is the game TOO fast?

Yeah, if you know a thing or two about competitive fighting games, slow games are considered a snooze fest (i.e. Tekken and Soulcalibur). Fast fighting games like Street Fighter, KoF, Guilty Gear, and Persona 4: Arena are more popular because of the quickness.
 
Yeah, if you know a thing or two about competitive fighting games, slow games are considered a snooze fest (i.e. Tekken and Soulcalibur). Fast fighting games like Street Fighter, KoF, Guilty Gear, and Persona 4: Arena are more popular because of the quickness.

lol SF4 is fast? I'll ask people on SRK about this now. #Kappa

and @Immortal Reaver: MK9 is not a slow game.

MK9 is slow but SF4 is fast. I must be in an alternate universe or someshit like that now.
 
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I think the game looks awesome right now. If they can get everything to feel a bit heavier and less floaty it would be perfect :)
 
Except from the 3D era (MK:DA, MKD, etc.), Mortal Kombat has always been a fast game, and this is awesome !

MKX is not too fast, it's perfect for me ! (even if i'm getting old...:) )
 
I think the game looks awesome right now. If they can get everything to feel a bit heavier and less floaty it would be perfect :)

they wont. they are using the injustice engine not the mortal kombat engine. this is why it looks so floaty injustice had the same problem.

and this is the main problem im trying to address> they are not using the mortal kombat engine that they built for MK9. so instead of evolve the MK9 engine which was already great that engine has took a back seat and what we have for MK10 is the injustice engine with MK characters and different backgrounds. which really sucks coz injustice played like shit compared to MK9

if your like me and loved the MK9 fighting engine but hated the injustice one then you are not going to enjoy MK10. and if youve played both games then you dont need to play MK10 to figure it out you can tell just by watching how the game flows in the gameplay footage

youll notice its very light and scrappy and none of the hits feel like they have true impact, the whole flow is messy and all over the place,confusing and ugly to watch

the reason why MK9 topps all other fighting games for me is the pace. it plays almost in real time. its not too slow like tekken nor is it too fast or look sped up like street fighter or MVC or injustice. a lot of the floaty problem lies in the pacing of the game and when its too fast theres no weight to it and no time to feel the impact of each hit and thats why the hits feel like theyre not really doing anything so combos have no satisfaction and you can bearly make out what the characteres are doing. injustice had all these same problems and all these peoblems have leaked over to MK10 because like i said technically this is just a new version of injustice not a follow up to MK9.

MK9 had none of these problems it was a much better fighting engine.
 
Lol, Tekken is not slow. Tekken 6 was a snoozefest, but that was because Bob vs Bob and shit. TTT2 isn't boring.

Just sayin'
 
The people who think Tekken is boring need to slap themselves.

On topic though, this game is nowhere near too fast. It's actually perfect IMO in terms of speed, if this game is too fast for you, then you clearly joined the series post-MK4.
 
People who think Tekken is boring and slow probably can't even play the game right. Just saying. I bet they think they can win by using Eddie and mashing buttons lol.
 
Tekken is slow if you don't know how to play it. Once you learn how to move properly, with backdash cancels and wavedashing, it becomes pretty fast imo. Even of you're not constantly hitting, you're always doing something (Moving) and if you do it wrong, you're boned.

Marvel isn't too fast, either. Ywah, it's fast to watch, but once you're playing it, you can keep track of it. Even I can, and I'm not good at Marvel.

Street fighter's speed is heavily dependent on the match up.

MK9... well, the speed was pretty average. A nice middle ground. Not much to say, since most of you have played it.

MKX is not fast, lol. If bbblp is right and they've taken out dash cancels, that probably makes it slower than MK9. Yeah, you can run but that's probably more risky than simply block dashing is so you can't do it all that much. Not to mention that the dashes use stamina, so... yeah, I can't see this game being too fast at all.
 
There's a stamina bar. You can't run for forever. You can run for like 2 seconds at a time max so block infinites

UMK3 and trilogy both had stamina meters and it still had block infinites. I feel much better if they just remove it entirely. There was nothing wrong with forward dashing it worked just fine in mk9 IMO. I'm cool with faster movements in mkX but I don't see anything good coming from the run mechanic. My two cents.
 
The people who think Tekken is boring need to slap themselves.

