This is a great thread! Thanks for the info.
A few questions:
1) This may sound like a stupid question but what did you mean about guessing wrong when trying to get out of a grab? Are you saying it matters what direction they're trying to throw you in when you're trying to break it?
2) What is grab cancel?
3) I've asked this on another thread but the difference is still unclear to me...what's the difference between dash block and dash cancel? Is it that you just input another move immediately after dashing?...if so I guess the nomenclature is a little confusing since you'd be dashing and then doing a move, the dash wouldn't actually be canceled. Unless I'm understanding it wrong.
1) Sort of ..... 1 button for normal throw, 3 button for forward + throw button, I guess .... that's it ?
2) It's when you escape from the grab, when the character push away the enemy arms
3) Dash block : you advance while taping block button .... you can do dash + block button, next, taping forward + block when more closer.
Dash cancel : when you put a move as soon as you do dash animation, and , when certain special moves from some characters can be dash canceled, holding the button of that command and doing foward dash or back dash to stop the move animation. Exemples : Sub-Zero Force Claws, Johnny Charge Palm, Ermac Psychic Palm, Jax Ground Pound, etc ....