Really nice thread, very informative
@Crit-Limit, did you try Jade's shadow kick (or w/e it's called)? The only way I found myself dodging is a dashing special like Barakas charge, or by back dashing and semi-projectile him out, it's hard for me to kill Kanos when I rush down, just due to ball/up-ball.
But IMO back up and keep distance.
As soon as Skarlet came out Upball became more punishable. Now almost all characters could punish it with an uppercut on block. And if they can't do that they could downjab or throw him.
It was given two more frames of startup and 6 more frames of vulnerability on block.
I'm pretty sure Jade's uppercut could punish it on block. Her Shadow kick definitely can't.
This is a great thread! Thanks for the info.
A few questions:
1) This may sound like a stupid question but what did you mean about guessing wrong when trying to get out of a grab? Are you saying it matters what direction they're trying to throw you in when you're trying to break it?
2) What is grab cancel?
3) I've asked this on another thread but the difference is still unclear to me...what's the difference between dash block and dash cancel? Is it that you just input another move immediately after dashing?...if so I guess the nomenclature is a little confusing since you'd be dashing and then doing a move, the dash wouldn't actually be canceled. Unless I'm understanding it wrong.
here is a trick for avoiding zoner chip damage:
some characters can hit u with projectiles even when u are crouching like sub zero for example
you can just crouch and press down three it makes ur character crouch a bit lower while performing the low kick and it will just pass over ur head no chip damage ,it's good for a breather against spammers it will annoy them like hell