Mortal Kombat HD Remix with MUGEN

You have like 62 unused color swatches on your palette. I wouldn't waste that space, like with UVs, pack it as tight as possible, so you can get the most out of it.



;------------------------------------------- | Recording and using the Photoshop Action | ---


Open one .png to record the action.


Start recording

step 1 = Make transparent pixels opaque by converting to indexed color.

Image > Mode > Indexed color > Palette = Local (Perpetual), colors = 256, Forced = None, Transparency = Yes > click OK.

step 2 = Convert back to RGB

Image > Mode > RGB Color


step 3 = Set up for applying the palette by adding a background masking color.

Change your top color swatch to 255,0,255 > Create a new layer and move it to the bottom of the stack, fill it with the masking color.

Collapse the layers with Ctrl+e

step 4 = Apply the palette to your image.

Image > Mode > Indexed color > Palette = Custom, load Liu Kang's Palette, click OK, and OK again to close the window.

step 5 = File > Save as > Find your save out folder > save as .pcx. Don't name the file, just save it.

Close the image and stop the recording.

The Save out folder is a main folder where the batch can save all the files to. I do it this way, so I don't have to be changing the folder all the time when I want to batch something.


You can go now to the main folder where the test sprite was saved, and delete it.


step 6 = Run the batch

Select the action for Kang's palette, and set the folder with the sprites you need to fix, and run it.




;---------------------------------------------


I put the fixed sprites in dropbox where you had originals. If you are still having the palette problem, it's the setup in mugen. I'll check that too, let me know if it works.
 
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those colors unused are for the blood and bones, I thougt you told to me to do it that way...:bird: I remember you said to make the palette with all the colors needed, like bones and blood.. But I'll make it again with just the body parts.. thanks again bleed, I let you know later if it worked this time
 
You have a line of reds in the palette, so I figured that was it. You don't need that many color swatches for it though, 16 would be enough.
 
NOW IT WORKED :D, but this is not the same way you explained last time LOL... but that's ok, I made my Sprites with the batch options and they look great, now I'll try'em in mugen... but since this is the first time I make a character in fighter factory that's why I'm getting into to much trouble making this guy, thanks one more time bleed, GOD BLESS YOU
 
I see you are uploading them to the animation folder. If the sprites have the palette loaded I don't need it, I'll try to make palette 1 from the sprites :)
 
Here some pics with Cage & Liu Kang
I Made 2 palettes for Liu, What do you think?
In the capture you can see an error in a sprite (stance0049 copy)
Edit: Liu sprite are smaller than needed, let me check the right size
Edit 2: Here a comparition:
24whchg.jpg

mugen013.jpgmugen014.jpg
 

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that's great interloko, you know what can you do one last palette? pants and shoes in black?? I have a separated color for the shoes... and about the size... is it ok or you need them bigger?? there's is a hole I think in liu's pant, I can fix it ease in photoshop if you need me to.... just let me know and thanks man, I'm glad you're back

EDIT:
the select screen picture of liu kang is in dropbox I think
 
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that's great interloko, you know what can you do one last palette? pants and shoes in black?? I have a separated color for the shoes... and about the size... is it ok or you need them bigger?? there's is a hole I think in liu's pant, I can fix it ease in photoshop if you need me to.... just let me know and thanks man, I'm glad you're back

EDIT:
the select screen picture of liu kang is in dropbox I think
We have 2 palettes in the game. By now I made PL1 with palette 1 and PL2 with palette 2, no matter if PL1 is the same character as PL2.

About the size, take a look at my previous post, you can see Liu Kang arcade resized sprite compared with yours.
If you can fix the sprite in photoshop, great.
I'll be adding more sprites. I've (finally) updated "Goro Lives" screen, Cage's select & battle plan screen potrait, Shang battle plan...

Liu select screen image is not finished (I think)
 
We have 2 palettes in the game. By now I made PL1 with palette 1 and PL2 with palette 2, no matter if PL1 is the same character as PL2.

About the size, take a look at my previous post, you can see Liu Kang arcade resized sprite compared with yours.
If you can fix the sprite in photoshop, great.
I'll be adding more sprites. I've (finally) updated "Goro Lives" screen, Cage's select & battle plan screen potrait, Shang battle plan...

Liu select screen image is not finished (I think)

I used a liu kang scaled sprite la_luna posted but I'll double check it, and upload them again tomorrow and maybe I will upload the other sprites (walking, jumping and ducking) right now I'm working on his rolling animation, soon I'll post my first try

Can you post the pictures in better quality?
 
Yeah forget it, the problem is that if I open it on pc they look really small but now I opened it on my phone and they opened in good resolution, in pc they just opened in 400 x 300 or something like that, don't know why
 
I ended up making this base model today, wasn't planning on it, just got an urge to make Kung Lao...

I'm not dropping Raiden

 
But you already have a Kung Lao mk3 model!! I've seen it, and Shang tsung mk2 model aswell... Is Kung Lao going to be baraka's opponent?
 
MK Remix & Portage/Exchange prospective .

Hey folks, I'm very impressive by your works,

As sort of modding's scene cousins, I' m actually trying to integrate some arcade animations on MK's sprites (among others) on the prerendered Baldur's Gate Infinity Engine :

WIP :

189995ryumk.gif

182489monkryu.gif


Request :

I would to know if you could share some of your animated bipeds models ? (*) ,
To explore the possibility of integrate on one hand your animations on others models/sprite, and on other hand integrate some animations, by eg : from arcade system game style (as ryu fighting animation), extracted from 3D game (**), on your models in 3ds/Iclone Pipeline .

Hoping to obtain from you some knowledge exchange, cheers ... ^^ .

(*) : As subzero (with ice blast animation by eg)
(**) : As Asura's Wrath (included Ryu & Akuma animations) .

About :
http://forums.blackwyrmlair.net/index.php?showtopic=5053&pid=50521&st=20&#entry50521
 
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