Kombat pack 3 official thread

I really don't understand the people saying MKX's roster sucked. Just because one or two fighters you liked didn't make it? Too many guests?

And many of those same people say MK9's was better. Why? They share mostly the same fighters (and the versions in MKX are superior for the most part) and I can't see how anyone would think the differences give more favor to MK9? I mean we're talking:

Sindel, Jade, Nightwolf, Noob, human Smoke, Stryker, Shang Tsung, Baraka, Kabal, Sheeva, Kratos, Skarlet, Rain

vs

Goro, robot Smoke, Shinnok, Tanya, Bo' Rai Cho, Tremor, Takeda, Kung Jin, Cassie, Jacqui, Kotal Kahn, D'Vorah, Erron Black, Ferra/Torr, Predator, Alien

(didn't mention the horror icons because they are a blight on both titles; I think most agree)

It's not even close for me. I really miss Kabal, Rain, Noob and Stryker, but Kotal, Erron, Takeda, Tremor, etc., more than make up for them. Let's not kid ourselves: Alien is infinitely cooler than Baraka. While Kratos was neat, the guests in MKX automatically win because Alien vs Predator is an actual thing you can do. Shinnok is far more interesting than Shang Tsung and it goes without saying that 99% of people would rather have Goro than Sheeva. I can go on and on. It's a more colorful lineup overall.

Sure, I wholeheartedly agree that some of the guests (*cough* Leatherface *cough*) should have been MK characters, but that's dismissing all this other great stuff. I don't get it.
 
MKX's initial roster was ass. Way too many Special Forces characters in a game about insane mythology. The roster is great now though.


One thing that makes me pretty sad though is Leatherface. His appearance kind of solidifies Sweet Tooth never making showing up in an MK game. We have a Machete character and now a Chainsaw one. Sweet Tooth is shit out of luck :laugh:
 
I really don't understand the people saying MKX's roster sucked. Just because one or two fighters you liked didn't make it? Too many guests?

And many of those same people say MK9's was better. Why? They share mostly the same fighters (and the versions in MKX are superior for the most part) and I can't see how anyone would think the differences give more favor to MK9? I mean we're talking:

Sindel, Jade, Nightwolf, Noob, human Smoke, Stryker, Shang Tsung, Baraka, Kabal, Sheeva, Kratos, Skarlet, Rain

vs

Goro, robot Smoke, Shinnok, Tanya, Bo' Rai Cho, Tremor, Takeda, Kung Jin, Cassie, Jacqui, Kotal Kahn, D'Vorah, Erron Black, Ferra/Torr, Predator, Alien

(didn't mention the horror icons because they are a blight on both titles; I think most agree)

It's not even close for me. I really miss Kabal, Rain, Noob and Stryker, but Kotal, Erron, Takeda, Tremor, etc., more than make up for them. Let's not kid ourselves: Alien is infinitely cooler than Baraka. While Kratos was neat, the guests in MKX automatically win because Alien vs Predator is an actual thing you can do. Shinnok is far more interesting than Shang Tsung and it goes without saying that 99% of people would rather have Goro than Sheeva. I can go on and on. It's a more colorful lineup overall.

Sure, I wholeheartedly agree that some of the guests (*cough* Leatherface *cough*) should have been MK characters, but that's dismissing all this other great stuff. I don't get it.

The problem with it (for me) is that it didn't make much sense. At least not in relation to story mode, which lets be honest... Should reflect the game's roster.

In Story Mode you have characters like Rain and Tanya who play much bigger roles than characters like Liu Kang, Kitana, Kung Lao, Ferra/Torr (though I do like them), Ermac, Reptile and Goro (who had no role in the story whatsoever, though I can excuse it as he was a bonus).

And yet Rain was excluded from the roster (despite people liking him a lot) and even worse, Tanya was made a DLC character... We had to PAY EXTRA for her. lol It's absurd.

Now, I understand a lot of the characters I listed are huge fan favorites... But you'd think the writers would just give them more relevance within the story if they REALLY wanted to include them in the game.

And then you have the Cage/Blade mess. If Cassie was going to be one of their main characters, they really didn't need to include both of her parents as well. Especially when Cassie is not only a mashup of the two, but also Stryker. Imo, Sonya and Kano should have sat this one out. Write it off as Sonya is out in the world tracking down Kano and then bring them both back in MK11 for one final confrontation that will end their storyline.

Instead they were both included in MKX and in the end, the rivalry continues as neither character got axed and the storyline was put on hold in order to progress the main storyline.

Are Sonya and Kano really the biggest baddest MVPs of the series? No. They've sat out games before and they could do it again. That alone would have opened up the roster enough to include two characters who would actually make sense.

