I still play at least once a week, mostly due to my completionist mentality (unlock everything in Krypt, max all Factions, complete each new weekly Living Tower...when it isn't a repeat). So I guess it was "good" enough for some semblance of replayability for my standards. But for breakdown:
Online: N/A
Online gameplay would usually be including in my general gameplay analysis, but in this case I am making an exception. Mostly due to the fact that I never play online lol. So I cannot give an opinion on something I've never played before. So, just so it's clear, any opinions I have is strict
General Gameplay: 8/10
I will say the mechanics are fun as hell this time around, at least for me. The variation system was a nice unique way of further defining what makes a character who they are as a fighter. What I really like about this system is the fact that if you don't like one variation, you might like another, rather than "I don't like this one character, so I won't play them" mentality from older games. Of course, there is a chance all three variations aren't fun in some way for a person, but still, much higher chance of actually enjoying each character in their own way. I do knock off a couple of points mostly due to the fact that after every patch it always felt like something about a character I really liked got changed slightly in such a way that I couldn't pull off whatever it was I liked. Some of it could just simply be that I don't practice enough, so my perspective is certainly subjective for this reasoning.
Specific Features: 7.9/10 (average of the next 10 features)
Fatalities: 8/10
Really fun to use. I thought most of them were very creative and once again pushed the limits of gore. Too bad they are extremely easy to use now. I understand why, but there will always be a hole in my heart in regards to having that first time activating a Fatality when I didn't know originally how.
Brutalities: 10/10
Great addition. Love that there are secret ones (in comparison to the normal Fatalities). I love it when I accidentally activate one.
Faction Kills: 6/10
Neat concept to show off which Faction you are apart of, but the creativity of them felt very lack-luster.
Faction War: 6/10
Another neat concept, but again it felt like the execution was lack-luster. I really wanted to FEEL like I was part of a faction. But, there is nothing extremely distinctive about each faction. Sure, you get different faction kills, and different Kombat Kard crap, and a different menu screen...but my reaction to those is so? That's it? Plus, the fact that you have to switch to all of them for achievements kills the whole "loyalty" aspect I expected from it. Overall, I wouldn't mind seeing this come back if it was revamped quite a bit.
Krypt: 7/10
I loved the Krypt concept. I have a thing about scary movies, so the jump scares were awesome for me. I liked the first person horror game feel to it. The downside: SO MUCH GRIND. Honestly, this complaint is weird for me since I play a ton of games that require sooo much grinding, but this? This grind was just plain boring. Takes WAY too long to get coins in the game for all the stupidly expensive krypt items.
Test Your Might: 10/10
Glad this came back again. Love the random kills when you fail. Bring this back again please.
Test Your Luck: 7/10
I liked this incarnation of test your luck, but sometimes the modifiers seemed really stupid. I don't know, just a personal opinion really. I know a lot of people really love the randomness of it, but it really gets on my nerves really fast. Guess I don't have patience for random effects lol.
Living Towers: 6/10
Another concept I really got on board with...except, the execution got really boring. Like I said before, I still check at least once a week for the weekly living towers, but the other ones? I could give a crap. Some of that is most likely due to the fact I didn't care for Test Your Luck overall. But, I just wasn't impressed with the variety of the towers for the most part. And it is really annoying me how quickly NRS repeated the MK version towers when there still are a number of character towers to complete. Seriously, it is taking WAY TOO LONG to get them all to show up at least once.
Regular Towers: 9/10
Nothing really to say about this. Always a great mode. It feels like there is always a nice variety of fighters to fight when playing these. Loved how they handled the final battle of a tower with Shinnok, and really liked most of the tower endings. Kinda boring that Goro is sub-boss again, so one point off for that.
