jarvis653
New member
I just thought of a very easy way to settle this argument.
Okay, so I'm sure we all remember the MK1 behind the scenes video
In this video there's a part where they place a frame of Liu Kang inside the game. This is an unstretched photo that they place perfectly over the sprite -
This means that whatever is on the screen is the natural representation of the game showing bodies in their normal form. This pic shows more of the characters including Cage -
And here I have taken a sprite that is of Original Pixel Ratio and placed it over Cage -
The size is not pixel perfect, and maybe different frame, but it is obvious that the OPR is in fact the true, natural representation of the game. Our workflow has been correct all along and there is no reason to change to a 4:3 ratio.
Okay, so I'm sure we all remember the MK1 behind the scenes video
In this video there's a part where they place a frame of Liu Kang inside the game. This is an unstretched photo that they place perfectly over the sprite -

This means that whatever is on the screen is the natural representation of the game showing bodies in their normal form. This pic shows more of the characters including Cage -

And here I have taken a sprite that is of Original Pixel Ratio and placed it over Cage -

The size is not pixel perfect, and maybe different frame, but it is obvious that the OPR is in fact the true, natural representation of the game. Our workflow has been correct all along and there is no reason to change to a 4:3 ratio.
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