Mortal Kombat HD Remix with MUGEN

Uker has a fantastic eye but in my opinion (sorry Uker) is not as skilled as MrMos3s with Photoshop. Uker's work has a tendency to look soft (lacking details) a bit blurry, smudged and painted. MrMos3s is a pro with Photoshop.

The issue here is that Uker believes he has the same skills as MrMos3s. He doesn't. He is good and if there were no MrMos3s he'd be our go to guy for this stuff. Where Uker shines is his attention to detail. Seeing things that only an artist can see. Understanding form, perspective, color, saturation and so on. Uker has a natural radar for this type of stuff. But when it comes to actually executing his vision in Photoshop, MrMos3s is on another level by comparison.

We've had this discussion earlier when Uker tried his hand at portraits. My thoughts on Ukers work was that it was very good but not in the same level of talent as MrMos3s. When I was Creative Director in my day job, I often had to make these decisions between similarly talented people who worked on my team. One thing I trust in myself is my ability to judge skill level in the creative arts. This comes from years of working with insanely talented folks and also people who were just getting started.

In my opinion, Uker is doing fantastic in his role as an Art Director. This should be his role on this project. The Raiden portrait Uker created a few days ago tells me he still hasn't progressed to MrMos3s level. Can he one day be as good as MrMos3s? Absolutely, but he isn't there yet.

If I'm honest when you were first getting start Arq I thought about your skill level compared to Bleeds. Same thoughts were that you were good but not great. Over the course of two years I feel that you and Bleed are the same in modeling now but Bleed is still a better animator(although you've improved drastically on that front as well).

You could make the case for having two Portrait/Ending Artists if MrMos3s weren't able to crank his work out so quickly. Or if we had more raw screens to work on than people to work on them but that isn't really the case right now.

I've said this before and I'll say it again. We are VERY lucky to have Uker on the team. He has 100% earned his name in the credits. I don't think being listed as an Art Director is a bad title to have personally.





I like mrmos3s version but I like uker's version aswell, they are both great artists.. I onces said that they should share their jobs, like bleed and I are sharing the heavy backpack of modeling and animating, because I'm pretty sure uker earned his place in this forum and he should be on the list of kontributors not for correcting or commenting on someone else job but for creating his own master pieces, I said before and I say it now, he deserves recognitions for his talents and liu would look the way he looks now if it wouldn't be for him, so!!! Please I'm asking for nothing more than what he deserves and I'm pretty sure he is as pasioned as all of us
 
It's kinda curious how you insist on judging me on that 200-pixel tall Raiden picture and somehow disregard the Liu Kang one, but never mind.

Look, honestly I was on the verge of quitting this whole thing.
I had recently limited myself to trying to help out arq over Skype and little more beyond that.

Despite what some might think, I'm not comfortable at all in a position where what I do is tell people what to do, most of the time not being all too well received.
I'd very much rather actually do stuff.
If I did comment on other people's work it it was only because since I cared about the outcome of this thing, I somehow felt it necessary.

About the art director thing, while I think the contributions I have been making kinda fit the role, I don't think I was ever given the actual power to decide, and I'm not sure that I want it now that there's things that I reckon aren't in proper shape but everyone's mind is set on them being "done".
I'm totally not in for conflict of any kind. With anyone.

So, well, I had kinda drifted away, taken on teaching myself 3D modelling and animating and doing my own thing (I set out on another long postponed project of mine).
So, I don't know. I guess I'll be sleeping on it for a while and see what happens.
 
I get it uKER. You'd rather be doing the work and improving in that way vs. directing the work. I say go for it. Improve your 3D and Photoshop skills and then hopefully we will be lucky to have you back then. Maybe as a modeler/animator? Obviously if contributing on this project is anything less than full-filling you'd be better off taking a break.

It'd be a shame to lose your talent but we can't force you to keep caring about this project. Please keep in mind though, publishing your work for public consumption is hands down the best way to improve. I hope your experience here which you seem to paint as a bit unfair doesn't influence you posting in the future for public critique.

I thought we were making awesome progress for the good of getting this game done. I guess you haven't felt the same way. Not quite sure why you say you weren't "given the power" of an Art Director. I personally have asked that you review everything before it is called final because I trust your artistic sensibilities and attention to detail.

Your post if I'm translating it correctly sounds like "screw you guys, I'm taking my toys and going home." I hope that isn't your feeling. I wonder why you thought it was a good idea to send edits to Arq directly instead of posting them on here? That is kind of the definition of direct access and without outside influence at all. While I don't agree with the direct access thing since it means people don't get to throw their opinion into the hat I guess if the tweaks were minor and frequent that might have been the most expeditious way of doing it.