Story Mode: 7/10
I don't really want to get too much into this one. Overall, I like the presentation. The cinematics were great, even though it was obvious that they got lazy as the story went on (compare Chapter 1 length of story to other chapters). I too would have liked to see alot more of the Outworld civil war, but with the plot centered around the SF bunch, the story would have had to be MUCH longer to fit all of the dynamics of the civil war and cover the Shinnok plot appropriately. I'm always torn by the character chapter format; I pretty much have a love/hate relationship with this story design. I really like it due to the fact that it presents a lot of good opportunities to develop each character used for each chapter; but, I really hate how you have a chapter for one character and then never really see them again. And when you do, I always react like "How the hell did you magically get over here when just 10 minutes ago you were in a completely area? And what the hell have you been up to? I NEED TO KNOW!" MKX handled this better than MK9, but the problem is still there. Not to mention how not all characters don't get a chance to shine in story mode at least once because they don't have a chapter for themselves. But that is an entirely different rant.
I am in the camp of not liking how SF kids were handled. If the story was longer, and covering more events, I'm sure enough character development would have made it easier to accept their accomplishments. But with only 12 chapters, I felt like the finale was not believable because the build-up was stupidly rushed.
And I would like to mention at least one character that most people claim did nothing but be a punching bag: Reptile. Why does no one seem to point out that Reptile's knowledge of Mileena's origins was what finally sparked D'vorah and Ermac to participate in Kotal's coup? I don't know, I just feel like that was a pretty significant part Reptile had, and I was happy for it.
Two final thoughts. One, I really liked the cameos. Two, I hated that the story pretty much was a "good guys win all" scenario. Seriously, it kills character development and threat levels when the bad guys never win :/
Graphics: 8/10
Great improvement. And, yes, they could have possibly been even better if they used UnrealEngine4, but I don't feel like that is a valid reason to judge what they ended up using. My judgement is what they ended up using, not what they could have/should have used. They do need to handle sweat better though...that looked like crap. I laugh how some games overuse specularity. Seriously, specularity does NOT always look good. Tone that crap down please.
Music: 8/10
I feel like I'm the only one that actually enjoyed the music in this one. I knock off a few points because I don't get quite a MK feel from them, but that doesn't mean the music was bad, at least to me. Some people argue about the nostalgic lenses people have about the roster, but yet they get all ape-shit mad about not having old style MK music. Why can't they try new things with the music too?...Ok, I know how that sounds. I'm making it seem like if you don't like the music, you fall into this category. I don't mean that. I'm just picking on a slightly scewed argument I've seen before. If you don't think you fall into this category, then you don't

Same can be applied to stages...
Stages: 7/10
Speaking of stages! Loved the new designs! They look great! Points taken off for the limited number though. Seriously NRS, I get why you probably held off on making more stages, since each new one was hand-crafted with so much more detail than older games. But still, not enough. I honestly wish they gave completely new stages for DLC, rather than revamping old ones like what most people seem to want. Again, argue about being stuck in trilogy mindset when it comes to the roster but get butt-hurt that there are no stages from the same era? Just a bit hypocritical to me

. The whole, pick and choose what you want to be nostalgic about is annoying. Just a small pet-peeve I wanted to share haha. I know many don't agree on me with this, and I totally get it. Just a personal taste of mine: I want actual NEW stages, not revamped older ones at this point. Move on from the 90's completely, not just parts of it! *rant over*
Roster: 7/10
Finally the roster....yeah, I'm tired of typing. There is so much about the roster I want to talk about. Short version: Liu Kang, Kitana, Kung Lao, at minimum, should have been DLC. That would have sold extremely well, most definitely over Tanya and Tremor (just using KP1 example). Johnny, Sonya, and Jax's roles could have easy been NPC. Rain, Tanya, Reiko, Havik, Fujin, Frost, Sareena, Bo Rai Cho, even Tremor (if he was properly incorporated in the story) should have had better chances of making it on the main roster. But oh well. What's done is done. Everyone will just have hope their favorites make it next time if they didn't make it in this time.
DLC: 6/10
Eh, overall DLC hasn't quite done it for me. KP1 wasn't bad, but annoyed with how DLC costumes have been handled. Newer characters should have gotten more by now (yes, I know they claim to be doing so now, but still). Klassic Fatalities were ok I guess. Again, I'm sick of recycling the same stuff over and over again. But, the Klassic Fatalities don't bother me as much because of the wide variety of options available. KP2...meh. Just...meh on that one. I just wish DLC would be more about actual substantial content rather than obvious cash cow, but that is the nature of DLC so whatever.
OVERALL: 7.414/10 (actual average of above 6 major components covered)