My reasons on why DC should allow Fatalities.

methos75

New member
If the writers can actually capture the true meance and threat the danger to the two different universes share, then I can see plenty of reasons why DC should allow the characters to be brutal in ending their foes and as a DC fan expect to see. Here you have guys who hold to a certain ldeal that doesn't allow them to kill, facing foes who fight with a totally different mindset than what they have been expoused to. Guys were many are on a razor's edge between being either a hero or villian like Scorpion, where the villians are just way beyond anything in savergy than what they are use too, and where even the "good" guys are just brutal as hell in how they end conflicts, like Raidens total destruction of cilvilizations.

As a DC fan and a MK fan, I want to see how the DC heroes respond to this type of situation, where nothing short of totally breaking their opponent will suffice, because they know that their opponents are more lethel than most, and any thing short of that will see them dead instead. This would both enhance the element of danger we believe Batman, Superman, etc are in, and at the same time enhance the backstory of the MK characters and make them seem vastly more formidable going forward from this game into other installments in the series.

I think DC needs to allow the heroes to be totally brutal in how they end fights but within character, Superman stopping just short of killing but showing that the opponent is utterly finished, and enhancing the savegery of guys like the Joker, no reason he cannot kill. If the story is done right I would expect to see Supes destroying his opponent without killing them, or in turn being killed by Scorpion, and if done right as a fan of both I would see no reason to be bothered by this. This is a chance for Midway to strengthen its MK brand, and for DC to add an Edge to its characters, be nice if they allowed this.
 
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I 100% agree. I can see that this game is being marketted towards a younger audience, because traditionally comics are viewed as a children's hobby. While this is obviously a misconception as anybody who has visited a comic book store would realize it is still a fact that children are drawn to comic books. While I think fatalities would work completely in exactly the manner you've said, it's doubtful it will happen simply because they want to attract new players who are into the comics.
 
I figure if this is all a complete what-if scenario anyway, why the hell not let 'em all have real fatalities? People think it isn't logical that Batman or Superman would kill? Well it isn't logical that Sub-Zero would be fighting Batman either. Seriously. They're both good guys, why would that happen?

I think what they should do to appease both sides is split the game off into two modes: DC mode, where everyone's happy and nobody dies, and MK mode, where nobody's happy and everyone dies. Problem solved.
 
I figure if this is all a complete what-if scenario anyway, why the hell not let 'em all have real fatalities? People think it isn't logical that Batman or Superman would kill? Well it isn't logical that Sub-Zero would be fighting Batman either. Seriously. They're both good guys, why would that happen?

A misunderstanding. They could percieve eachother as a threat to their own worlds, then the inevitable team up against a greater enemy, possibly a new collaberative character.

The reason that some of the DC cast wouldn't kill is simply ideals. Their mercy is what makes them operate. If you want to see Batman kill, you might as well hand him a gun and put him in a room full of people's parents. They have been up against brutal killing machines too, they have been up against civilization destroyers. The Joker would rather kill you than look at you. And in a cruel, sadistic way. Darkseid, well, it's what he does. Lobo has killed a ton of civilizations, including his own, just for fun. AND he's still almost classed as a good guy.

And I should iterate that whoever said it earlier, Scorpion is NOT a villain, merely neutral. He has fought for both sides, but has his own agendas.
 
There are a number of MK characters that would normally be seen as merciful as well. I don't see Liu Kang, Kung Lao and Kitana (post-assassin, obviously) as wanting to kill anybody anymore than Batman or Superman, but they sure have fatalities in every game, don't they? Even the current Sub-Zero spares people's lives (on occasion, at the very least), but he still gets fatalities.

If a misunderstanding could lead to battles between characters that would never fight, would it really be so much of a stretch to have characters kill that normally wouldn't? The whole premise of the game is based around a completely illogical and ridiculous scenario anyway, so why draw the line there?
 
To draw in a younger audience that's why. But so few characters have ever actually died in canon it's a wonder why fatalities even exist! We keep killing these people but BAM! there they are in the next game! And following that logic, Batman still wouldn't have killed anybody even if he had fatalities.
 
Glamador, I disagree with that statement. I believe if batman were in a situation where he had to, he would kill. Take if someone were about to kill him. I don't believe that batman would surcome to a fate such as that.
 
You obviously misunderstand me. Read my post again.

I'm saying that since nobody ever dies, the "fatalities" are just what-if moments and they didn't ever really happen. So even if we gave Batman fatalities, as far as history is concerned he never killed anybody. Therefore we should give them to him, since it's just what-if.
 
You obviously misunderstand me. Read my post again.

I'm saying that since nobody ever dies, the "fatalities" are just what-if moments and they didn't ever really happen. So even if we gave Batman fatalities, as far as history is concerned he never killed anybody. Therefore we should give them to him, since it's just what-if.

True. Fatalities don't happen in the story. They only happen in single player arcade. Take Deception as an example. In Konquest, no fatalities were allowed. The only thing that counts in Arcade mode are the endings.
 
I don't think that the reason behind no fatalities is because the DC Comic folks don't want to kill off their characters. It probably has to do with marketing and DC Comics putting their franchise in a 'M'-rated game. There is most likely a restriction put on the game by DC for Midway to keep it in the 'T'-rated category so that they can sell this game to a wider audience.

Granted, I'm not convinced yet that parents still won't buy this game for their Under 17 teenager just because they'll see "Mortal Kombat" and completely ignore the 'T' label. If you read the first answer in our interview with Ed Boon, you'll clearly see that sales is an important reason why this game is being made in the first place.

Maybe all we'll get are Friendships and Babalities. Now that would be surreal. Batman doing the bat-tootsie. Superman doing the Soulja Boy. Now that's got to happen!
 
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Yeah Sells are the most definite incentive here, and the reason for the Teen Rating. At the same time though, Boon promises a hard "T" and for me, that is good enough to hold out hope that we will at least see some pretty cool, brutal, and creative finishing moves that may not be graphic like the past MKs but still fun to perform and watch. For me I could care less how graphic they are, because I am a MK fan more because I love the storylines in MK and I think the characters like Sub-Zero, scorpion, Raiden, shao Kahn, etc are the coolest in fighting games, so as long as I get cool finishers I could care less about exploding entrails. My only big issue is that I hope Boon doesn't cheese out like in MK:DA and only gives the characters one finisher each, or does something lame like the create a fatality crap in MKA, give us 2-3 character specific finishers that are creative and cool to seeand I think even the most vocal haters here will be pleased, IMO we don't need brains been bashed out to make cool finishers as games like Killer Instinct showe:ciao:d us.
 
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