At any rate, I hope you stick around. If you don't, I wish you the best of luck. When this game is completed I'll be sure to have your name in the credits regardless of whether you still post here or not. Thanks for putting up with us.





It's kinda curious how you insist on judging me on that 200-pixel tall Raiden picture and somehow disregard the Liu Kang one, but never mind.

Look, honestly I was on the verge of quitting this whole thing.
I had recently limited myself to trying to help out arq over Skype and little more beyond that.

Despite what some might think, I'm not comfortable at all in a position where what I do is tell people what to do, most of the time not being all too well received.
I'd very much rather actually do stuff.
If I did comment on other people's work it it was only because since I cared about the outcome of this thing, I somehow felt it necessary.

About the art director thing, while I think the contributions I have been making kinda fit the role, I don't think I was ever given the actual power to decide, and I'm not sure that I want it now that there's things that I reckon aren't in proper shape but everyone's mind is set on them being "done".
I'm totally not in for conflict of any kind. With anyone.

So, well, I had kinda drifted away, taken on teaching myself 3D modelling and animating and doing my own thing (I set out on another long postponed project of mine).
So, I don't know. I guess I'll be sleeping on it for a while and see what happens.
 
Speaking as the #1 fan of this project, while I do think MrMos3s should be the one doing all the endings, I for one would be sad to see uKER go. MrMos3s's art is great, probably about an 8.5 or 9, and uKER's artwork I would also give the same score. Not that their work looks the same, but they are both good in their own right. For consistency's sake, MrMos3s should be the one creating the portraits that actually get used. However, MrMos3s can only go so far on his own -- with uKER's eye guiding him, the artwork that MrMos3s puts out is improved upon exponentially.

uKER's eyes + MrMos3s's hands = Perfect 10.0, a winning combination, that is needed if this project is going to be the best it can be. What MK fan wouldn't want that?
 
While I'd really like to get actual work into the game, you have to remember I decided to stay after I was denied doing work on the portraits.
I did try to stick around and help.

I thought we were making awesome progress for the good of getting this game done. I guess you haven't felt the same way.
I feel like I have helped, but I don't feel like the process was a pleasant one.
Nobody's being paid here, so this is supposed to be done mostly for pleasure (I speak not only for me here).
Now, whenever I've had to criticize someone else's work I eventually end up getting this defensive "I know my stuff; I was fine before you showed up; everyone likes what I did but you; stop annoying me" vibe.
It's understandable that they don't like me getting my nose in their work. It's -their- work after all, but I can't be expected to be eager to get into that kind of exchange either.

Not quite sure why you say you weren't "given the power" of an Art Director. I personally have asked that you review everything before it is called final because I trust your artistic sensibilities and attention to detail.
You have often said that you care about my opinion, but when the time came, after something got more than 3 or so revisions, you'd often jump in and call it done when I still thought it needed work.
Also, as I've said before, there's stuff that I feel isn't up to par. Stuff that I wouldn't put out the door, but has most probably been called final and it's been made to be felt unheard of to suggest for them to be revised, and I know for fact I'd be hated if I suddenly had the power to say that they have to be revised.
You have no idea how much I'm NOT in for being the boss everyone hates.

Your post if I'm translating it correctly sounds like "screw you guys, I'm taking my toys and going home."
Now that was uncalled for.
My post translated to "guys, this isn't quite doing it for me, so I'm stepping aside", but if you have the urge to paint me as a childish idiot, go for it.
BTW, following the analogy, I feel like I'd have no toys to walk home with, having never been given the chance to have any toys of my own, only ocasionally being allowed to tell the other kids what to do with theirs.

I wonder why you thought it was a good idea to send edits to Arq directly instead of posting them on here? That is kind of the definition of direct access and without outside influence at all.
I didn't get the whole "outside influence" thing.
I made direct contact with every single person on the team at some point, you included.
I just kept in touch with arq because I felt he was pretty much the only one who consistently received criticism in good spirit and was vocally appreciative of my input.
He was the only one that made it feel like I was actually helping him and didn't make it feel like I was just making them look away from their praise.

Besides arq, most others listened for a while to some degree, but it wasn't long before they started to sound annoyed and eventually stopped replying altogether.
My apologies if I'm misjudging anyone. No hard feelings towards any of you, and I'm still open to give feedback to whoever wants it.

