Mortal Kombat HD Remix with MUGEN

Well, yeah.....I know thats the MK II Raiden. Hes just a place holder for this but Im glad to hear he isnt the final version.

Yeah, that would be Sal Davita playing Raiden instead of Carlos Pesina for some odd reason in Trilogy versus screen. Either way though *wipe's forhead*
:) It's not even a place-holder I'm not really on the team (except for perhaps putting together a package for Mac users to play this game). I'm not doing any of the graphics or core gameplay. It was just something I whipped together quickly for illustrative purposes to show how an HD sprite could be scaled to be the proper height compared to the rest of the scene vs the original game and to show how the same sprite can look more or less the right size depending on how big it is in relation to the rest of the scene.

I'm not doing any of the graphics and didn't even make that Raiden... someone else who is most likely not on this team did it and I just copied and pasted it onto their background and added a shadow.

The other shot with their UMK3 Scorpion
mockup2.jpg

is also very unofficial and he's not the ninja they are going to use for the MK1 project obviously as he's from UMK3. Just helping people visualize how it's possible to do HD sprites that are technically larger because of the higher resolution they have yet maintain the proportions here. No doubt the actual MK1 sprites will look a lot closer to the original ones in style in the scene and have an even better match proportion wise.

That Raiden sprite I used in that one example was off in not just his face but he looked a bit too bulky compared to the original sprite and the pose was off in general as far as I'm concerned. The real one should be a lot better. Maybe it might not turn out more photo realistic but better proportioned and posed. I mean in MK2 he doesn't even have the fingers on the arm he's holding out spread like that and he doesn't have as wide a stance.... he's standing up more straight and not leaning back as much and has his fingers together.

01.png


In fact knowing that I think I may have made him a bit too big... but it was a little challenging getting his size right because of how bulky he was designed in that HD mockup sprite.

Even in MK1 where he seems to have somewhat a wider stance he's not leaning back like in that mockup nor does he have his fingers spread:

01.gif


Still I think everyone got the idea especially from the UMK3 Scorpion mockup I later posted.

Neither of those shots I posted where taken in engine the characters where "photoshopped".

I just did a small revision to the Raiden one which I think looks more like MK1 than before (again just for fun this is not official in any capacity and again the Raiden here is not theirs.. theirs will probably look more like Carlos Pesina and have a better stance and body shape and blow this out of the water ;) :

mirormatch.jpg


Either way the graphics in this remake are surpassing other 2D fighters including KI. :) The only thing KI can possibly have over this is the FMV backgrounds it had giving making every single item in it full parallax. They literally rendered out the BG into separate FMV frames which then display the proper one depending on which part of the stage you are at. I don't know if MUGEN is capable of something similar though.

I found the page of the one who made the Raiden I was using and my god his work looks stylistically and proportionally TERRIBLE.. like *BLECH, GAG* Most of his male characters look like gay porn stars to be honest. http://molim.deviantart.com/gallery/ The only thing I really like of his is Mileena.

Makes me thankful for the work done here by people like Calactyte and Bleed.

I appear to have found Bleed's deviantart gallery too...

http://gabe687.deviantart.com/gallery/

Which has this animation: http://gabe687.deviantart.com/art/Scorpion-UMK3-3d-animation-257309477

Scorpion appears to be somewhat rubber limbed to me there though for some reason.
 
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Looks nice good work, here are some tweaks I can suggest.

The main ones that stand out for me are the word MIDWAY, there are too many shadows on it. You could cut it out and add the shadows to it on a separate layer. The yellow highlight on the Mortal Kombat text could be tone down also, it feels too strong.

The words Mortal Kombat should have a gradient of light orange to darker orange, top to bottom, separate for each word.

The shadows on the red background from the metal lines should be darker.

The metal lines could be thicker, the outer lines thicker than the inner lines.

And it looks like they cared more about framing the name of the game than getting them close to the edge of the screen. So I'd bring those in tighter on the name from the sides.
 
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I agree with pretty much everything you said, except for the framing. I like having the framing be 16:9 aspect ratio
MK_HD_TitleScreen.jpg
since it tells the player immediately that this is MK HD. It's familiar yet we're using the frame to immediately point out that this version is 16:9 aspect instead of the original 4:3.

I've updated the image with your comments corrected.
 
Ok guys, I redrew the original fonts used in almost every area of the game. They are all HD now. If anyone wants to help out, (think Badmouse did the character select screen) I also layed out all the text for the endings of every character in the game.

You can get the font here: http://www.jtresca.com/test/MK1_HD.ttf

Install it if you want to help out with getting sub screens to interloko.

You can find the text layed out and colorized properly here in a PSD I created:

http://www.jtresca.com/test/MK_Onscreen_text.zip

Enjoy it.

Bleed: How is Scorpion coming along? Last time I saw him he was looking fantastic, but just needed texture and SSS for his skin. It'll be nice once we have him completed, we sorta get Subzero at the same time too! I saw that at MK Warehouse they have every frame of animation but it's like 160-180 frames per character, will you or someone else be posing and rendering each frame?
 
At one point or another Interloko it would be great if you could post what screen you still need. Do you have the projectiles created in HD for each character yet? I know MikeyMK was working on Lui Kangs Fireball.
 
