arq_hawkin
New member
yes, of course I do
Well, here's this.
This is by no means final.
The fists in particular are horribly broken.
I had the hardest time punching the ones in the render into something I could use.
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Cal, do you have a special trick for getting rid of noise with your Vray renders? I keep getting a lot of speckling in the shadows no matter what. Increasing the subdivision in the materials and lights, and trying different antialiasing filters hasn't fixed it.
I'm checking a bunch of tutorials on youtube and on different forums, but nothing is getting rid of it...
In global parameters - adaptive QMC ( I think it is called) needs to have more sub-divs. That'll kill the noise but increase render time.
Well, here's this.
![]()
Cal, do you have a special trick for getting rid of noise with your Vray renders? I keep getting a lot of speckling in the shadows no matter what. Increasing the subdivision in the materials and lights, and trying different antialiasing filters hasn't fixed it.
I'm checking a bunch of tutorials on youtube and on different forums, but nothing is getting rid of it...
I think, the key light should be much more in the front, on the level of his arms. Probably, they used 2 light sources, like in 'high-key lighting' technique (the reflection of light is on both of his arms, as well, as both of his cheeks).
Looks like the problem was with the camera, I didn't realize there was one special for Vray. Tried it now and the noise is gone, thanks.