What I mean is almost every combo string he has is safe on block. You cannot punish him that easily and that is why he is considered at least A-tier. You can punish his F3, B4 - this is the only string that is truly unsafe and it is a low with a fantastic range.
I can do B1, 1, axe swing or B2, 2, axe swing all day against your Kitana that you won't be able to punish me on block. I can easily do 35% combo meterless mid-screen (40% offline) and 52% with 2 meter bars, which is pretty good. Nightwolf's corner game is almost God-like thanks to his F3 (which is amost his fastest move and hits low overcoming many wake-ups). So, in terms of combo strings, there's no way in hell you can punish me with Kitana on block: B1,1,1 ; 1,2,2,1 ; B2,2,2 ; F3,1,2 ; 1,1,4 are ALL safe on block with great recovery time and they even push you way from me. That's why I said he's one of the safest. There's no way you can punish him that way.
If you're Kitana, don't say Nightwolf is one of the easiest characters to beat
You're way understimating him. EVERY special Nightwolf has wake-up potential and they all have armor, enhanced shoulder has even hyper armor and hits overhead.
You said you never stand? Then jump and you'll eat a arrow or three arrows and you're at risk of being catch by an axe as anti-air and you'll eat a 30% punish. I cannot tell you how many times I caught people jumping around like rabbits afraid of his lightning and if I use meter I can punish you with a near 45% punish as anti-air. I think this must be considered.
Reflecting a projectile will make you eat 2 projectiles at once: you'll suffer your own projectile and one arrow or lightning which you can barely avoid. If you block your own reflected projectile, you'll eat a lighning anyway (yes, reflector recovery time is so fast that allows me to throw a lightning once the projectile hits you back). If I am close to you, you'll eat an enhanced lightning which you cannot block and I can punish you with a 30% combo (enhanced lighning, axe swing, dash+1, axe swing, dash+1, 2, 2, shoulder).
You don't seem to have played many good Nightwolfs, am I wrong?
But it is true, his arrow and lightning ARE unsafe. That is why I only use them on distance, I would have to be crazy to use them near my opponent since they're very punishable.
Shoulder is not the sweet candy you think it is. I can play a 50/50 with you. Duck and you'll eat a lightning, jump and you'll eat a axe or just stand and you cannot avoid a shoulder and on block shoulder is SAFE.
An experienced Nightwolf player once he notices the opponent ducking, he won't do shoulder but a lightning. I can tell you, you'll have a hard time beating a good Nightwolf, because you'll noticed you won't be able to punish him that easily. You're very naive if you think any good Nightwolf player will wait for you to duck so you can uppercut his shoulder. I actually only do his specials when comboed or when I'm full-screen. I am very defensive with him once I realize I cannot rush my opponent, I just wait you to make a mistake, but that's the part of the fun!
Are you on PSN? I'm on PSN Europe: Azerutan
I'd like to fight your Kitana, BUT you're right in one thing: Kitana only wins Nightwolf by rushing him down, unfortunately most Kitana players don't get this and just try to zone him out.
Sorry Jade's fans, I just had to write this hehehe