Mortal Kombat HD Remix with MUGEN

I just thought of a very easy way to settle this argument.

Okay, so I'm sure we all remember the MK1 behind the scenes video

In this video there's a part where they place a frame of Liu Kang inside the game. This is an unstretched photo that they place perfectly over the sprite -

ratio.png


This means that whatever is on the screen is the natural representation of the game showing bodies in their normal form. This pic shows more of the characters including Cage -

ratio2q.png


And here I have taken a sprite that is of Original Pixel Ratio and placed it over Cage -

ratio3e.png


The size is not pixel perfect, and maybe different frame, but it is obvious that the OPR is in fact the true, natural representation of the game. Our workflow has been correct all along and there is no reason to change to a 4:3 ratio.
 
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I don't really want to cut any of the picture off, so I'd scale everything up to fit the height of the HD screen, and sacrifice the play change by the altered width.

If we scale so it fits on the width, it'll look out of place I think with too many things getting cut off at the top.

The life bars can be adjusted for visual appeal IMO. If not scaling, shift them out a little to fit better on screen.
 
I don't really want to cut any of the picture off, so I'd scale everything up to fit the height of the HD screen, and sacrifice the play change by the altered width.

If we scale so it fits on the width, it'll look out of place I think with too many things getting cut off at the top.

The life bars can be adjusted for visual appeal IMO. If not scaling, shift them out a little to fit better on screen.

So if I understand correctly, we just keep doing what we've been doing then? Widescreen with changed gameplay? I'm fine with that just confirming.
 
Sounds good to me, I mean we can't match every single detail when making these changes and have it look good.


Otherwise, the only real answer I can think of is to not have it in Wide screen and just do HD. If you want it to fit wide screen, just stretch it out like you do on the PS3 version of MK2.


That's one thing we are ignoring, when trying to have everything match the classic game, wide screen is not on the list.
 
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Sounds good to me, I mean we can't match every single detail when making these changes and have it look good.


Otherwise, the only real answer I can think of is to not have it in Wide screen and just do HD. If you want it to fit wide screen, just stretch it out like you do on the PS3 version of MK2.


That's one thing we are ignoring, when trying to have everything match the classic game, wide screen is not on the list.

I hate the stretch to widescreen options, I never use them because they make everything distorted, the characters are fat etc.
I say let's stick with the true widescreen option. In the event that the gameplay is changed too much, we can always cut it back to the original ratio and use custom pillarboxes like in MKAK.
 
BTW, psst... that was the SEGA Genesis version in those "behind the scenes" videos which was altered from the arcade.. less colors, smaller sprites, etc. not saying your point is invalid just something to think of.
 
Just don't listen to 4:3 guys, they are retarded with their arcade displays thing. The stretching to 4:3 will deform sprites resulting in less images quality, or everything already made (images, models, physics) need to be remade. Let it go away and continue to work on things that this project really need.
 
BTW, psst... that was the SEGA Genesis version in those "behind the scenes" videos which was altered from the arcade.. less colors, smaller sprites, etc. not saying your point is invalid just something to think of.

It's not the sega, it is a home port though but anyway the photo they insert is of proper proportion and the OPR sprite fits over Cage perfectly, so this debate is closed for me.
 
Then what was it then? None of the other ports that I had seen looked like that with the colors.

The colors are washed out because it's a shitty VHS tape, or it's a shitty capture of a VHS tape, either way. It actually looks like snes come to think of.

And yeah that video is where the pictures are from. They play sega at the end, but that particular part looks snes to me. Anyway it doesn't matter.
 
i need to do some test but i can't do it here =/
there are some options in mugen for add pillarboxing or not.
i think i'll go with something like this in my personal configuration:

pillarbox.jpg


i prefer a better gameplay than a wider screen..
 
I just thought of a very easy way to settle this argument.

Okay, so I'm sure we all remember the MK1 behind the scenes video

In this video there's a part where they place a frame of Liu Kang inside the game. This is an unstretched photo that they place perfectly over the sprite
It's not perfectly placed over the sprite, the only thing that looks like it fits
is the front foot and nothing else. The legs seem to be thinner on the photo then on the sprite, head smaller, position of the upper body is different than on the sprite. Look again closely. I'm just sayin'.
 
everyone needs to chill out and leave internet egos at the door. we're all fans, and all of us just want to see a great fan project. time to get back to work, gentlemen. i want to play this damn game. lol. we're all on the same team here. no need to quarrel.

now let's get back to being mk pals.


I don't think anyone is angry or anything. It is just people passionately defending their position on how the game should be created. It's all good, in the end, I like to think we all respect each others opinions even if we won't always agree:) These discussion are necessary to make sure we're at least considering our options. I don't think anyone has been stopped in their tracks by them though.
 
It's unfortunate you guys are running into trouble. Kinda wish you went with 4:3 setup to save all the hastle and have everyone on the same page. I think the game would look great widescreen, but the play will suffer. The characters and projectiles are just too slow for the extra real estate, but whatever you guys work out I can't wait to see the finished project.
 
It's not perfectly placed over the sprite, the only thing that looks like it fits
is the front foot and nothing else. The legs seem to be thinner on the photo then on the sprite, head smaller, position of the upper body is different than on the sprite. Look again closely. I'm just sayin'.

Yeah I shouldn't have worded it like that, it's not perfectly placed in regards to all aspects, because the photo is actually a different pose. But the human proportions do look the same to me. Anyway I feel that this along with Terry's last post is enough evidence, there's enough work already done, and also the backgrounds and characters being re-made to natural proportions regardless, to warrant staying with the OPR. Also, an obvious give-away that we all seemed to miss was that the dragon on the select screen, when shown in 4:3, is not circular as it's meant to be.

For me there's nothing more to really say on the topic since we've made the decision to stay with the OPR.
 
Interloko, I've been thinking, there must be a logical method that involves things like movement, backgrounds and width of backgrounds to keep the gameplay the same in widescreen. I feel like it hasn't been thought through well enough, like there's something we're missing. I think we could really use some lengthy discussion on it because there might still be a way.
 
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