Jade Thread - "Good Boy!"

Hello. I'm getting into Jade right now. She is one of my best characters and I hope to be better with her. I like her combos and her Shadow Kick. I want to get better doing combos with her. For now, I can do the easy ones. And another reason why I like playing with her is because she is so FRIGGIN HOT!!!
 
I wanted to say quickly that this thread is amazing you did a great job with it Zephna

on topic when fighting smoke block ALOT because his teleport is extremely punishable however note shadow flash does not counter his projectile so try and force him into the corner and then back Y anti air and combo

In my opinion jade is easily tied for the most versatile character up with sub zero in my opinion also you can combo into her over head after the B in her A,B combo or at least i think she can could some1 confirm that and put this stuff in notation for me also if I restated something srry
 
on topic when fighting smoke block ALOT because his teleport is extremely punishable however note shadow flash does not counter his projectile so try and force him into the corner and then back Y anti air and combo

I block his teleport and his projectile. When I block his Teleport, I usually do the uppercut or her X-Ray move. Or sometimes I might try to go for a combo. All Smoke players do is spam his Teleport.
 
My Jade has improved quite a bit and even before I read this thread, I was already using the tactics that was explained here, very nice job sharing with the community.

My biggest problems comes from fighting Kung Lao, Ermac, Sub-Zero, and Smoke. I have gotten better fighting Kung Lao some what it's just his spin is very annoying and Smoke you just have to play very defensively and punish. Sub-Zero I try to close the gap but his slide is what kills me so sometimes I like to fight him from long range and let him come to me since I can block the slide from two jumps away easily and then punish. Ermac is damn near impossible for Jade since he can just spam his specials and just do a quick wake-up to push Jade away.

Over all my biggest problem is that against good players the db2 isn't very effective since it's so slow and they can just stand up blocking when they see it. In fact, that is Jades only move that can hit someone who's blocking low, nothing else can hit them. So I always try to throw a db2 when I knock them down or do a combo but they just block everything since they just block low and when they see her jump with the db2 they stand up, very annoying. However, with Jade it's all about her Ex-meter since her db2 comes out faster they can't react to it as good but then you have those damn wake-ups like Kung Laos Spin and Ermacs Levitate slam that will hit you during db2 no matter what.
 
For the DB2,
If he just got knockout to the ground and you have a down blocking opponent type, the only trick I got is use the enhance boomerang low and rush by dashing to the opponent. Once there, do a DB2. If timed correctly the opponent will have no blocking options by the time the boomerang returns.
and for Ermac ... it all about boomerangs and Blocking... and not lagging.
 
For the DB2,
If he just got knockout to the ground and you have a down blocking opponent type, the only trick I got is use the enhance boomerang low and rush by dashing to the opponent. Once there, do a DB2. If timed correctly the opponent will have no blocking options by the time the boomerang returns.
and for Ermac ... it all about boomerangs and Blocking... and not lagging.

If the opponent stands up blocking down, the boomerang will just get blocked and they will be able to stand up to block the db2. Once again, all you have to do is block down against Jade and she's got no good mix-up at all. I've been trying to master the JP since that will hit them and it gives Jade a free combo with 3, db2 for some really nice damage and wall pressure. For now we have to rely on building our meter so we can use the enhanced db2 into our blocked combo strings to dish out some real damage.
 
For the Jump Punch and building up the meter for the enhance DB2 I agree... your all good on that.
But for my boomerang trick you need to do it before the opponent get up. So it can go trought the opponent.
You can always do a upper enhance boomerang and rush for the legs too. It will not work when down blocking but sometimes it makes the opponent do mistake or he will start a combo but no worries, your boomerang will comeback and cut the combo and sometimes you will have time for your counter attack. All depending upon the opponent combo.
 
