was probably lag free to their "testing". So it would not be a lie if all their "tests" showed lag free. That's why I said we should expect to be "beta" testers in a sense for any new released online game. People like blizzard who had hundreds and thousands of people beta test their game for a year+ made it possible so on their release day... they could deliver what was promised. Mortal Kombat wasn't beta tested on that max of a level. Simple deduction should have prepared you for that
********. SF HD remix and SSF4 (both fighting games that weren't tested by thousands of people) were nowhere near this bad (pretty excellent actually) while Netherrealms themselves made a big deal of saying their online services was going to be superior for months.

Try again.
 
You completely missed the point of the analogy(when did I say this washing machine was NEW?). It's simply just saying, could you please wait for the patch before whining.

I didn't miss the point of the analogy, it just wasn't a good analogy.

My point is, MK IS new and was shipped with these issues, the lag is not an issue that was caused by misuse of the customer. People have a reason to be frustrated, as annoying as they can sometimes be. You may view it as 'whining' but if that whining doesn't happen, then the problem may have never gotten attention in the first place.

I personally am being as patient as possible about it, after all, PSN was down for awhile, so its possible that delayed netcode fix testing.


I'm just warning you, A fix to the netcode can only help lagless people, it will not help people who lag naturally... such as the people who lag joining KotH that i mentioned before. No matter how great the netcode is, there will still be lag in KotH (Maybe less but it will still be there, as long as that one douche who refuses to get good connection joins)

Obviously. But the fact is that this is an issue affecting those with reliable connections as well. Yes, laggers can ruin a game, that is a given, but with the current netcode its hard to pin down whether a person has a poor connection or if its the netcode/servers. I never have lag or disconnection issues in other online games I play, but I somehow have managed to rack up 22 disconnects in this game.

Also, I think its completely realistic that a game of KOTH filled with players that have decent connections could be completely lag free, or very close to it. There are so many other games that have so much more going on in them that are much more smooth, I don't really think there's a good excuse for why KOTH would be laggy even after a netcode fix. The viewers in a KOTH shouldn't be sending much more data than a 1v1 match, considering they can only do a few simple animations, the match for the most part should be simply streaming to them. At least, that's my assumption of how it is supposed to be.

We'll see how it turns out, I'm hoping for the best, considering KOTH would be a blast without these current issues.
 
********. SF HD remix and SSF4 (both fighting games that weren't tested by thousands of people) were nowhere near this bad (pretty excellent actually) while Netherrealms themselves made a big deal of saying their online services was going to be superior for months.

Try again.

I don't need to try again, one success does not automatically void what I said. Plenty of other games had a bad start. SFIV had a bad time at first , so they already had practice/ learned their lesson from that.

@violence: it wasn't a bad analogy you only need to complain at first to get attention, no need to keep complaining when a plan to fix it is already in plan. They mentioned they were fixing it a long time ago so why are people still complaining , you have already been heard now is the time to shut up and wait.
 
I don't need to try again, one success does not automatically void what I said. Plenty of other games had a bad start. SFIV had a bad time at first , so they already had practice/ learned their lesson from that.

Couldn't the same be said about NRS with all of their previous efforts? You'd think they'd know how to create a stable online experience by now.
 
Couldn't the same be said about NRS with all of their previous efforts? You'd think they'd know how to create a stable online experience by now.

I edited my post, but how Many fighting games have they done... Fighting games are probably the most unforgiving/ hardest to get right. FPS and RTS are easy to get right, fighting games...ass hard since there is slot of frame specific crap going on.
 
@violence: it wasn't a bad analogy you only need to complain at first to get attention, no need to keep complaining when a plan to fix it is already in plan. They mentioned they were fixing it a long time ago so why are people still complaining , you have already been heard now is the time to shut up and wait.

I'm sure NRS can handle it, it is part of their job to handle complaints professionally. If they're truly tired of the complaints then they will get the fix out.

Once again, NRS has had a few attempts at online play with some of their previous MK titles, so that along with the fact that they've shipped a game that is unplayable online for many players is unacceptable to many of their fans.

I edited my post, but how Many fighting games have they done... Fighting games are probably the most unforgiving/ hardest to get right. FPS and RTS are easy to get right, fighting games...ass hard since there is slot of frame specific crap going on.

I believe they've done 3-4 online MKs including this one, but the fact that they've made previous efforts should've given them the experience they needed to avoid having such an unstable online counterpart for this game and avoid having so many disgruntled players.

