Mortal Kombat HD Remix with MUGEN

What I meant to say is this (720p):

bi4f9v.png


The above kind of upscale method keeps everything 1:1 and at the same time enables widescreen for HD - maintaining the original gameplay without any compromises :)

Also, I just noticed that Shang's Throne in the new renders is to the left a little bit, not sure if that's been fixed already though.
 
I don't actually have any probs that would belong on that stage built yet. You have the buddah statue? Can you post a screenshot of that? I'd love to see it. Do you use zBrush?

Of course. Here I rendered Buddha. It's still "nude", but I'll create a texture to make it look like an old stone statue, also geometry needs to be edited a bit.

71858352.png


Zbrush?... no, never tried. Is it hard to learn?
 
What I meant to say is this (720p):

http://i55.tinypic.com/bi4f9v.png

The above kind of upscale method keeps everything 1:1 and at the same time enables widescreen for HD - maintaining the original gameplay without any compromises :)

Also, I just noticed that Shang's Throne in the new renders is to the left a little bit, not sure if that's been fixed already though.

One might notice from this screenshot that there's kind of a brighter area on the middle of the wall that's not in the current HD remake of that stage.

On the other hand you still have to realize that for it to be proper HD the sprites\stages still have to be proportionally higher resolution rather than upscale them from the original resolution to 720p as that would defeat the purpose of an HD remix. In HD the fighters are going to have more lines of resolution either way. I mean if you are going to output them to the same resolution of the original sprites and upscale it why bother?

Like for example the fighters on this screenshot above are about 385px tall by 2xx wide give or take. So that's about what resolution one would need to output the new sprites to... or the proportional equivalent in 1080p and then scale down. If you where to do it at 1080 the fighters would end up being about 565px tall give or take.

The only upscaling that should be done is if the resolution it's being played at is higher than 720p.... like if one ran the game at 1920x1080 it'd have to be upscaled there.
 
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Wow I'm impressed that you did that without zBrush. Very nice model. Yes zBrush takes some getting used to but once you learn, you quickly create just about any organic shape your mind can think of.

Of course. Here I rendered Buddha. It's still "nude", but I'll create a texture to make it look like an old stone statue, also geometry needs to be edited a bit.

71858352.png


Zbrush?... no, never tried. Is it hard to learn?
 
Ok update to UI. Rest assuredly Interloko and I are on the case with regard to how the gameplay will change due to a wider screen. It's inevitable. But to eas your fears, I've posted an image of what will most likely become the final health bars and status symbols.
throne_room_HD_UI_UX_RESIZED_b.jpg


I'm just finishing up creating an HD version of the main font used with the display. That'll go over to Interloko as well.
 
By the way... looking that buddha.. if it's going to be on the palace gates the pose needs to be different.

Yes, that's why i say "it needs some geometry edit". The pose is the same, but his hands are different, right. Don't worry, in the stage he will look how he must look in MK1 :)
But now i really need to know about the props: should i create them myself or you'll give me the ones you used in Warrior Shrine, for them to look equally?
 
Seeing how the arms are molded onto your statue that could be quite a bit of work, eh? Also it appears the shirt is a little lower cut on the one in MK1 showing more of the belly and the head dress seems a little different too.... yours seems to have a bump on the top yet the one in MK1 seems more round. But other that it does seem like the same basic pose and basically yours has a good face and the style of robe seems OK.

I tried to find the exact buddha they used to try to help out but I can't seem to find it doing an image search... all I know is they took a photo of one in their neighborhood somewhere in Chicago.

This one seems to have more of the same top of the head as the one in MK1 but the hands are still different:

http://www.viewzone.com/buddha.head.jpg
http://www.hungry.com/~jamie/jimages/buddha.jpg
I think someone used this exact one for a mockup of the warrior shrine in HD before actually.

To be honest I can't tell what he's supposed to be holding in either hand going by the old screens.
 
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I don't think I can explain what I mean any better without the newly rendered stance sprites. I guess what I'm trying to say is that you can have the game be HD, in both 720 and 1080p without affecting gameplay at all and at the same time make use of the newer, higher resolution graphics. There's a reason why people don't play the SNES versions or Genesis versions competitively, they use the Arcade versions, and a large part of that has to do with the sprites being resized as the resulting product changed things. But this method would be the best of both worlds - a better looking game, rendered natively at 720/1080p with no gameplay changes whatsoever.

I mean I can't argue that anything different would necessarily be bad, I'm sure doing something different could work somehow. But when people throw fits about the clapping sound in the Arcade Kollection being different well... I figure it's best to leave the gameplay unchanged. Especially if it's not necessary to do so.

Love the latest Throne Room pic btw :)
 
I think we're actually on the same page in regards to rendering the sprites at a proportionally scaled resolution so they are the same proportions as the original only at a higher resolution. I agree that it's possible to have it HD yet preserve the gameplay... At least I hope we are on the same page and you aren't suggesting they render their sprites at the exact same resolution as the original defeating the purpose of HD. If we are on the same page as I think we probably are there's nothing really to debate. Yes I agree they should have the same proportions.

And like I said what happened with the SNES\Genesis versions was due to hardware restrictions causing them to have to alter the size of the sprites in relation to the background. Those systems couldn't handle sprites of a certain size or larger and in MK1 they tried making it as close visually to the arcade as possible and the frame rate\gameplay suffered as a result. Those restrictions aren't present on current systems. Hell, the SNES even had to make the sprites in SFII somewhat smaller and also whenever they would port a Neo Geo game to the SNES the sprites where always smaller especially in games like Samurai Showdown.