For the Jump Punch and building up the meter for the enhance DB2 I agree... your all good on that.
But for my boomerang trick you need to do it before the opponent get up. So it can go trought the opponent.
You can always do a upper enhance boomerang and rush for the legs too. It will not work when down blocking but sometimes it makes the opponent do mistake or he will start a combo but no worries, your boomerang will comeback and cut the combo and sometimes you will have time for your counter attack. All depending upon the opponent combo.

That does make sense now, thanks for clearing that up for me. I do remember on some matches where I threw the enhanced boomerang and my opponent did a wake up teleport and was able to hit me once but the boomerange came back and put an end to his attack giving me a free 3, db2 combo. I will have to try out that trick about throwing the boomerang over them so when I get close to do db2 they will get hit by the boomerang and then the staff. That will be as sexy as Jade herself.
 
I wanted to say quickly that this thread is amazing you did a great job with it Zephna
Thank you so much for the feedback. I'm glad to have helped out. ^-^

With ex boomerang I usually do it to drop a combo for a reset/mixup. Only time I do it otherwise is if I'm at a distance and I think they'll be in the air by the time the boomerang is about to hit them so I can have a quick hit or a chance for a possible mixup if they manage to block it on the way back.

I'll likely be updating the OP in the near future with a few additions to wakeup options, blockstrings, and maybe a few other tips etc. As now I've been able to finally test things out on humans and I rather test the same stuff ALOT before i make a decision on whether it's got some uses and why it does or doesn't etc~
 
Plus, there are might be some slight changes once the patch comes out soon. We gotta get ready to make some changes to the thread once it does.

P.S. Did you add and accept my friend request yet, Zephna?
 
Plus, there are might be some slight changes once the patch comes out soon. We gotta get ready to make some changes to the thread once it does.

P.S. Did you add and accept my friend request yet, Zephna?

Right about that. Hopefully be fine with whatever changes they do with Jade lol...

Yep I added you a few hours ago~ ^-^
 
Cool. And I hope they make her Overhead Staff go a little bit faster. It's slow as hell and a huge telegraph.
Well considering it's an overhead and you can cancel into it during any chain jus about I doubt they'd speed it up. I do sorta hope they'd at least have her ex version do a tad more damage but it does have faster startup so likely not. I'm still tinkering with her ex's far as using them in say like in situations where her staff overhead for instance wouldn't link unless you use the ex version. Also probably going to tinker with ex shadow kick as a starter for vs people who like to zone/ play keepaway. Would help with mind games when they are at a distance on their wakeup so they won't be so quick to throw a special out thus could give you a little leadway to rush them down.
 
Zephna could you put that 3,4 into ENHANCED overhead is a combo, and pops them off the ground. after that you can dash in back+2, into dash (insert string here. i like 1, 2), cancel into kick specialx2

you have 3,4 into overhead as a mix up but I didn't see you have the enhanced one down as a combo.

beautiful thing about it is it's a high damage combo if your low hit nails them. if they block low they have a very small window to block the enhanced overhead. where as 3,4 into normal overhead if 4 hits them the overhead will not connect.
 
New to the forums here, but i've been maining Jade since release.

So far my thoughts on Jade in this game is that meter management is very important for her more than most other characters. Enhanced Boomerang and Shadow Glow are such amazing tools but have limited use. IMO, the bar on the bottom of the screen is more important than the bar on the top of the screen for Jade.

I had a lot of trouble when I started out with Jade, she's not very intuitive to pick up. But I learned that staying mid-range from the opponent (not too close, not too far) is where she works best and controls the match very well from there. So i've been trying to find all the best tools she has available from that range. So far I found b2, u3, and db2 are some of her best attacks for stopping rushers from getting too close. Both b2 and db2 lead to combos, and u3 only leads to her x-ray but it has massive range (you could literally dash and cancel into u3 from long-range and still connect). The only problem is teleporters can completely ruin her spacing strategy, and close the gap in no time. As an answer to this, Jade's actually got some pretty nice wake-up moves and footsies to counter this and release pressure applied by opponents. d3 is such a great poke up close, it comes out really fast, hits low, and ducks while doing it. You can throw out a couple of those in succession and give yourself enough room to use b2 or simply jump away.

