MKX DLC/Microtransaction Complaints/Criticism Thread

Re: MKX's Easy Fatality DLC business model, do you agree with it?

I love easy fatalities. It takes less time to execute, but if they aren't free (or purchased through the krypt) then I don't want them. It doesn't matter to me though because I tend to mostly use Brutalities over fatalities.
 
Re: MKX's Easy Fatality DLC business model, do you agree with it?

Guys I have a question that doesn't necessarily belong to the thread, but it involves fatalities. When playing 2 players against each other in house, the menu button doesn't show my fatalities or brutalities I've unlocked that I want to do. Anyway around that? Even when I'm playing on my profile and the other person is logged in as a guest, it still won't show them.
 
Re: MKX's Easy Fatality DLC business model, do you agree with it?

Is there anything else they do besides selling easy fatalities? I'm playing strictly offline because I cannot connect online with my PS4.

Anyways, I'm more worried about when games severely limits gains in resources to such a degree that it will make someone give in to time-saving upgrades. This a common tactic with F2P games; as it will take an extraordinary amount of grinding just to get by without paying for anything.
 
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I hate DLC

I just have to say it again: I hate this business model. I am not only talking about MK9 or MKX. Yeah, I know, it's the dev's choice but this whole model is wrong.

People pay 60 or even 70 $ or € for a product which is supposed to contain everything the devs have put inside of it. Yet people have to pay a lot of money for receiving content that is already on the disc. If people like that, I'm fine. For me it's ruining the spirit of gaming. Games used to be hard and by hard I mean it. Remember Genesis games? Those were incredibly hard. Do you remember the fatalities in MK? There were no distances given, no fatalities practice modes available. Now people can pay just in order to perform easy fatalities? How pathetic is that?

We used to learn a game, to be good in it. What kind of satisfaction it was to unlock something you tried for days, weeks or even months? I still remember Tekken 3 and unlocking Dr. Boskonovitch. You had to beat the force mode which had 5 levels. By losing you had to go back to level 1. I remember how I had to find a good fighter, how I have lost in the end or even against the doctor himself. It was awful but someday I made it. THAT was satisfaction. If Tekken 3 was released today the only thing I should have done would be paying five bucks. It's not the same.

The original idea of DLC is great. You can beat a game and after several month or years (even better) they can bring an add-on, another big mission etc. But today the devs create a new game (100%) and think about things they can left out for making it DLC. In the end it's only about 80% of what we usually get.

Don't get me wrong, I am an adult. I can afford all those DLCs. But do I want it? Why are Tanya and Tremor not unlockable? They could do it nearly impossible and I still would try to do it because of the competition.

I don't like this concept. I hope you guys understand. What do you think?
 
Re: MKX's Easy Fatality DLC business model, do you agree with it?

I think the Easy Fatalities are pointless. The Fatalities aren't ridiculously hard to do AND you can pause the screen to look it up.

As far as play to play...isn't waiting for the game and paying $60 or more for it enough? Plus they got DLC's we have to pay for!
So no, I'm not good with pay to play!
 
Re: I hate DLC

I don't exactly hate them but neither love them.

Good DLC can make wonders for certain games, but for certain genres, not so much. Fighting games are in the middle-ground in my opinion, since supporting game after its release is pretty important, especially if you want to keep community and for instance competetive scene active. That's why I'm open for character DLC for instance.

At the moment I think there's too much focus on DLC, in every way for MKX. If the rumors are true about Klassic fatalities, they are waste of resources, even though they wouldn't require that much work. I'm also a bit worried that Trmk and forums in general are wanting tons and tons of DLC, no matter if the idea was terrible. Especially this isn't good since all versions (not even starting to talk about PC) have problems that need fixing.

Luckily I'm not in situation like console players, since past years I've paid max 40 euros for new game. And then there's Steam sale that has saved lot of money. Also, I hardly hear about console players who paid 70 euros for 7 games, that have offered +2000 hours of fun over the past years.

I would largely prefer SFIV's or KI's style, where the game whether gets big expansion like Super Street Fighter IV in 2010 or seasonal model like the KI is (and what SFV will do according to rumours).
 
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Re: I hate DLC

I don't mind DLC.

