Is it a bad thing that this game borrows some from Injustice

Every fighting game developer has similarities between their respective franchises. I always thought the only major difference between the mechanics of Tekken and Soul Caliber was that SC used weapons. And Capcom tends to do a lot of the same stuff cross-franchise as well. SF, Darkstalkers, and MvC all use really similar mechanics.

Basically - NRS has found a formula that seems to work for them, and it makes sense that they'll reuse portions of it across their different franchises.

Soul Calibur uses the block button, has ringouts, guard impacts, and you can move in 8 directions. Tekken uses back-to-block, no ringouts, only low parries are universal, and movement is limited to 4 directions. It's much more than the presence of weapons, which is only an aesthetic difference.

That being said, it's true that all genres of video games overalap one way or another. There are very few games that defy genres. What matters though is how these nuances will affect the game as a whole.
 
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As long as it doesn't play too much like injustice I'll be okay. To me the ganeplay for injustice is inferior to MK9's. It's not as fun, I love being able to pop people up in MK9 and dash to continue the combo, now they took that out and I still have yet to get used to just walking up a bit to continue combos in injustice. Injustice will never be as fun as MK9, im glad I never bought that game! If it wasn't for ps plus making it free I would have never touched it. If MKX had wall bounces that would be laughable
 
Tekken uses back-to-block, no ringouts, only low parries are universal, and movement is limited to 4 directions. It's much more than the presence of weapons, which is only an aesthetic difference.
It's not entirely back to block. High and mid attacks are blocked by so called neutral block, by simply just standing still, while low attacks are blocked by holding down. Holding back isn't needed at all, but it's an option.
 
i think the combos in MK9 looked far more satisfying than were seeing in MKX
MKX has that injustice vibe where the animations are so fast and scrappy its like the hits dont really do much or matter.
 
i think the combos in MK9 looked far more satisfying than were seeing in MKX
MKX has that injustice vibe where the animations are so fast and scrappy its like the hits dont really do much or matter.
In my opinion MKX, having smoother animations actually makes combos and action more fluid and enjoyable looking. MK9's animations were pretty stiff and some kicks looked weird (Kabal forward kick for instance).
 
In my opinion MKX, having smoother animations actually makes combos and action more fluid and enjoyable looking. MK9's animations were pretty stiff and some kicks looked weird (Kabal forward kick for instance).

i get what you saying.
the animations are more fluid. i think its just that most of the mkx animations during fights are so fast its hard to tell whats going on and the hits feel kinda empty.
its like the characters are super light where as mk9 had more hard hitting weight behind it and characters felt as heavy as they looked
 
I don't think it's a bad thing. Injustice was a very fun and polished game, and I think MKX combining the best of both IGAU and MK9 will work out wonderfully.
 
Midway and now NRS are notorious for re-heating old mutton. The 90s MK games remained wedded to their rock 'em sock 'em, stilted combat engine for what seemed like forever. The 3D turds, too, well outstayed their welcome (not MK4 -- even Boon wasn't that miserly as to force such an abomination on fans more than once).

I'd estimate another two Injustice games and three more MKs using this current game script. Unless, of course, NRS go the full Crapclown and start slapping superlatives on the title of the game and hock each one as 'new' every couple of years... dunno.

The irony is, that Shaolin Monks game had a decent engine for what the game was, but they dumped faster than a fiancée on bucks night...
 
I'd estimate three more MKs using this current game script. .

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
:(:(:(:(

guess MK9 was the last true MK game
between the injustice-y fight style and the MK-less enviroments
MKX is paving the way for a new MK with less MK in it
 
guess MK9 was the last true MK game
Oh come on, don't start that crap, please. I've seen it already in Street Fighter forum (and their logic was flawed by the same reasons that I use above). It was idiotic and same goes to Mortal Kombat. Because tell me, what actually defines "True Mortal Kombat game" (Other than Fatalities, kind of).

- MK1 and MK2 didn't have dial-in combos at all and limited universal normals.

- MK3 and MK4 added dial-in combos

- Deadly Alliance, Deception and Armageddon were in 3D

- Shaolin Monks was third person beat 'em up etc.