As far as fighting games being unforgiving, they're typically 2 players only, so there isn't a lot of stress on a server or bandwidth usage as much as a game that has 32-64 players, some of which are very smooth. Which is why I can't understand why even a game of KOTH would be prone to lag, 8 players is NOT that much, it is not 8 players playing simultaneously. We aren't in the age of 56k anymore, no excuse for the kind of lag I've seen.
 
So if I'm understanding right, you are complaining about consumers rightfully complaining about a lackluster product that doesn't match its hype?

Well, that makes a boat load of sense, doesn't it?

Fact of the matter is this game has been out for nearly 2 months. The lag should have been fixed a month ago. Who cares about some tournament that 70 people will actually watch and care about? That shouldn't have any bearing whatsoever on fixing a problem that everyone (both tournament players and casual online players alike) is experiencing with the online play. NRS promised to deliver a game with superb online capability, and they have failed miserably. The longer they hold off on releasing the much-needed lag remedy, the more their failure enhances.

Also, people will continue airing their grievances over this lag, until NRS actually remedies the issue. I'd suggest getting used to it. Otherwise, you'll continue crying a river, and we'll gladly flow down it in an inner tube.
 
No you are wrong. I am Baffled that people still cry and complain after they are already told they are addressing the problem. Making NRS know your problems is legit. Continuing to complain after they told you they are working on it is pointless. Wait til after the patch to cry please. So they can try "again"
 
not to jump into somebody else's debate........let me throw my 2 cents in here.

online multiplayer is a major part of this game. The developers knew online mulitplayer would be a huge part of the game as they were developing the game.

that given, there was NO online beta. Many, many games have online beta tests to work out the kinks before release. NRS or Warner Bros. decided the game was perfect as is and did not need online beta QA testing. They chose to do the opposite, to brag about how great the quality was.

bad move. every person who plays this game should be angry that 2 months in online play is still unplayable at a competitive level. NRS brought it on themselves. They sold the game with a major component broken. Instead of QA testing before hand with a beta to find and fix what's broken before release, they chose to be ****y and to instead brag how great it was.

edit: that is not a curse word. the word is C-0-C-K-Y......a synonym for arrogant. I know why the filter picked it out, no complaints, just letting you guys know what I actually posted as the filtered version looks like I typed something vulgar. lol.
 
Still doesn't change the fact that whining more after we are told they are working on it. Is infact a waste of time and energy.

Edit: 1v1 is playable online at a competitive level. I think most peoples beef is with king of the hill. Which in my opinion is dumb. Why wait in line when you can back to back play 1v1. Once again this is just my opinion in koth. I'm more interested in making it so I can team with my PSN friends.
 
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No you are wrong. I am Baffled that people still cry and complain after they are already told they are addressing the problem. Making NRS know your problems is legit. Continuing to complain after they told you they are working on it is pointless. Wait til after the patch to cry please. So they can try "again"

Some people just wants things "right naw" dude. Time is money and we've had the game for a while now dealing with it's lackluster netcode. Of course they are fixing it but I think it's perfectly understandable for SOMEONE to be the voice for people who are downright not pleased about the fact that it was lackluster to begin with.

The netcode is pretty bleh right now in my opinion but I personally am not even caring about it because I know it was going to get fixed because they said it would really early in the game's life. But not every player is going to share my opinion. Some just have a different perspective than you and I.

Many many many people think this way, some of the forum members here are just acting as the voice of these many. NRS reads these forums and they want to see the views of many different kinds of players. Some people on this thread are just representing the players that inevitably exist out there.

In the end though, I'd rather 300 people on the forums make threads about the netcode being bad than having 300 people making threads about losing, making excuses, and making semi-hilarious nerf requests.
 
No you are wrong. I am Baffled that people still cry and complain after they are already told they are addressing the problem. Making NRS know your problems is legit. Continuing to complain after they told you they are working on it is pointless. Wait til after the patch to cry please. So they can try "again"

I think many people are still "crying" not because the online is still broken but because the principals NRS prioritized is still what led to online being broken, led to it being unplayable at a competitive level and still being unplayable at a competitive level. Even when it does get fixed people will still have the right to complain.

NRS' arrogance has led to us missing out on online play for going on 2 months. I personally know people who have already lost interest and traded their game in for this very reason. They beat the single player and got tired of waiting on NRS to release a playable online component. NRS' arrogance has surely led to a decrease in the player pool for this very reason. Even when they do get online up and running correctly, they have already hurt the community. As for any online game, the more players the better.

next time instead of bragging to us about how great the online play will be, making sure we pre-order it so they know our money is in their pockets before the game is even released they will have a beta test, a QA test to see if the online play is actually great or even playable.

as I stated earlier, even when they get the online fixed I personally will still be angry at them for blatantly lying to me. I will still have nothing but bad things to say about their developments and release of the online component.
 
