Dishonored: All Things Dishonored related

Ah, awesome. ^^
Then I think the chances of Dishonoured 2 to be announced are pretty good.

As do I.
Dishonored was a hell of a game and quite frankly the ONLY reason why I haven't sold my PS3, but if this is completely confirmed, (as I've said before) my PS3 shall be sold.
 
I knew they were going to announce Dishonored 2 when they announced a "press conference." When I here those two words, I'm expecting multiple reveals. My predictions for tomorrow:
-Fallout 4
-Dishonored 2
-Doom 4
-Rage 2
-New Ip
-New Ip
-Random IP
-ESO Content
-(Bonus) A Stand-Alone Tie-In for Dishonored 2
 
As do I.
Dishonored was a hell of a game and quite frankly the ONLY reason why I haven't sold my PS3, but if this is completely confirmed, (as I've said before) my PS3 shall be sold.

If they make my BioShock and mass effect collection, I'll think about selling my 360.
 
If they make my BioShock and mass effect collection, I'll think about selling my 360.

I hear ya.
My 2 main games that I wanted sequels for on next-gen were MK and Dishonored.
When MKX was announced, I was like 1 down 1 to go. :laugh:
With exception to my Sega Genesis, I don't keep old consoles if I don't have to, especially these days if I can get reboots, remasters or sequels to my favorite games on current-gen.
 
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I can't get rid of my PS3, although I haven't touched it in quite some time. It's mainly due to the arrangement of my room, I would have had it plugged in, the problem is that A.) my room's electrical stuff is too old, I'm not risking a fire by having it plugged in with a PS4 and a Wii U already plugged in and B.) I got no room in my room for a third console.

I'll wait until I finally move out to have a game room and such.

However, when I finally get the chance to play my PS3 again, I'm definitely touching Dishonored. It's literally the only stealth game I have ever played where I can sneak pass people without getting caught. I suck at stealth games, but this one... I can do it. Not as good as getting the ghost achievement, but enough to where I don't get caught by a lot of guards.

I'm tempting to know what kind of new powers, that and if we see Corvo again.
 
Dishonored 2 just F***ING WON E3!!!!!
You can play as either Emily or Corvo Attano!!!!!
F*****CK YEAH!!!!

DENINITIVE EDITION OUT THIS FALL FOR PS4, X1 and PC!!!
MY CAPSLOCK BUTTON IS STUCK!!!


NOT ENOUGH SEMEN IN MY SACK!!!!
 
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I guess that Means Emily dying is officially non-canon. Now the question becomes...is this following the Chaos Ending or the Good Ending?
 
I guess that Means Emily dying is officially non-canon. Now the question becomes...is this following the Chaos Ending or the Good Ending?

Could be either ending.
We'll have to wait and find out.

Either way, Corvo is still alive and Emily seems to be in her mid-20s.
Emily doesn't bury Corvo (according to the Dishonored 1 ending) until she's in what looks to be in her mid-40s or early 50s, when she becomes Empress Emily "The Wise."


EDIT:
I see that Harvey Smith was finally able to put the "Shadow" power that they wanted in the first game in Dishonored 2.
It's a power called "Shadow Walk."
 
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Updated the OP with the new story summary for Dishonored 2.






Some more details on Dishonored 2 and Dishonored: Definitive Edition (from the video below):



- Emily's new grapple power (purple colored) is called "Far Reach."

- Pick either Corvo or Emily at the beginning of each new game and stick with that character until the end (their own story).

- Same campaign for both characters (Corvo and Emily), but how they interact to things, the powers they used and how other interact with them are different, due to differences in age and background from Corvo and Emily.

- No co-op, which is F***ING EXCELLENT, imo.
Single-player game.
Glad they didn't ruin Dishonored 2 with co-op.

- Spring 2016 release for Dishonored 2, not specific when.




