Gameplay or Kontent?

Kontent or Game Play

  • Presentation/Kontent

    Votes: 10 20.4%
  • Core Game Play Mechanics

    Votes: 39 79.6%

  • Total voters
    49
I completely realize all that. What I'm saying is, without realizing it (or barely even trying, because they didn't do it intentionally), the XBox360 version was given more respect for not following a trend in gaming business.

more like YOU give it more respect because of the lack of Kratos. and technically NRS did follow the trend except it just affected 1 version. I don't see why adding Kratos as a guest karacter that is not in the story is tarnishing anything about the game. It is just a simple addition for people who might like Kratos as a game character. I personally could care less and I'll play with him a little but I'm not gonna confuse him for core MK crew.
 
Of course gameplay is more important but if it looks really good as well then bonus and this game sure looks good too.

I think people who moan about silly stuff likes smokes hair... Well it's not silly it's their opinion but if it's their favourite character then they want them represented to thir liking... What he plays like is more important, but nobody had seen what he played like when all these complaints about his hair were flying about. Now everybody STFU because he looks like a really good character to play as. I personally had a gripe about Raidens Electric ball projectiles and his intro but I'm over it now and just cannot wait to play the game.

As For Gameplay this game looks alot of fun and I am hoping that to see this game expanded, that the game will get new gameplay in future expansions the developers confirmed in the shoryuken interview that the challenge tower is expandable (or another tower can be made)

So in my opinion the key to keeping this game alive is to keep new gameplay coming along with new content

New Characters = new gameplay
new arenas = new gameplay (especially if they have stage fatalities or special attributes like the falling cliffs for example oh yeah it also means new music too!)
New Challenges = new gameplay
new content = new unlockables and achievements

^^^If this is the plan I think the game will last a lot longer than other fighters out there on the market and keep it alive for way into 2012 as for the competion for this title at present IMO nothing comes close in the genre

For me also I always liked the music in MK and I can never hear any music properly in the videos or live streams I just hope the audio is sorted on this game because there were problems in the demo but nobody cares to say anything about it so I guess it got fixed?

while i agree with a lot of what you're saying, i think you're confused as to what i meant by game play. I didn't mean more modes or add ons (which would fall under kontent) I meant the actual fighting mechanics within a match. something that we will all think about after all the shiny sights and sounds wear off after we get used to them
 
I'd say both but gameplay is more important for this MK especially if its going to be a tournament fighter, but the kontent is not looking bad either
 
Gameplay because NRS has never really failed in the Kontent department bar MKvDCU, but now as MK fans we finally have something to bring to competitive scene and hopefully gain some respect from various fighting game genres like Tekken, SF, and Virtua Fighter
 
IMO it's 75% gameplay and 25 % presentation and stuff. MK was built from fatalities and presentation over gameplay back in the days; luckily things turned out for better with MK3...
If MK9 was as it is but with lame fatalities and bad graphics, low details level and stuff, it would have been half as good, so both are important to me. You can't sacrifice one thing over another.
 
while i agree with a lot of what you're saying, i think you're confused as to what i meant by game play. I didn't mean more modes or add ons (which would fall under kontent) I meant the actual fighting mechanics within a match. something that we will all think about after all the shiny sights and sounds wear off after we get used to them

Exactly I understand you and I doubt I will ever make it to tournament level for this game personally but if the game plays well, and from what I have heard it sounds like it does I will be playing it online against others but what I am trying to say is rather than just expanding on the title already shipped with more bells and whistles and standard character models expand upon the gameplay too... For instance Kenshi is confirmed for DLC, now the possibilities for a character that plays extremly different from any other we have seen is possible because he is blind I hope they exploit that with kenshi and make him truly unique.

Bo-Rai Cho although not the most popular character in MK has potential for good new gameplay opportunities also because he is basically drunk all the time and will play different from other characters too so I hope he makes it also.

Things like this will keep it fresh and introduce new game mechanics and systems of fighting and not just another generic ninja model like Rain... Noob Saibot is an excellent example of how a character can come on leaps and bounds from there original conception and I want more of this and sorry for picking on Rain but I am not sure what they could do with him that would be really totally unique compared with other characters on the Roster already..

