Mort Kornerbat

Which was my original point. People disregard Debane because they don't like him, even when he brings up legit topics.

And as said, if he wants to be taken seriously and have people respect his opinions when doing a legit topic, then he should start doing the same to others.
 
You guys just discredit debane because you don't like him. He brings up legitimate points. All of my mains. Quan Chi, Jacqui and Reptile. With all of them my ultimate goal is to get them to the corner and keep them there. And it works with astounding results. Its hilarious watching someone deal with Summoner Chi's corner game. It isn't impossible of course. Known Hero had the best answer with delayed wakeup.

I don't like him or hate him. I'm stating the facts. It's not that hard to get out of the corner. I do it all day. Of course that stuff works. Most people in Player/Ranked are free.
 
I don't like him or hate him. I'm stating the facts. It's not that hard to get out of the corner. I do it all day. Of course that stuff works. Most people in Player/Ranked are free.

It's really not that difficult to use an enhanced special, a wake-up attack or a throw. Hell, you can even POKE the opponent & get out of the corner.
 
Block beats the first one
Meaty attacks beat the next 3

Yeah, because they're going to magically guess when you're going to do either of these & react instantly. You can simply use an enhanced special when you see their attack animation buffer & the armor will ignore it and the move will connect. Or, you could just be a decent player & avoid getting pushed into the corner by a character who excels there? You're trying so hard to make it seem like it's impossible. :laugh:
 
So I'm watching through a few YouTube videos of high level players. and guess what? I'm not seeing any corner lockdown like you guys are suggesting. They all get out of the corner shortly after they are put in it. They might take a little extra pressure and damage, but they aren't locked down. I think you guys just need to level up.


and ANOTHER EXAMPLE! You see REO getting bodied in the corner until he learns and adapts. and then he learns how to get out of the corner.

 
Last edited:
So, we can hereby conclude that DeBane is just complaining for the sake of complaining, just like he's done the past couple of months.

Well, that, or he just doesn't know how to play the game.
 
I'm speaking from the perspective of the attacker. I know how limited my opponents options are in the corner. And the lack of invincible wake up makes it so much easier.
 
We get it, you're still salty & upset about the exclusion of Shao Kahn.
Yes. But that's beside the point.

You guys just discredit debane because you don't like him..
Yes. And this is because they feel threatened by the arguments I posit, for they have no valid retorts beyond dismissal and denial. As such, as with any animal, their fight or flight response kicks in, the brain is switched off in this defensive mode and thus the inane "your[sic] salty!", "you got bodied!", "git gud!" drivel spews forth like baby formula from a chorus of up-chucking infants.

I couldn't be more apathetic if I actually devoted time to trying whether some nonentity nobodies behind sixteen proxies and a forum pseudonym do no like 'me' (a fellow Net nonentity). What I care about is raising valid points in the face of the tsunami of blinkered fanboy shilling all these popular games attract like airborne Ebola. Not all off us are mindless lemmings who pass off the parroting of others' words as our own, fact-derived opinions.
 
As such, as with any animal, their fight or flight response kicks in, the brain is switched off in this defensive mode and thus the inane "your[sic] salty!", "you got bodied!", "git gud!" drivel spews forth like baby formula from a chorus of up-chucking infants.

Those were all true statements. I endorse every single one of them. Learn how to play better. If you don't know how to get out of corners by now, then you're obviously wasting time and resources on the damn game.

Sent from my SAMSUNG-SGH-I547 using Tapatalk
 
Yes. But that's beside the point.


Yes. And this is because they feel threatened by the arguments I posit, for they have no valid retorts beyond dismissal and denial. As such, as with any animal, their fight or flight response kicks in, the brain is switched off in this defensive mode and thus the inane "your[sic] salty!", "you got bodied!", "git gud!" drivel spews forth like baby formula from a chorus of up-chucking infants.

I couldn't be more apathetic if I actually devoted time to trying whether some nonentity nobodies behind sixteen proxies and a forum pseudonym do no like 'me' (a fellow Net nonentity). What I care about is raising valid points in the face of the tsunami of blinkered fanboy shilling all these popular games attract like airborne Ebola. Not all off us are mindless lemmings who pass off the parroting of others' words as our own, fact-derived opinions.