- Dishonored: Definitive Edition coming very soon.
Will be out in a few weeks.
Comes with all the playable side story / side missions DLC (Dunwall City Trials, The Knife Of Dunwall and The Brigmore Witches), plus the Void Walker’s Arsenal.
No specific date given, but there is a date of August 25th for the U.S and August 28th for Europe, on Dualshockers.com

http://www.dualshockers.com/2015/06...s4-and-xbox-one-gets-full-detail-and-box-art/







EDIT:
[MENTION=16500]Kitty_55[/MENTION] [MENTION=6910]Bruzzrad[/MENTION]
I asked Harvey Smith on Twitter a question regarding this new "Shadow Walk" power that Emily has (end of the trailer for Dishonored 2), on Twitter, and this was his reply:

@CobraCdr_ said:
@Harvey1966 Is Shadow Walk a variant on "Become A Shadow" that was planned for Dishonored 1?

@Harvey1966 said:
kind of where our minds and prototyping took it...there's an upgrade for hiding on walls

An upgrade to the "Shadow Walk" power to hide on walls?
Color me f***ing STOKED!!!
 
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I'm glad it's not a co-op either. Not every game needs to be co-op, and Dishonored heavily shows that.

I just love when I first saw the trailer, the moment we got a glimpse of the character that's running, I said, "That's Emily."

I hope the story evolves between the relationship of these two. Are they really father and daughter or just that she sees him more as a father figured. It never really stated what the relationship these two have and there is an instance where Emily draws a masks Corvo with the word "daddy" in it.

So, if it's really father and daughter, that would be one interesting take... although it would make all those Rule 34 pics out there so freaking messed up.
 
A few weeks? Really???? o-o'

According to Harvey Smith and Raf Colantonio, in the video.
Amazon.com says August 25th, though, so I'm not sure which to go by.
The 25th of August IS a Tuesday.

Are they really father and daughter or just that she sees him more as a father figured. It never really stated what the relationship these two have and there is an instance where Emily draws a masks Corvo with the word "daddy" in it.

Based on that painting that Emily did that says "daddy" and the audio message in the late Empress Jessamine's secret room in The Tower (when you take Lord Hiram Burrows down), that's what I took from it, that Corvo is her actual father.
Nothing is stated otherwise about Emily having a father, so if Corvo isn't her birth father, then he's probably her step-father (imo), given that Corvo and Jessamine were lovers.
 
Alright, so I'll update this thread with more recent Dishonored 2 info.

Some of it comes from an interview that Game Informer did with Harvey Smith and Raf Colantonio and some of it comes from an interview with Harvey Smith by Metro.co.uk (a European gaming site), but both kind of overlap each other with more or less the same info.



Per the Game Informer interview:
http://www.gameinformer.com/games/d.../21/21-things-we-know-about-dishonored-2.aspx

21 Things We Know About Dishonored 2:

1. Dishonored 2 takes place 15 years after the finale of the original game.

2. The game starts with a day in the life of Empress Emily Kaldwin, a character that Arkane was intent on exploring more after the first game. "By the end of Dishonored, Emily was a very interesting character to us," Colantonio says. "She was the only thing good in the world actually worth saving. She was also a reflection of Corvo's actions, and some players figured out that she was Corvo's daughter."

3. After another otherworldly usurper seizes the throne, Emily is driven out of Dunwall and becomes an outlaw.
After a dramatic sequence players are then given the choice to continue to play as Emily or Corvo Attano, the hero from the first game.

4. The game takes place in Karnaca, the capital city of Serkonos, which is known as the jewel of the south. Fans will remember that this Empire of the Isles country is also the birthplace of Corvo.
The region is known for its warm weather, beachfronts, and spicy cuisine.

5. Like Dunwall before it, Karnaca is in the midst of an epidemic.
You may have seen the blood flies in the trailer.
Like the plague rats in Dishonored, these can be a natural hazard.
This species lays insects in corpses and hatches out of them.
If they get into a certain distance of their lifespan they become harmless like a dung beetle, but if there are too many of them at one point in adolescence they become hostile.
The more bodies you heap, better chance these hostile outbreaks happen.
This can be used to harass guards.

6. Each character plays through the same series of missions, but each has different perspectives on the world.
By playing through the campaign with both characters you will learn different things.
There is no swapping between characters; once you choose one you stick with it until a second playthrough.