db2 just isn't that good as a wake-up IMO, I tried using both the regular and enhanced db2, but unless I know the opponent is going to go for a sweep, I usually just always go for wake-up shadow kick instead. But by far the best wake-up option is Shadow Glow IMO (unless she's left with only a tiny sliver of health), it works in almost any wake-up situation, and allows Jade to get away from any pressure. Wake-up Shadow Glow into b2 allows Jade to start her offense almost everytime.

At long range, I like mixing up boomerangs with EX boomerang. I will throw a few boomerangs from far away, then activate Shadow Flash and toss a low EX boomerang. What's interesting is that I found that if the second hit from the EX boomerang doesn't link with the first hit (they count as 2 separate hits), then you can dash in and combo off the hit, allowing Jade to combo from her boomerang from full screen. Also as others mentioned, EX boomerangs on wake-up combined with db2 gives her very good high/low mixup. IMO, db2 is only useful if you have a boomerang to support it or if you use it from its optimum range where opponents are not used to blocking (since it's usually not a range where they feel threatened).

My favorite blockstrings with her are b3,2 and 3,4,2. b3,2 is one of her few block strings along with f2,1,2 that she can use from a good distance. For b3,2 you can have Jade whiff the first kick and poke the opponent with the second staff hit since it stretches so far. What's even better is that you can cancel it into db2 from far away if they try to duck the hits. Her 3,4,2 string is her only way of comboing of a low hit as far as I know, but the last hit is easily punishable on block. On hit, I like to throw a low EX boomerang afterward. If they get hit by it, you get a free combo. Instead, you could drop the 2 and just do a 3,4 string and cancel into a forward EX boomerang. On hit, you can mix them up since they have to block the boomerang coming back. If they duck to block the string instead, then the boomerang whiffs and they get hit by it coming back if they try to punish you (i still haven't tested this though).
 
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Yeah, at close-range I usually just go for her quick footsies, or try to cross-up the opponent with a jp into b1. I find she has most of her options available at mid-range, where she can apply shadow kick pressure, and where the anti-air EX boomerang also works really well at this range btw.
 
My biggest problem is turtleing people that spam tele's or subs low slide. I just can't seem to block them sometimes.
Jade is very fun to play as. Funny thing though, people say during the match, "OMG a Jade player, not bad not bad.." then I get 0's and 5's for respect points. Sad, people don't respect the actual characters they play and learn their move set. *cough cough*
 
Okay I've got an Xbox so I have played quite a few matches and it seems to me the only person I've really struggled against so far would be ermac because i find it extremely hard to get close to him and considering that in my opinion jade needs to corner people to really shine i find it almost impossible to fight him any tips?

Yes i also have trouble fighting ermac with jade, if jade whiffs anything ermac can easily use tele push or slam to get jade away

can anyone offer any suggestions?
 
I agree with everything that PrinceNocturne said and I have to admit b32 is a blessing. I find that after the string you can throw any of her special moves including her boomerang. If they try to attack after blocking b32 they will get hit by it. If they try to jump you can throw out df2 since it comes out really fast.

I don't like 342 or any of those strings since you can't wiff the first hit otherwise the string doesn't come out, very annoying. I didn't know about d3 either, that move doesn't do a whole lot of damage and it does nothing on block but it is a good way to put some pause on your opponent and on block it builds that meter quick, I love it!!

Without meter Jade just plain sucks, there's no way around it. I still struggle with wake-ups in this game, I just can't seem to do them when I need them most which is a shame since Shadow Glow and b3 is really sweet. Now that I mention it, what are some really nice combos after b3? The only one I use is b3, DC 12, b32, df4, df4. Very hard for me to pull off but the damage is pretty sweet.
 
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