What MKX ultimately gave us was a roster of dead characters, near pointless lackey characters and several new characters who had the potential to be great and memorable but sort of fell flat in the end. I think only eight characters on the roster are actually necessary. That's it. Everyone else was glossed over in the story and are present based on their previous MVP statuses alone. And I wont even go into some of the questionable DLC character choices due to sounding like a broken record.

For someone like me, that's a train wreck.

MKX is a great game and I adore it and all... But it could have been so much better.
 
He has every right to be here and state his opinion, even if it is nothing more than unintelligible rantings and ravings. He just ridicules himself by acting the way he does... I always see him as that one spoiled kid in the store that lies on the ground and cries out, because he didn't get the candy he wanted. But he doesn't want to leave, because then he doesn't get the attention he seeks. It's the whole "negative attention is better than not getting any attention" kind of mindset.

He isn't really breaking any forum rules that I know of, maybe other than the inflammatory ranting... you could report him for that, if you want. Maybe one day he'll be banned and not be able to return then. Depends on the mods, of course. But until then, he'll keep coming back. Kinda like an untreated STD.

He may not be breaking any forum rules right now, but he does have a history of being banned from here nonetheless. Not that I could actually figure out what he got banned for because I can't even understand half the shit he says with his super broken English anyway.

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The problem with it (for me) is that it didn't make much sense. At least not in relation to story mode, which lets be honest... Should reflect the game's roster.
We'll just have to agree to disagree on that. In my humble opinion, the MKX story sucks (and the story in future titles will keep sucking if they keep on with the current format). It's something I played once for five hours. Why would I want that to dictate the roster? I would rather have an assortment of fighters that look and play in a variety of diverse ways, and that's what we mostly got.

And yet Rain was excluded from the roster (despite people liking him a lot) and even worse, Tanya was made a DLC character... We had to PAY EXTRA for her. lol It's absurd.
It is absurd, but DLC practices are another discussion altogether.

I find Rain's exclusion annoying, though. Like, I was really glad to see Kenshi again in MKX, since it properly established him in the alternate timeline. His optional appearance in MK9 was nice and all, but not enough to make him feel like a solid part of rebooted MK. MKX fixed that. I was hoping they would do the same with Skarlet and/or Rain, and it's particularly egregious that they didn't do it for the latter considering his story relevance, new character model and decent-sized fan base. Because of this, I doubt we'll see a playable Tremor again any time soon. It doesn't look like NRS sees DLC as "let's try this out and then expand on it in the sequel if it works", but they should.

And then you have the Cage/Blade mess. If Cassie was going to be one of their main characters, they really didn't need to include both of her parents as well. Especially when Cassie is not only a mashup of the two, but also Stryker. Imo, Sonya and Kano should have sat this one out. Write it off as Sonya is out in the world tracking down Kano and then bring them both back in MK11 for one final confrontation that will end their storyline.
I do think Sonya and Cassie are too similar aesthetically, but you could say the same for the almost palette swaps of Sektor/Cyrax and even Kitana/Jade/Mileena in MK9. However, they get a pass because MK9 is a collection of the original trilogy (or because nostalgia). To that I say that MKX is the bridge between old and new generations of MK fighters, so including both old and new is also thematically sound. I wouldn't have missed Sonya, but for me the problem lies more in how Cassie and Jacqui don't stand out as much as they should. They're just more SF grunts on the roster. Takeda and Kung Jin are sorta SF as well, but you wouldn't think it to look at them.

Anyway, if you feel that strongly about the story being an important factor in the roster selection, then I can see and respect where you're coming from. I just don't agree with it, so Kitana, Kung Lao and Liu Kang being included don't bother me none.


MKX's initial roster was ass. Way too many Special Forces characters in a game about insane mythology. The roster is great now though.
I don't disagree, but the DLC additions plugged most of the glaring holes for me. The lack of any cyber ninjas was my biggest letdown and Triborg more than solved it, and I appreciated that more 3D characters were given another chance (Tanya, Bo') and that we got some damn great guests that we'll never see in another MK game again. That alone makes MKX's roster very valuable to me.

I do have a few problems with the final roster - the slasher guests, Rain getting snubbed and Cassie and Jacqui being too similar to their relatives (unlike Takeda and Kung Jin) - but on the whole I'm really glad with it compared to MK9 since the higher highs outweigh the lower lows.


One thing that makes me pretty sad though is Leatherface. His appearance kind of solidifies Sweet Tooth never making showing up in an MK game. We have a Machete character and now a Chainsaw one. Sweet Tooth is shit out of luck :laugh:
We were never getting Sweet Tooth. It's not good business to make a DLC that only a fraction of the playerbase can purchase.
 
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Should be a bannable offense though.

Both characters are complete G's, but my bone sways slightly more towards Shinnok. Its not easy to say though.