Sure, some DLC is ridiculous, like those Fatality tokens, and some DLC should have been part of the main game, like Tanya, but as long you get a FULL game by just buying the game, all the DLC is just extra luxury that NRS has made available for people. And as in EVERY ASPECT OF LIFE, you have to pay extra for getting extra stuff. That's just how it is.

Love it or hate it, DLC is here to stay.
 
Re: MKX's Easy Fatality DLC business model, do you agree with it?

I really want to see examples of these so called complaints that Tyler Lansdown was talking about on one of the Kombat Kasts in regards to Fatalities being too hard to do. Because I remember that was his justification for including easy Fatalities in the game. Like many have said before me, this isn't the Arcade Era, Fatalities are easier to do than ever. Even the Fatality Trainer is going too far IMO. Remember the days of no command lists? I can go on and on.
 
Re: MKX's Easy Fatality DLC business model, do you agree with it?

I don't mind since very few people actually buy them. I'd bet it's mainly targeted for players that just don't have time to learn some Fatality inputs.

Especially since for instance my friend who isn't that bad but has never learned / bothered to learn Fatality inputs in MK9, doesn't care about easy options or about fact that he can't pull them out. It's the game in general that matters after all.

Some of you guys just overreact because of Fatalities. Especially those who use a skill card. Maybe MK never (until now I hope so) gained popularity in tournaments since according some people's posts etc. the most tricky stuff and depth in MK is to input basic combination to get violent cutscene, lol.
 
Re: MKX's Easy Fatality DLC business model, do you agree with it?

"Let's Play" people are actual players.

Oh I think you'd be surprised:

https://www.youtube.com/watch?v=AjqmulgfDbw

https://www.youtube.com/watch?v=LL_ym-0Xtg0

These aren't MK Players.

Even Dashie (Who has some hilarious MK Videos) can't do fatalities, would benefit from easy Fatalities

https://www.youtube.com/watch?v=p21m1Lr1DFs

I'm sorry but it really isn't hard to learn fatalities, but for some cases (These examples) people who do let's plays (And Reactions) of MKX benefit from easy fatalities to help their content (I assume fans of said people expect fatality reactions)
 
Re: I hate DLC

I like the actual "DLC model" it offers extra content but I'm afraid of the so rumoured model of the near future, the "microtransactions model" that is going to suck big time for a very simple reason, most of the content will be blocked on launch and will have to be bought to get it and it will probably be necessary (otherwise impossible or close to impossible to advance and/or rank up in the game) when the actual DLC is not mandatory to play and doesn't affect negatively the overall gaming experience if you don't get it.

Embrace the DLC, winter is coming.
 
Re: I hate DLC

I don't exactly hate them but neither love them.

Good DLC can make wonders for certain games, but for certain genres, not so much. Fighting games are in the middle-ground in my opinion, since supporting game after its release is pretty important, especially if you want to keep community and for instance competetive scene active. That's why I'm open for character DLC for instance.

At the moment I think there's too much focus on DLC, in every way for MKX. If the rumors are true about Klassic fatalities, they are waste of resources, even though they wouldn't require that much work.



Pretty much my sentiments, as well.
I don't hate them but I don't love them.
Am I psyched for certain characters, like Tremor? Sure.
Will I try out the other 3 characters in MKX? Sure.
Will I buy Easy Fatalities or pay to unlock the Krypt? HELL NO!!!


I also agree that good DLC can work wonders for certain games.

The Dishonored story DLC?
- Excellent, IMO.

MKX DLC characters and costumes?
- Also excellent.

The idea of the rumored "story DLC" for MKX?
- Not too wild about it, given that it would probably feel like they purposely excluded certain things from the main story in order to put it into story DLC.
There's A LOT of stuff missing in MKX story mode, which I could sadly also see being removed from the main game to put into a side story.

Klassic Fatalities?
- Not too wild about that, unless it comes with costumes or included as part of the Kombat Pack.
Otherwise, why not spend those resources of additional playable characters for DLC.



As for the DLC focus, I think that it feels like that because of the whole "$19.99 to unlock the whole Krypt" and the whole "$4.99 to unlock easy Fatalities."
All of that stuff fells like cheap cash grabs by NRS, and it feels weird in comparison to DLC characters and costumes that come free with the DLC compatibility patches.
I mean, on one hand there's awesome DLC characters that will come with a ton of costumes, that feel like (IMO) they justify the price of DLC, and on the other hand you have micro-transactions like pay-to-unlock stuff in MKX, which feels completely wrong (IMO).
You have both sides of the spectrum in MKX.
 