Still doesn't change the fact that whining more after we are told they are working on it. Is infact a waste of time and energy.

Edit: 1v1 is playable online at a competitive level. I think most peoples beef is with king of the hill. Which in my opinion is dumb. Why wait in line when you can back to back play 1v1. Once again this is just my opinion in koth. I'm more interested in making it so I can team with my PSN friends.

no it's not. I played 4 matches against random players (not private matches with my friends) when it was released. I stopped after that. Every single player in a room shows 4 green dot connections yet in game, people move in slow motion and many times freeze.

I'm on vacation right now. On Saturday, the day before I left for vacation, I tried to play one more match. The same thing. Slow motion, freezing, frame skipping, etc. Still it showed every single player in the lobby to have 4 green dots. Really? Apparently I have 4 green dot connection to every single player in the world!

private matches with friends are fine, only because I know myself and my friends have great connections. It's probably fine to play random people in lobbies if you luck out and find others with good connections as well. Thing is, there is no way to know how good a person's connection is before playing.....and it appears that most people have crappy ass 1mbps or 3mbps speeds meant for faster web browsing, not gaming connections. You could have 10 games in a row with no lag if you find someone else with a good connection......or you could have 10 lagfest games in a row if you find someone with a dial up connection. There is no way to know which one you're going to get before the match starts.
 
The Netcode Fix is a myth like the UFO's or Bigfoot, everyone talks about them but there is no proof of their existence...
 
Hmm impatience to the max degree. I see where you are coming from with the time limit. But rushing things cuz you want it NOW. Tends to give a better chance of another failed product. I'd rather wait 3 months and get a good solid upgrade, than to get a crappy one get my hopes up but it came out in a month. I don't know if they delayed the patch for CEO, but if they did I can also see where that plays a role. How would you feel If you played for money, and the game was drastically changed days before tournament? thousands of dollars is no joke, for people who need to train in new conditions only a few days prior.

I know you might say, us casuals want it now we are the majority.

I don't know maybe I'm too lenient. I don't let things like this bother me because in the end, this mortal kombat is the only one I have ever cared about (gameplay wise) all the other after 3-D were for story/single player.

The fact they did a good job so far with gameplay I'm willing to be patient to let them work out their loose screws

If you look at blazblue it's been like 4 patches and Tager is STILL bottom tier. SC2, it's been 2 years counting beta and they are still patching the game for balance.

I'm willing to be lenient on these things because making a game is hard lol. I mean have you seen mortal kombats credits.
 
@evil dead: maybe to you it's not. I run into 1 lag match out of like 7 matches with randoms. I also save friends that don't lag and the fact I got more than I can count means I run into alot of non lag matches.

But I agree with the bars, that crap is retarded. You can feel the lag in character select ATM though so just leave if you box to select is slower than your input lol. But you shouldn't have to do that. It would be nice to save those 10 seconds and see a bad connection before accepting

I can play 1v1 competively, and apparently so can you. You just are way more selective than I am.

So.. How am I wrong? If I can execute everything I want that is competive. Then... 1v1 is fine.
 
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@evil dead: maybe to you it's not. I run into 1 lag match out of like 7 matches with randoms. I also save friends that don't lag and the fact I got more than I can count means I run into alot of non lag matches.

I can play 1v1 competively, and apparently so can you. You just are way more selective than I am.

So.. How am I wrong? If I can execute everything I want that is competive. Then... 1v1 is fine.

competitive means that not just the outcome but also the flow of the match is based on skill, to be dominated by the player with the greater skill. If people are moving in slow motion, freezing when jumping and have to guess when the button combination they enter is going to be executed by the game, that is anything but competitive.

I already have a full friends list. I'm not going to play 100 random matches, 80 of them suffering from noticeable lag to some degree to find 5 people with good connections that I can play without lag. I shouldn't have to. I sure shouldn't have to delete people from my friends list just to add the 5 players with good connections that I find. Ed Boon mentioned nothing about me having to do this when he was bragging about how great the netcode is.

2 questions...

1. why do I have 4 green dot connections to every single player in the game if it's not broken?

2. You are happy to wait 3 months for them to put out a finished product via patch if need be. Why should it be 3 months after release that they do this? Shouldn't this have been sorted out 3 months PRIOR to release with an online beta test?
 
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