Agreed MKX roster is fine though, especially after both KP's. Still messing with new characters after another.
 
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As did I.
MKX's initial roster (aside from Kitana, Liu Kang and Kung Lao) was a breath of fresh air, for me.
The initial roster could have had more post-MK3 characters on it, but hopefully MK11 will solve that.
I'm hoping that MKX is the bridge between MK9 (aka Trilogy 2.0) and the 3D era / newer character era.
That said, I'd like the MKX initial roster to be 30 characters that consist of:
- 10 from MK9
- 10 post-MK3 debut characters
- 10 characters that are new to MKX & MK11
 
MKX is a great game and I adore it and all... But it could have been so much better.

Ummmmm MKX is pretty frickin PERFECT! The only 2 things that could 100% complete it would have been the inclusion of Freddy in MKX instead of in MK9. MK9 could have tested the waters of "Guest fighters" by trying it out with Leatherface and saved Freddy for MKX instead. Then we could have had a FvJ match up to go along with the AvP match up we will soon have... That would have frickin ROCKED! Also... TAG TEAM!!!! even though it was broken in MK9... It was still the most funnest memory for me playing MK9... It would have been AWESOME in MKX...


okay im done crying now. Haha. Bye
 
For me, I would like to see the constantly repeated cast just sit out for the next game. I'd like to see a fresh batch of new characters, and a lot of them. That or at least bring the 3D characters out of the blue and make them cool. Either way, I just want to see some new faces for the next game.

Don't get me wrong, I liked the roster of X's game. But 8.5 new faces out of a roster of twenty-five (not including DLC), isn't really enough. I know that they're slowly adding newer characters to the series, but I remember when the third and the fourth had a bunch of new faces with little returnees and that was cool. I'd like to see that again where newer characters somewhat outnumber the returning characters.
 
We'll just have to agree to disagree on that. In my humble opinion, the MKX story sucks (and the story in future titles will keep sucking if they keep on with the current format). It's something I played once for five hours. Why would I want that to dictate the roster? I would rather have an assortment of fighters that look and play in a variety of diverse ways, and that's what we mostly got.


I thought the story was decent. Sloppy as all hell, but decent. Now in regards to why you would want the story to dictate the roster... If NRS gave us a better story to begin with and utilized their characters better, I see no harm in the roster reflecting that. I mean, it only makes sense for the roster to be made up of the characters we witnessed in story mode. But NRS wasn't confident enough to do that. Rather than giving us the character who were in the forefront during the story, they had to throw in more "practical" characters on the roster to appease the ungrateful fans who throw tantrums if their mains from previous games don't appear.

It's embarrassing, in my opinion. It's like NRS isn't even in charge of their own project... Or maybe it's the opposite and they -only- do what they want. It's hard to tell sometimes. Either way, both are wrong. There should be a happy medium where you give thanks to your audience while staying true to your vision.

But I straight up don't get NRS's vision and I feel like they've been dicking some of their fans around. Their vision is all over the place. They include characters like Rain and Tanya heavily in the game's story but then turn around and give us the bizarre roster we ended up with... And then throw someone like Bo' Rai Cho and guest characters into DLC roles (as well as Tanya who realistically should have been in the game from day one). And then they add Bo for their own personal enjoyment, even though he is well known as one of the worst MK characters ever.

Imo, there's two types of DLC releases. There's the aggressive form and the peaceful form. Tanya's release was aggressive as f***. Just as Rain was in MK9. A character that should have been in the original release but was excluded purposely to make an extra buck in the future. Alien's release is also aggressive. It preys on the people who downloaded Predator and may want an AVP match up. It's very effective, too.

Then you have Triborg who really has no business in the game... But fans of the cyborgs do finally get some representation in MKX. It's a toss up on what form of DLC release that is. It seems like a good thing, but also a little shady.

I know NRS isn't the first company to throw some aggressive DLC releases at us. But that doesn't mean they should. They will get a lot more respect if they weren't such dicks to the fans of characters who aren't exactly MVPs of the series. MK9's Rain and MKX's Tanya was one hell of a burn, imo.

It's a complicated mess. The roster is a complicated mess. It may not be an awful roster, but it's definitely the most confusing roster I have ever seen in an MK game.



I do think Sonya and Cassie are too similar aesthetically, but you could say the same for the almost palette swaps of Sektor/Cyrax and even Kitana/Jade/Mileena in MK9. However, they get a pass because MK9 is a collection of the original trilogy (or because nostalgia). To that I say that MKX is the bridge between old and new generations of MK fighters, so including both old and new is also thematically sound. I wouldn't have missed Sonya, but for me the problem lies more in how Cassie and Jacqui don't stand out as much as they should. They're just more SF grunts on the roster. Takeda and Kung Jin are sorta SF as well, but you wouldn't think it to look at them.