As far as I know this is what we have so far:

Title Screen
Character Select Screen
Lui Kang's Projectile
Throne Room Background

Missing:

Character Bio Screens
All the Characters, Animations and Fatalities
Ending Screens (though I created all the Ending Screen Text for every character)
Battle Plan? (not sure who is doing this or if it's done already)
Stages (Badmouse working on Pit, Pit Bottom, Warrior Shrine, Goro's Lair and I think it was SubZera working on Courtyard while I work on Monk Temple)
Projectiles for other characters

Versus Screen - I can do elements for the Versus screen but I think I would need Badmouse's Character select .PSD as a reference.
Test Your Might - I can create all the graphics for this, but I think I'll need Badmouse's exisiting Warrior Shrine.

I think that's it right?
 
I think it looks a lot better now.


Progress on scorpion has been kind of slow, I'm trying to do some work on it every night. I got the base colors in and I've been working on the skin shader. I'm not really happy with how it looks yet, he doesn't look real enough. Everything but the skin still has a standard plastic shader.


ScorpMK1_sss_wip.jpg
 
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calactyte, I like The Main Screen, Good Job.
About the font looks great! I will talk with interloko to change the actual font in the Select Screen, Battle Plan and Vs screen.

About some works i have done :

1. Select Screen 100%
2. Battle Plan 100%
3. Vs Screen 90% (i have left only the "VS" word) [Im going to finish it tonight]
4. Option Screen 50% [Im going to finish it tonight]
5. Main Menu Screen 0% [Im going to finish it tonight]

* About "Ending" and "Bio" screens, i will make them cause is pretty much like the select screen/Vs/Battle Plan.

About Stages Im working in :

1. Goro Lair (70%)
2. Warrior Shrine (60%)
3. The Pit/Bottom (20%)

About The Pit/Bottom, If you calactyte want to make it, go head.
My actual progress is not good enough so you can make it and I work more in the other 2 stages.

Bleed, excellent! with a better light will be perfect :)
 
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I would agree that the main title screen looks great although in a way I kind of think it actually looks a little too clean. Kind of like just a simple gradient was used for the background. It lacks texture and character in my opinion but that may be due to the dithering they originally used.. but it kind of also looks more than that to me like there is some kind of actual texture to it:

mortal_kombat_01.png


Perhaps in HD metal flake type deal could be used...

red_metal_flake_film_mnpctech.com.jpg


Here's an example I whipped up:

MK_HD_TitleScreen-test.jpg

I used this texture I edited up and set the layer to overlay with 75% opacity. I actually surprised myself on how well a metal flake type texture works with it to make it look more like the original.

Also the scorpion model does have some good progress although as Bleed noted it's still very incomplete without the specific shaders it needs like for the cloth and such... and yeah he doesn't look real enough yet.
 
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Here's some progress I have with Buddha:) Now it's closer to what we need to have;)



3beab00068bf6155e22c4acfe29d10e3.png
Palace_Gates.png


I'm still waiting, badmouse, what about these props? If you don't want to share or anything, just tell me, and i'll create them myself:)
 
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I can't even tell you how excited I am with the progress you are making. Don't lose faith. I think once the materials are on the other parts it will help sell the realism. Looks amazing so far.

I think it looks a lot better now.


Progress on scorpion has been kind of slow, I'm trying to do some work on it every night. I got the base colors in and I've been working on the skin shader. I'm not really happy with how it looks yet, he doesn't look real enough. Everything but the skin still has a standard plastic shader.


ScorpMK1_sss_wip.jpg
 
Sub-Zera, i don't start to make it yet, im very busy in my job. i have not problem to share the model but is not much a single mesh, not normal map so my idea is remake it using zbrush but i don't know when i can start with it.

Your sculpt looks amazing so feel free to model the parts you need, maybe later i can reuse them in Warrior Shrine. sorry for make you wait.

About other progress i sent to Interloko the Option and the first version of the menu. hope finish with the GUI soon
 
Ok, I'm going to go ahead and take some creative liberty here, and say that I imagine the background was supposed to be red velvet. So that's what I've used as a texture in the updated version here.

MK_HD_TitleScreen.jpg




I would agree that the main title screen looks great although in a way I kind of think it actually looks a little too clean. Kind of like just a simple gradient was used for the background. It lacks texture and character in my opinion but that may be due to the dithering they originally used.. but it kind of also looks more than that to me like there is some kind of actual texture to it:

mortal_kombat_01.png


Perhaps in HD metal flake type deal could be used...

red_metal_flake_film_mnpctech.com.jpg


Here's an example I whipped up:

MK_HD_TitleScreen-test.jpg

I used this texture I edited up and set the layer to overlay with 75% opacity. I actually surprised myself on how well a metal flake type texture works with it to make it look more like the original.

Also the scorpion model does have some good progress although as Bleed noted it's still very incomplete without the specific shaders it needs like for the cloth and such... and yeah he doesn't look real enough yet.
 
Hi SubZera,

I need to do the spear holding guards for my background as well. So if you wait for it, I'll provide them to you.

Ok Badmouse I'll handle Pit Top/Bottom so you can focus more on everything else.
 
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