- MK9 added X-rays and EX meter.

- MKX adds interactables

There has been lot of different features in MK era so by that logic, there's only one or two "true MK games".
 
Oh come on, don't start that crap, please. I've seen it already in Street Fighter forum (and their logic was flawed by the same reasons that I use above). It was idiotic and same goes to Mortal Kombat. Because tell me, what actually defines "True Mortal Kombat game" (Other than Fatalities, kind of).

- MK1 and MK2 didn't have dial-in combos at all and limited universal normals.

- MK3 and MK4 added dial-in combos

- Deadly Alliance, Deception and Armageddon were in 3D

- Shaolin Monks was third person beat 'em up etc.

- MK9 added X-rays and EX meter.

- MKX adds interactables

There has been lot of different features in MK era so by that logic, there's only one or two "true MK games".
The presence of Sub-Zero and Scorpion constitutes a True MK game...so does the Block Button.

Sent from my SAMSUNG-SGH-I547 using Tapatalk
 
Oh come on, don't start that crap, please. I've seen it already in Street Fighter forum (and their logic was flawed by the same reasons that I use above). It was idiotic and same goes to Mortal Kombat. Because tell me, what actually defines "True Mortal Kombat game" (Other than Fatalities, kind of).

- MK1 and MK2 didn't have dial-in combos at all and limited universal normals.

- MK3 and MK4 added dial-in combos

- Deadly Alliance, Deception and Armageddon were in 3D

- Shaolin Monks was third person beat 'em up etc.

- MK9 added X-rays and EX meter.

- MKX adds interactables

There has been lot of different features in MK era so by that logic, there's only one or two "true MK games".
Every MK game from MK 1 to MK9 had that unique dark creepy otherworldly look to the backgrounds with pits and spikes. floating monks, etc to me that is true MK

i see very little of that in MKX
 
Every MK game from MK 1 to MK9 had that unique dark creepy otherworldly look to the backgrounds with pits and spikes. floating monks, etc to me that is true MK

i see very little of that in MKX
Deception had tropical island with happy music.

MK1 + MK9 has arena where's monks watching with fancy music (I love that music). There's also beautiful garden with waterfall, sunshine and birds flying in the background and rooftop level in broad daylight. MK3 and MK9 has a desert as well (not that creepy in my opinion).

Deadly Alliance has level that is in the middle of blizzard and Wu Shi academy with again beautiful surroundings.

So how's MKX breaking recipe again? It's been done before. Jungle doesn't change anything and is in fact more subtle than tropical island for instance.
 
Deception had tropical island with happy music.

MK1 + MK9 has arena where's monks watching with fancy music (I love that music). There's also beautiful garden with waterfall, sunshine and birds flying in the background and rooftop level in broad daylight. MK3 and MK9 has a desert as well (not that creepy in my opinion).

Deadly Alliance has level that is in the middle of blizzard and Wu Shi academy with again beautiful surroundings.

So how's MKX breaking recipe again? It's been done before. Jungle doesn't change anything and is in fact more subtle than tropical island for instance.

i duno bout tropical islands, never seen that one.
but beautiful is fine as long as its interesting and fitting to outworld.

shang tsungs garden for example is one of the best stages in MK9, its truely stunning and detailed but still has that MK outworld vibe.

the jungle in MKX dosent even come close to it,

the bottom line is the MKX stages lack personality and are boring compared to whats been done in the past.
 
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MKX is paving the way for a new MK with less MK in it
Actually, MK9 did that; with its paedophile horror film mascot's presence. MKX is merely continuing the trend and ramping up the 'dilution' of the franchise.

Don't be shocked when you start seeing Mario tearing Sonic's head off in a MK game in coming years. This reality is a mere boardroom handshake away.
 
Actually, MK9 did that; with its paedophile horror film mascot's presence. MKX is merely continuing the trend and ramping up the 'dilution' of the franchise.

Don't be shocked when you start seeing Mario tearing Sonic's head off in a MK game in coming years. This reality is a mere boardroom handshake away.

LOL
I'm starting to love your posts, actually
 
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