Re: I hate DLC

I just have to say it again: I hate this business model. I am not only talking about MK9 or MKX. Yeah, I know, it's the dev's choice but this whole model is wrong.

People pay 60 or even 70 $ or € for a product which is supposed to contain everything the devs have put inside of it. Yet people have to pay a lot of money for receiving content that is already on the disc. If people like that, I'm fine. For me it's ruining the spirit of gaming. Games used to be hard and by hard I mean it. Remember Genesis games? Those were incredibly hard. Do you remember the fatalities in MK? There were no distances given, no fatalities practice modes available. Now people can pay just in order to perform easy fatalities? How pathetic is that?

We used to learn a game, to be good in it. What kind of satisfaction it was to unlock something you tried for days, weeks or even months? I still remember Tekken 3 and unlocking Dr. Boskonovitch. You had to beat the force mode which had 5 levels. By losing you had to go back to level 1. I remember how I had to find a good fighter, how I have lost in the end or even against the doctor himself. It was awful but someday I made it. THAT was satisfaction. If Tekken 3 was released today the only thing I should have done would be paying five bucks. It's not the same.

The original idea of DLC is great. You can beat a game and after several month or years (even better) they can bring an add-on, another big mission etc. But today the devs create a new game (100%) and think about things they can left out for making it DLC. In the end it's only about 80% of what we usually get.

Don't get me wrong, I am an adult. I can afford all those DLCs. But do I want it? Why are Tanya and Tremor not unlockable? They could do it nearly impossible and I still would try to do it because of the competition.

I don't like this concept. I hope you guys understand. What do you think?

We are not in the 90s anymore. The budget for AAA games is ridiculously high nowadays. If you want games to stay $60, then DLC is a necessary evil. At least with NRS, they pack an amazing amount of content into the launch game; I see DLC as simple bonus content in this game.

I'm very much okay with the current business model for DLC. The only thing I'm not a fan of is pre-order bonus. A whole character, on the launch game, locked off behind a $5 paywall is horseshit. At most it should have been a skin or something. I like how The Witcher III's pre-order bonus isn't anything in-game; that's the way to do it.
 
Re: MKX's Easy Fatality DLC business model, do you agree with it?

There should be no Easy Fatalities at all. Not even for free. These were found in Cheat Menus in the ports of the original arcade games for a reason.

Sent from my SAMSUNG-SGH-I547 using Tapatalk
 
Re: I hate DLC

The only thing I don't like about this DLC thing is the bad reception it's been getting in the gaming community.

Read the comments on any given article related to MKX. It's gonna have people talking about how "I'm not buying dis gamez cuz a on dizc DLC. bohoo."

Other then that, I don't care. If some dingus somewhere wants to spend his hard earned cash on some "easy fatalities", then let him. That's just more money in NRS's pocket.

More money = More Kombat.
 
Re: MKX's Easy Fatality DLC business model, do you agree with it?

There should be no Easy Fatalities at all. Not even for free. These were found in Cheat Menus in the ports of the original arcade games for a reason.

Sent from my SAMSUNG-SGH-I547 using Tapatalk

Yeah those days are over sadly. There's no denying that companies took the concept of what cheats use to be and now exploit it for money. We were the last of that generation. Pretty much goes along with split screen gaming as well. Besides fighting games, no games do that anymore and I miss it.
 
Re: I hate DLC

The only thing I don't like about this DLC thing is the bad reception it's been getting in the gaming community.

Read the comments on any given article related to MKX. It's gonna have people talking about how "I'm not buying dis gamez cuz a on dizc DLC. bohoo."

Other then that, I don't care. If some dingus somewhere wants to spend his hard earned cash on some "easy fatalities", then let him. That's just more money in NRS's pocket.

More money = More Kombat.

Agreed for the most part.

As [MENTION=5197]white_ninja[/MENTION] said, why are Tanya and Tremor not on disc? I agree with that way of thinking because they sort of do take advantage of us. I can't help but bend over for MK dlc characters though. And you're totally right about more Kombat if we spend more money. So I can't complain because we all want more, don't we? But times are changing and I must go with the flow if I don't want to miss out.
 
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