They should have taken Sonya out, upped Cassie's performance in the game and given her a more unique role. Takeda and Jin's roles in the game are pretty confusing. Why are they even part of SF? Where did that come from? Takeda is a really cool character, they just didn't incorporate him in the right way. Jin has a lot of potential, I think... But as a whole I found him to be one of the more lackluster characters in general. He's not very likable, has a strange playstyle (imo) and just like Takeda he wasn't incorporated properly.

None of the new generation characters were utilized well in MKX. And maybe that has something to do with the strange roster. I don't know.


Anyway, if you feel that strongly about the story being an important factor in the roster selection, then I can see and respect where you're coming from. I just don't agree with it, so Kitana, Kung Lao and Liu Kang being included don't bother me none.

All three of those characters could have been replaced by new ones who play in a similar fashion. They honestly weren't needed. They hardly even represent who they were in previous games. NRS actually had to give them "what if" primary costumes in order to make them recognizable. They should have kept them as NPCs, ended with Kitana and Liu as the Netherrealm rulers and brought them back in the next game. People would be hyped as f***.


Ummmmm MKX is pretty frickin PERFECT! The only 2 things that could 100% complete it would have been the inclusion of Freddy in MKX instead of in MK9. MK9 could have tested the waters of "Guest fighters" by trying it out with Leatherface and saved Freddy for MKX instead. Then we could have had a FvJ match up to go along with the AvP match up we will soon have... That would have frickin ROCKED! Also... TAG TEAM!!!! even though it was broken in MK9... It was still the most funnest memory for me playing MK9... It would have been AWESOME in MKX...

No.
 
All three of those characters could have been replaced by new ones who play in a similar fashion.

Reminds me of the catastrophe that is Soul Calibur V.
Having a new character? Great! Having a new character over someone like Liu Kang? You've just alienated thousands of players.
 
Reminds me of the catastrophe that is Soul Calibur V.
Having a new character? Great! Having a new character over someone like Liu Kang? You've just alienated thousands of players.

Players who all made it through Liu Kang's death in the original timeline and were then given Zombie Liu Kang. I do not think the results would be as dramatic as you think they would be. Keeping him as an NPC with the promise of an epic return would have been just fine. Besides, NRS gets off on alienating their fans.
 
I would have been ecstatic had they kept Liu Kang as an npc. Him getting killed off was probably one of the coolest things to have happened. Of course they had to fvck it up by returning him to be playable.

That's what bothers me a lot with these developers. You make great characters who have little to no potential to do anything awesome, aka Shinnok. Or, you bring in repeated characters that go nowhere. Oh, Liu returned as a zombie and has a brief encounter with Raiden but it goes absolutely nowhere.

I get that it's a fighting game and all but jeeze... You have to potential to do something really awesome with majority of your characters and you either half ass it or just suck at trying to get the point across.
 
Let's not kid ourselves: Alien is infinitely cooler than Baraka.

LOLOLOLOLOLOL no. You are kidding and fooling yoursaaaawf man.

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LOLOLOLOLOLOL no. You are kidding and fooling yoursaaaawf man.

Eh, ever see the Alien series? The whole world knows what Alien is. Maybe 15% know what Baraka is. Alien's design came from the late HR Giger, one of the most out-there artists. An incredible dude. Baraka's design came from a halloween mask.. I'm not saying its right but Baraka didn't even make it in to his own game because of Alien. Why? Because more people would buy Alien than Baraka. Sorta says something about Alien's cool factor, face it :laugh:
 
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LOLOLOLOLOLOL no. You are kidding and fooling yoursaaaawf man.
I love Baraka, and I would've originally liked to see him on a roster severely lacking in ferocious monster types, but the Alien is ten times the monster Baraka can ever hope to be. It's one of the most iconic and deadly creatures in all of popular culture. It has a lot more than just arm blades to work with, so it's objectively superior from a gameplay variety and variation system standpoint.

I understand the "actual MK characters over guests" mentality, but I'll personally make an exception for the Alien over Baraka, especially since having an AVP simulator within a Mortal Kombat game is a childhood dream I never knew I had.
 
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Reminds me of the catastrophe that is Soul Calibur V.
Having a new character? Great! Having a new character over someone like Liu Kang? You've just alienated thousands of players.
Capcom attempted even worse with SF3.

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Eh, ever see the Alien series? The whole world knows what Alien is. Maybe 15% know what Baraka is. Alien's design came from the late HR Giger, one of the most-out there artists. An incredible dude. Baraka's design came from a halloween mask.. I'm not saying its right but Baraka didn't even make it in to his own game because of Alien. Why? Because more people would buy Alien than Baraka. Sorta says something about Alien's cool factor, face it :laugh:

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