Again, I haven't made a decision to leave.
I'm not one to slam the door behind me, and very much rather be able to come around whenever I feel like it.
I've just kinda neutered the urge to try to influence things that don't seem to want to be influenced.

Sorry to everyone for the book-long post. :/
 
Last edited:
Let's not blow this out of proportion guys. Please leave "take the ball and go home" and "childish idiot" stuff aside. This is a forum, it's different from a spoken word and you shouldn't take it so seriously, I'm sure it's not said/written in mean spirits. The main problem here is we don't have Ed Boon here - authority who has the very final word in everything. It's imposible when everybody's working for free, plus most people just don't know how to take critique when it comes from a "random" forum member, they tend to take critique as an attack (but that's a pretty common reaction, we all have egos afterall) Taking this into consideration, it's a bloody miracle how this project came this far. There's no real solution here. It will have to continue the way it's been working so far - artist makes a piece, it goes through few rounds of critique until few people agree, or until he burns and says "fawk it, can't do better than that" and if there's no alternative that piece stays. Green light, move on.

As for the uKER situation, I'd like to see him try one ending or something, but give him a large render and let's see what he can do from scratch, regardles of MrMos3s's work (I don't think he had that oportinuty, maybe I'm wrong?) If he's on par with Mos3s I don't see why both of them can't work on two different characters.

My 2 cents. Peace.
 
@calactyte I think that the problem is that you are prejudging the uKER's work.
For example, in the Raiden's portrait, he was working with the first rendering, and with the little that he has, he did many improvements that Bleed considered in the second one.
It will not be fair to compare his work with MrMos3s's work, because he wasn't working on equal terms.
uKER deserves a chance to show what he can do and I strongly believe he will do a great job.
 
It's pretty clear to me:
- MrMos3s is jealous of Uker.
- Cal is cool at Uker giving criticism to Ark but I'm sure he's not willing to revisit his stages if Uker would say he should.
- Cal is protecting MrMos3s place because of friendship, nothing else.
- Ark is pretty much the only guy in the team who doesn't put his ego in front of the project.
- I'm going to be hated for this post.
 
Leave me out of the jealousy part, but yeah, I pretty much agree with the rest, especially the last point.
 
Last edited:
This blows, why are you guys all arguing now? uKER adds so much to this project with his feedback it takes the project from amateur to prostatus. I think that all of you guys have gotten much to comfortable with each other and have taken one another for granted. It would seem everyones forgotten why they even began this project in the first place. I have very high hopes for this project and
now I am genuinely disappointed by this type of behavior. Please everyone reconcile and push forward. uKER you are a critical part of this project, and it pains me that it has come to this. Good luck to all, and please continue this project without any animosity towards one another. :-)
 
i am gonna ask ..
can someone in this project can be the art director?? on small roll ,,whatever, only half of the game is done and is looking perfect dont need one maybe
can i earn that roll??
what can i do to earn it??
I am a very respectfull person, never is my intention make someone feel bad about a comment or situation.
I dont care to take the position to say someone work what to improve
 
Please, just let the art director thing go man....They can do just fine without having to worry about titles. Let them ease the tensions. It would be a shame to lose anyone of them at this point. You guys are great without having to worry about such things. Uker don't quit please. You guys can figure it out together. I have great respect for you all and believe in you for making it this far.
 
Honestly, callactyte, you talk so much sometimes. Don ´t care if you are working with ppl in a studio or not........ Is more for your info in the manufactured games by midway and nrs, they are very dumbass, why? cause since mkda game, they have not copied with precision the classic actors´s details on characters....... so mrmos3s is a "photoshoper"........ and nobody or few ppl has done the uker´s work. Also with alot perceptive that practically nobody has in mk fan comunity. Do you know what cal? you seem a casual mk fan and casual mk gamer..... i have the impresion that you have more money in your mind than other things..... sorry if i ´ve ofended you, but your points is very stupids.
 
Last edited:
Wow, I missed a lot apparently. Please explain where I became jealous in this big dramatic looking story everyone is putting together?

I have said from day one that I have no problems with uKER. I'm at a loss here.
 
You guys are going to have to figure yourselves out. The community has evolved into a soap opera it seems. Everybody sitting behind their computers coming up with these weird dramatical possibilities of others intents and feelings. I'm over here proud of what I've done, thinking it was a good job only to have read the leaked information that I'm only here because calactyte is my buddy. :'(
 



Picture editing skills not up to par, should have had Uker do it



post-7534-Maniacal-Laugh-GIFs-n314.gif
 
Top