You're doing great work, but if you're constantly remedying everyone's concerns it will never be completed. At the end of the day, everyone here would love to play an MK game that looks like this and no one would care about all of these nitpicks.
There's time for nitpicking within reason, basically.
Last test for tonight, softer lighting.
![]()
Severed Head: I know it doesn't really look like him, but it's honestly the best I can do.
![]()
It actually does look like John Tobias.
Severed Head: I know it doesn't really look like him, but it's honestly the best I can do.
![]()
It actually does look like John Tobias.
Come on babae.. lets do tha twist!
Im no expert in bipedal movements, but shouldn't his diaphragm turn along with his pelvis?
maybe not, just bugged me...
lol this after i read and agreed with the 'nitpick posts' lol.
Spectacular work nonetheless!
Thanks Caru
Some notes
I started off by tracing every sprite, after that I had to tweak the animation to make it play smoother. Removing some key frames, adding a few at the end.
The pose was changed a little to have the animation flow smoother.
I still think straight up tracing is going to look like crap, or maybe I'm just not that good. I have to make some little tweaks for it to look halfway decent, and this seems to be the case with every animation.
The lighting was made to match the sprites, but feels too strong IMO. I liked it better when it was darker.
I'll fix the thumb on his right hand, I move the bones and now it's out of place... easy fix. It's another thing I noticed after posting.
Let's see ... What else?
He's got a smaller waist, bigger head and smaller feet.
![]()
There's time for nitpicking within reason, basically.
Last test for tonight, softer lighting.
![]()
Severed Head: I know it doesn't really look like him, but it's honestly the best I can do.
![]()
![]()
I prefer this animation below, than the one's above . .
He really looks like John Tobias although I can't see the moustache . .
Thanks Caru
Some notes
I started off by tracing every sprite, after that I had to tweak the animation to make it play smoother. Removing some key frames, adding a few at the end.
The pose was changed a little to have the animation flow smoother.
I still think straight up tracing is going to look like crap, or maybe I'm just not that good. I have to make some little tweaks for it to look halfway decent, and this seems to be the case with every animation.
The lighting was made to match the sprites, but feels too strong IMO. I liked it better when it was darker.
I'll fix the thumb on his right hand, I move the bones and now it's out of place... easy fix. It's another thing I noticed after posting.
Let's see ... What else?
He's got a smaller waist, bigger head and smaller feet.
![]()
There's time for nitpicking within reason, basically.
Last test for tonight, softer lighting.
![]()
Severed Head: I know it doesn't really look like him, but it's honestly the best I can do.
![]()
![]()
Woow All your work is amazing guyz! Check this : Link removed by TRMK Staff
I prefer this animation below, than the one's above . .
He really looks like John Tobias although I can't see the moustache . .