You're like londonhellgate, but with a better vocabulary and a larger ego.
 
I killed many people online in the corner with Mileena, Liu, and Shinnok. I have also gotten beat in the corner, not so much with millenia EX roll can change tide quick and Shinnok's charge. As for liu I can't seem to master the jump hit I see many do. To your statement, I do find alot more corner base then MK9. I could walk the map with jade and cyber Sub and easily do 30% plus damage with out xrays. Online matches were all over the arena, now it's get them in corner, but I am also to blame. If you get stuck to bad I will go to work.
 
I appreciate every fighting game has its own BnS's, flowchart and patterns of play. But MKX has to be one the most corner centric fighting games I've seen since playing around with Mugen!

Watching the various tournaments filter through in the past weeks has revealed the aforementioned claim to be gospel fact: Get stuck in the corner in MKX and you might as well put the controller down -- YOU'RE TOAST...Y!

Even at low level play, anyone who can slap together a facile combo - hardly rocket science in a game as jab-juggle-happy and lenient in its command inputs as MKX and whose damage scaling and meter gain (for getting pummelled!) heavily promotes smaller combos - is all but guaranteed victory if they manage to push their opponent to the edge of the screen. And with the aid of the game's many 'dash' -type attacks, thus is not difficult to accomplish. I can now see why the game has so many telepotation attacks -- it would be a literal 'Tekken with gore' fighter without them (and still kinda still is).

I don't know whether this was a conscious design decision on NRS's part or simply an offshoot of 'modernising' the gameplay mechanics... but it really doesn't make for a entertaining viewing experience when one can more or less predict what's going to happen based on respective player positioning. Coupled with the guessing game that many characters also exploit, using their high/low mix-ups, it all conspires to promote this 'Mort Kornerbat' style of play. I can already see Evolution becoming a farce of the SonciFoxes and co. 'corner scumming' their opponents ad nauseum and winning irrespective of what life lead they might have given away. Comebacks are great. But not if they feel artificial and utterly predictable.

You can even discern peoples' displeasure with the overall flow of the game through tournament commentators' commentary. Often littered with exclamation and exasperation when the issues I've cited crop up - which is often - followed by the distinctive tones of resignation in their voices when the sense of inevitability overwhelms them as a player, again, gets pushed into a corner; round after round, match after match. This does not bode well for the game or franchise in its role as an enjoyable form of entertainment, much less its efforts to be recognised as a serious, competitive fighting game.

Sidebar:
Players seem to be disconnecting / re-starting matches before the finishing moves, even Brutalities, can be executed. Sometimes ending a match while they still have a good portion of health left. Is this 'rage quitting' tournament sanctioned behaviour for MKX? Or is this just another offshoot of players' frustration -- conceding a bout before it's over, due to the predictability of the outcome issuing from the problems I've raised? It's kind of pointless playing a Mortal Kombat game if one is not going to avail the series' signature finishing attacks; even the in-combo Brutalities, which were largely implemented to circumvent the very 'premature quitting' habits seemingly evident here... To say nothing of the near pointless nature of X-ray attacks! But that's for another topic...

What say you?

You mad bro?

I havent even read your wall of text, but i have to add, you said you're from Australia, connections there aren't THE best (probably THE worst) I know becuase one of my friends if from AU he cant play with me though I can play with anyone else.
It seems you got bodied pretty bad as expected with sucha foul mouth :D

10/10 gg come again
 
Lol at the people who say it's easy to get out of the corner. What are you basing this on? Online button mashers? Go play Brady's Sub-Zero and see how "easy" it is. You do have opinions but if your opponent is good at keeping you lockdown in the corner, you're going to have a tough time.

If you think MKX's corner game is scary, go play Injustice. High damaging combos that led into safe OTGs which resulted in another damaging combo, super ambiguous cross ups, mix ups, armored B/F3, the list goes on and on.

Great game :proud:
 
Top