And I want arenas that Introduce new gameplay too... Why we could not have the obvious ring out on the rooftop I will never know opportunity missed there NRS... but like the falling cliffs the playing area will gradually get smaller over the rounds it introduces good gameplay mechanics and you will have to fight different on this stage and have a different strategy to win a match. So although I want to see anything that is missing from the original trilogy I don't just want DLC that just looks good and thats it, I want more gameplay... I hope you understand what I am trying to say

I hope we also get a destructible enviroment arena also like in the classics uppercutting through the ceiling or similar off to the side

So I agree core gameplay the most important but introducing new gameplay and new mechanics via DLC is what will keep it fresh and make it more competitive
 
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more like YOU give it more respect because of the lack of Kratos. and technically NRS did follow the trend except it just affected 1 version. I don't see why adding Kratos as a guest karacter that is not in the story is tarnishing anything about the game. It is just a simple addition for people who might like Kratos as a game character. I personally could care less and I'll play with him a little but I'm not gonna confuse him for core MK crew.

From the very beginning, Boon said this game was aiming to recapture the old-school, hardcore MK fans, but then they contaminated it by including Kratos, thus shitting all over that idea. It doesn't tarnish the end result, but it certainly is tarnishing part of the core idea for this game.

I'm not about to argue that Kratos doesn't fit, but it was a let-down to see them bend to Sony (or more like the almighty $) when they'd initially made it seem like they had been listening to us.
 
From the very beginning, Boon said this game was aiming to recapture the old-school, hardcore MK fans, but then they contaminated it by including Kratos, thus shitting all over that idea. It doesn't tarnish the end result, but it certainly is tarnishing part of the core idea for this game.

I'm not about to argue that Kratos doesn't fit, but it was a let-down to see them bend to Sony (or more like the almighty $) when they'd initially made it seem like they had been listening to us.

Exactly. While 360 fans might not get an exclusive character, we will get the realer version, if that makes any sense.
 
I care more about the gameplay than anything else, that's why i still play UMK3 and MK2 sometimes. I only do fatalities when I play against the CPU
 
The gameplay IS what makes people stay, hence those examples I listed off, and and gameplay is supposed to be the FUN part of any fighting game.


True but like I said, it kan have a krappy gameplay and still make people stay with the game just as long as the game is fun. Its not always gameplay other people look at. I am one of those dudes that got into Mortal Kombat for having a badass story. I think its really kool that it has nice gameplay now kause its gonna be more fun.
 
Gameplay is more interesting .... Because :

- Nobody will replay a lot Story Mode; in fact, some people even will play it just once and never touch that again

- Challenge Tower : Very unlikely someone will try it twice or 3 times more ..... once everyone do it and unlock the famous #300 End Game "gorgeous reward" (lol!) after doing all that shit (almost endless challenges), maybe, people will repeat some individual challenges, for fun, and that's all. All the 300 Challenges again, once completed ? Nope, I don't think people will want that.

- Arcade Ladder has chance to be very played, but, what is the fun of playing against A.I, for months, day after day, until you figure out all A.I behaviour patterns in the game , and AI becomes predictable and you , in the end, you can make any A.I "your *****" ?

For the more hardcore MK fans, super exigent and wanting real competition, they will find it in Online Mode, and for this, the MK 2011 gameplay must be very good, kept up in the same level of the current 2D best fighting games.

It's important to have good content , good graphics, good presentation , good designing, good propaganda, good respect with the franchise, but .... if you have this all, and a crap gameplay, sooner or later all players will become very, very frustrated.

For what I saw and played in demo, the commands response are very precise, you actually has 99.9% of time, the result of what you pushed in the buttons .... the commands are very friendly and easy, what is great for competition, everyone can learn and do it without no problem, and this, make the entire match very good, fast, without complaining about weird commands that never work out.
 
I just have to ask this question: Why does it have to be one or the other? A video game should never have one or the other in this day and age and there's no excuse for the fans to suffer from just one or the other. This is 2011 not the 80's or 90's.

Just because this is a fighting game doesn't give it the excuse that "If the gameplay is good then everything is fine". No, the gameplay has to be good, having good gameplay is an expectation for all video games. Everyone expects each and every game to have great gameplay and having that alone should not label any video game as the holy grail.

The fans of these games should expect the creators to show the tender love and care for their franchise as the fans do and you don't show it by having nothing but good gameplay. When you're on your 7th, 8th or 9th entry in your franchise history, you had better expect the gameplay to be damn awesome. But you should also be greeted with extras, story elements, easter eggs, fun unlockables, secrets, engaging new modes, etc.