7. Emily and Corvo each have unique powers granted to them by The Outsider.

8. Emily's powers include Far Reach (which allows her reach out and pull herself to another building like a grapple), Shadow Walk, and Mesmerize.
She is also capable of crafting bone charms, and there are more than 400,000 combinations in the game (which they can't even predict).

9. Corvo retains familiar powers like Devouring Swarm, Bend Time, Possession, and Blink.

10. For Dishonored 2, Arkane is taking a new approach to upgrades.
The last game offered upgrades that strengthened your powers.
Dishonored 2 has powers, but from there it offers a bunch of skill trees that allow you to upgrade in asymmetrical ways.
For instance, you could upgrade Far Reach to yank guys to you and assassinate them mid-air, grab objects with it, or pull objects.

11. All powers have extensions like Daud's Blink that let you use powers in different ways

12. Arkane believes this new approach to upgrades offers a lot of replayability. You could go really deep with three specific powers in one playthrough, then switch it up for another.

13. If you've seen videos like this on the web, you know that talented gamers have found ingenious ways to string together powers to become unstoppable killing machines.
Arkane says it's preserving the systems that allow for experimentation with the special abilities.
"When we put an element in the game, we don't put it in the game and attach it to something," Smith says.
"We make it general purpose work so you can attach it anywhere. The worst thing in the world would be if Blink had attach points. That would be the dumbest idea because it means you can only go if we want you to go. Of course it's better for the level designers, the producers, and the tech guys that think it's safer [if we took that approach]. For us, we say it is a power and it has a range. It's a squashed sphere, and you can shoot at a spot or empty air or a mantle climb icon or jump in midair and do it and the point is it's recombinant because it's general purpose."

14. What you see in the announce trailer you can do in the game. This particular mission is called the Clockwork Mansion.
Here you must either kill the grand inventor of Serkonos or find another way to eliminate him in his moving house.

15. Arkane isn't going into details yet, but it says that its technology base has dramatically improved.
"You know how last time we had really strong art direction and okay technology? Now we have really strong art direction and really strong rendering tech," Smith says.

16. For Dishonored 2, Arkane has enhanced the A.I. in a couple of ways.
First off, guard search patterns have been revamped.
In the first game they would follow bread crumbs but there were opportunities to trick them. Now they search for real. Several A.I. characters will get together and split up the territory to canvas the entire space.
They will not recheck a spot another soldier has already investigated.

17. The A.I also have increased situational awareness.
For instance, if two grunts realize they are with an officer who has a ranged weapon, they understand that he should hang back and they should move forward.

18. Dishonored 2 has a modified high/low chaos system that offers more granular, direct consequences.

19. Some people said Dishonored wasn't hard enough, so Arkane is scaling the game to offer more of a challenge to these players.


1 of these options is the choice to have the setting of either being seen or not seen if you peek around a corner (like Dishonored 1) for too long, per IGN.
This can supposedly be turned on and off in the menu.

For example, if you're feeling masochistic, you'll be able to toggle a setting that dictates how visible you are when leaning around things. Those who want an accessible game so they can explore the world can have that by remaining invisible when leaning, while those who want a challenge can make it so guards will spot them if they look long enough.
http://www.ign.com/articles/2015/06...lans-to-differentiate-between-emily-and-corvo

20. Both the Lyon and Austin and studios are collaborating on the game (nothing new here).

21. Arkane says there is one new game mode that it plans to share details on at a later date.


In the Metro uk article, Harvey Smith says that Corvo and Emily are fully voiced this time around.

http://metro.co.uk/2015/06/23/disho...-people-are-tired-of-being-hand-held-5260958/





Also, per IGN:

http://www.ign.com/articles/2015/06...lans-to-differentiate-between-emily-and-corvo

"Another big addition was teased, though Colantonio was rather coy about it. He said in addition to the lethal and non-lethal playthroughs present in the first game, there's to be a third path. When this is combined with the fact you can choose between Corvo or Emily and more pathways through the world than ever before, both he and Smith believe there's a strong case for players wanting to go through the game again and push themselves with a new route, character and difficulty."
 
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