Either way though since they are making totally new artwork for the game basically there will be small difference here and there probably even with the gameplay that would make a purist scoff. Hell there are people around that probably don't want an HD remake at all. Going by the prerelease screenshots of the rumored\canned official MKHD project the same would have happened there as well. That's just the nature of HD projects where totally new assets are being made.

Either way if you are a purist and would throw fits about the clapping sounds being new ones recorded at a higher sampling rate you probably wouldn't like an HD remake at all.

The new sprites will either way end up being a lot higher resolution than any system in the 90's was capable of handling including the arcade and along with resolution that also means they'll be bigger as higher resolution means bigger but yes if they keep it the same proportions in relation to the screen it should be fine. I actually brought this up quite a few pages back as a concern of mine as I was concerned if they where too big like in this screenshot gameplay would be adversely affected.

I mean the fighters there look way more than ~50% the height of the screen. If you stack two of those fighters 50% of them would be above the screen rather than just part of the top of their heads. :P Actually the size of them isn't too bad but the resolution of the screen is too small for their size in other words the proportion is off. The resolution of the screen is 928x522 but the size of the fighters looks more meant for a 720p sized screen so they are too big for that particular resolution. Actually I pasted Raiden from the above screenshot into the scaled 720p MK1 screenshot and he was too small for 720p... so too big for 928x522 but too small for 720p.
 
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Seeing how the arms are molded onto your statue that could be quite a bit of work, eh? Also it appears the shirt is a little lower cut on the one in MK1 showing more of the belly and the head dress seems a little different too.... yours seems to have a bump on the top yet the one in MK1 seems more round. But other that it does seem like the same basic pose and basically yours has a good face and the style of robe seems OK.

I tried to find the exact buddha they used to try to help out but I can't seem to find it doing an image search... all I know is they took a photo of one in their neighborhood somewhere in Chicago.

This one seems to have more of the same top of the head as the one in MK1 but the hands are still different:

http://www.viewzone.com/buddha.head.jpg
http://www.hungry.com/~jamie/jimages/buddha.jpg
I think someone used this exact one for a mockup of the warrior shrine in HD before actually.

To be honest I can't tell what he's supposed to be holding in either hand going by the old screens.

Hey, calactyte just asked me to show the buddah statue and i shown what it looks like right now. Now it's just a Buddah statue, not exactly Palace Gates one, I see myself some differences, and already told you that i'm gonna edit this one to make it as close to MK1's as possible:) So, this will be cool to hear your crirics when the Buddah is ready or near finishing:)
 
Just for fun I made a quick mockup of a mirror match type scenario screen using the Raiden from the above example and pasted it into the throne room using more or less the same proportions as in the MK1 upscaled screenshot.

mirormatch.jpg


Of course those aren't the versions of Raiden that's going to be used in the MK1 HD project OBVIOUSLY. But it can give you an idea of an HD sprite with more or less the correct height to screen ratio what it might look like.

Of course ratio the fighters is only part of what the gameplay would need the other parts would be the correct hit boxes, frames, reactions and the physics of the "world" is the rest of the battle. But as you can see it's possible to have HD sprites be the correct size.
 
Hell awsome:) Try with Bleed's UMK3 Scorpion!

Why not? Here's another quick mockup proof of concept this time using Bleed's UMK3 scorpion... scaling him to be about the same size as scorpion in the upscaled MK1 screenshot as best as I can anyway since the sprites have different body shapes\proportions... also palette shifted to be Sub-Zero. :)

mockup2.jpg


The shot I used as a reference taken from earlier:

bi4f9v.png


@MikeyMK: I'm pretty sure there is local mulitplayer in MUGEN. In fact yes... I'm pretty positive there is.
 
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Thanks smoke.tetsu. Oh, and by the way, those sprites that Bleed uploaded here, I don't think those are full resolution. I'm pretty sure that the finished sprites will be in a much higher resolution. Nice mockup, though!
 
Raiden looks like agent Smith........or an old math teacher lol

Yeah that's not the Raiden they are going to use (he's not even from the correct MK.. he's wearing his MKII garb) he's from some fan art. He kind of resembles the Raiden in the versus screens for MK Trilogy:

Raiden_mktversus.gif


however which I thought looked creepy like the villian from Poltergeist II. But no, don't worry they aren't going to use him. :)
 
Badmouse has the props you need mostly.

Yes, that's why i say "it needs some geometry edit". The pose is the same, but his hands are different, right. Don't worry, in the stage he will look how he must look in MK1 :)
But now i really need to know about the props: should i create them myself or you'll give me the ones you used in Warrior Shrine, for them to look equally?
 
Yeah that's not the Raiden they are going to use (he's not even from the correct MK.. he's wearing his MKII garb) he's from some fan art. He kind of resembles the Raiden in the versus screens for MK Trilogy:

Raiden_mktversus.gif


however which I thought looked creepy like the villian from Poltergeist II. But no, don't worry they aren't going to use him. :)

Well, yeah.....I know thats the MK II Raiden. Hes just a place holder for this but Im glad to hear he isnt the final version.

Yeah, that would be Sal Davita playing Raiden instead of Carlos Pesina for some odd reason in Trilogy versus screen. Either way though *wipe's forhead*
 
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