On topic though, this game is nowhere near too fast. It's actually perfect IMO in terms of speed, if this game is too fast for you, then you clearly joined the series post-MK4.

actually UMK3 is my favorite and i still play it today online yeah its fast but its also very simple but with a deeper fighting engine and bigger combo system of today things are better slowed down a bit so you can see whats happening otherwise you just see flashes of scrappy little kicks and punches and cant make out whats going on.

speed aside i can actually deal with the faster pace but im more concerned that they have used the injustice fighting mechanics rather than the MK9 mechanics. the combos and hits in MK9 felt powerful and satisfying but the combos and hits in injustice just did not feel satisfying and just look scrappy and pityful and i see the same thing looking at the combos and hits in MK10 its all just 'meh' like look at this and tell me does the fighting and hits and combos look engaging and satisfying?
The answer is NO. it looks like shit and is a million steps backwards from what they did with MK9 just look at the size of the characters on screen theyre like little stick figures just so we can see more background but who really wants more background in a fighting game? makes no sense! theyre superheros theyre suposed to be larger than life but here they are like tiny little figures all because of the enviroment gimick :(
so why did they go with the injustice fighting mechanic which is shit and ditch the MK9 mechanics that were awesome?.

the game would be 10 times better if they stuck to the MK9 mechanics and built the game up from there rather than re-skinning injustice. MK should be MK and injustice should be injustice.

in terms of fighting mechanics MK10 is not a sequel to MK9 its a sequal to injustice.

which sucks
 
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they wont. they are using the injustice engine not the mortal kombat engine. this is why it looks so floaty injustice had the same problem.

and this is the main problem im trying to address> they are not using the mortal kombat engine that they built for MK9. so instead of evolve the MK9 engine which was already great that engine has took a back seat and what we have for MK10 is the injustice engine with MK characters and different backgrounds. which really sucks coz injustice played like shit compared to MK9

if your like me and loved the MK9 fighting engine but hated the injustice one then you are not going to enjoy MK10. and if youve played both games then you dont need to play MK10 to figure it out you can tell just by watching how the game flows in the gameplay footage

youll notice its very light and scrappy and none of the hits feel like they have true impact, the whole flow is messy and all over the place,confusing and ugly to watch

the reason why MK9 topps all other fighting games for me is the pace. it plays almost in real time. its not too slow like tekken nor is it too fast or look sped up like street fighter or MVC or injustice. a lot of the floaty problem lies in the pacing of the game and when its too fast theres no weight to it and no time to feel the impact of each hit and thats why the hits feel like theyre not really doing anything so combos have no satisfaction and you can bearly make out what the characteres are doing. injustice had all these same problems and all these peoblems have leaked over to MK10 because like i said technically this is just a new version of injustice not a follow up to MK9.

MK9 had none of these problems it was a much better fighting engine.


Ya but they're focusing on next gen consoles
 
UMK3 and trilogy both had stamina meters and it still had block infinites. I feel much better if they just remove it entirely. There was nothing wrong with forward dashing it worked just fine in mk9 IMO. I'm cool with faster movements in mkX but I don't see anything good coming from the run mechanic. My two cents.

I do agree. I think I posted that I didn't want run in one of the what don't you want in MKX threads, but surely NRS are taking steps to prevent that. They do listen to the community. I won't say that there definitely won't be infinites, but if NRS does the stamina bar right, there shouldn't be any. (Like stamina only recovers after one second of not hitting an attack button or something like that).
 
People who think Tekken is boring and slow probably can't even play the game right. Just saying. I bet they think they can win by using Eddie and mashing buttons lol.

A majority of people do. Compared to other games tournaments at EVO and other fighting tournaments, the people watching the Tekken tournament are considerably less than that of SF4, MK9, Persona 4 Arena, etc..

Why do you think it was taken off of the main game tournament for this year's EVO?

Same with Soulcalibur. 3D fighting games are MUCH slower than any 2D or 2.5D, fact of the matter is a lot of people think 3D games boring/slow and thus why they are less popular in the competitive gaming area.

lol SF4 is fast? I'll ask people on SRK about this now. #Kappa

and @Immortal Reaver: MK9 is not a slow game.

MK9 is slow but SF4 is fast. I must be in an alternate universe or someshit like that now.
Also, I never said SF4. I meant other SF games which are much faster and still popular.
 
As I said before, I attribute this argument to people basing their opinion of the fact that you can't see what's happening in the online videos they see, and I remind everyone that's because the videos are 30 FPS and it's MUCH harder to track high speed motion in a 30 FPS compressed video than it is in the full quality 60 FPS game.
 
Clearly a part of the minority here who respects the tournament scene, but doesn't necessarily feel like that should be who the game is built for entirely:

I loved the speed of MK9, simply because it was more "clunky" than older versions. Gave characters a sense of weight. Wouldn't mind it taken a step further and implementing more realistic momentum. Ferra/Torr shouldn't be able to jump as high as say, Scorpion.
 
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