Gameplay is more interesting .... Because :
- Nobody will replay a lot Story Mode; in fact, some people even will play it just once and never touch that again
- Challenge Tower : Very unlikely someone will try it twice or 3 times more ..... once everyone do it and unlock the famous #300 End Game "gorgeous reward" (lol!) after doing all that shit (almost endless challenges), maybe, people will repeat some individual challenges, for fun, and that's all. All the 300 Challenges again, once completed ? Nope, I don't think people will want that.
- Arcade Ladder has chance to be very played, but, what is the fun of playing against A.I, for months, day after day, until you figure out all A.I behaviour patterns in the game , and AI becomes predictable and you , in the end, you can make any A.I "your *****" ?
For the more hardcore MK fans, super exigent and wanting real competition, they will find it in Online Mode, and for this, the MK 2011 gameplay must be very good, kept up in the same level of the current 2D best fighting games.
It's important to have good content , good graphics, good presentation , good designing, good propaganda, good respect with the franchise, but .... if you have this all, and a crap gameplay, sooner or later all players will become very, very frustrated.
For what I saw and played in demo, the commands response are very precise, you actually has 99.9% of time, the result of what you pushed in the buttons .... the commands are very friendly and easy, what is great for competition, everyone can learn and do it without no problem, and this, make the entire match very good, fast, without complaining about weird commands that never work out.