I am speaking as not just a competitive player, but a fan of video games in general. I like playing others at arcades, but I also like extras, story elements and unlockables too ((Just to make sure there's no confusion, unlockables that don't include half the roster being locked, that's just stupid)).

NRS, Namco, Capcom have no excuses in my eyes to cater to one or the other. I expect them to make my fighting games worth it's salt AND the money, same as any other video game. If it's not worth the 60 dollars they are demanding, I'll either wait for a massive price drop or skip the entry all together. It's ridiculous that some fans are so willing to roll over and pay top dollar for a home game with next to nothing as long as they've added one or two elements to the core mechanics. That isn't worth 60 dollars to me, I'd rather play the previous entry.
 
^^^ read the OP. I clearly said you could have both but this was not a discussion about that. It was directed to the smaller group of individuals who seem to REALLY care about details and when upset, it ruins their experience VS. the few people who look past all that stuff and are hoping the gameplay is solid.

When I look at a new preview video, I look at what the karacters are doing, the combos, the possibilites. Not if that dragon in the background is the right color or if Barakas X-ray should really blind a person.

I know this game will have both gameplay and kontent in spades. I will love both aspects like you. This was just a discussion for discussions sake. An important thing to understand when talking about this stuff.
 
Core Gameplay Mechanics hands down and the Graphics and Presentation are just an extra bonus on top of that. Without Gameplay there is no game to be played regardless of how good it looks.
 
Gameplay is more interesting .... Because :

- Nobody will replay a lot Story Mode; in fact, some people even will play it just once and never touch that again

- Challenge Tower : Very unlikely someone will try it twice or 3 times more ..... once everyone do it and unlock the famous #300 End Game "gorgeous reward" (lol!) after doing all that shit (almost endless challenges), maybe, people will repeat some individual challenges, for fun, and that's all. All the 300 Challenges again, once completed ? Nope, I don't think people will want that.

- Arcade Ladder has chance to be very played, but, what is the fun of playing against A.I, for months, day after day, until you figure out all A.I behaviour patterns in the game , and AI becomes predictable and you , in the end, you can make any A.I "your *****" ?

For the more hardcore MK fans, super exigent and wanting real competition, they will find it in Online Mode, and for this, the MK 2011 gameplay must be very good, kept up in the same level of the current 2D best fighting games.

It's important to have good content , good graphics, good presentation , good designing, good propaganda, good respect with the franchise, but .... if you have this all, and a crap gameplay, sooner or later all players will become very, very frustrated.

For what I saw and played in demo, the commands response are very precise, you actually has 99.9% of time, the result of what you pushed in the buttons .... the commands are very friendly and easy, what is great for competition, everyone can learn and do it without no problem, and this, make the entire match very good, fast, without complaining about weird commands that never work out.


+100
I'd hate to see this game die due to online game play problems and exploits only a few months after release. I can barely afford to purchase mk now since I'm currently unemployed, but I will get play some of game soon and probably alot more later. I'd be broken for most of competent community members to have abandoned game just as I start get proficient at it. I mean alot gamers are interested in the flash and extras of MK but after the glamor blows over we'll be left with the hardcore competitive mk players & if the core is rotten it will get old fast.... with younger generation of gamers dominating market trends alot games have limited attention and shelf life these days they are way more fickle with their gaming interests meaning I expect to see alot of MK trade ins over summer and when gears/call of duty hit in Fall that just the way it is for better or worse unfortunately.
 
I say a lot of both. You need presentation to draw fans in. First impression is very important. Then gameplay to make them stay.
 
I care about both, but if I had to chose one, it would probably be gameplay, to help with the replayability. One of the things I like doing in games is finding new strategies/unlocking content to help extend the game for me. When I play, I'll be focused on actually fighting, but I'll definitely take note of the presentation; I'm just glad MK9 looks to have both in check. :)
 
Guys please don't let this thread go to shit, with a bunch of Kratos talk.
I'm one of the most outspoken, as far as Anti-Kratos goes, but I've learned to live with the fact that he's in, and there's nothing I can do about it.


OT:

For me it's always been a mix of 60/40, with 60% being gameplay value and 40% being content value.
Luckily enough MK 9 seems to satisfy both, and by the looks of it, will have YEARS of replay value for me.

I couldn't say the same for MKvsDC, as I got tired of it after 13 months.
 
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