anyone disappointed by Mk? not as hardcore as i hoped, pretty spammy

I love the combo system. I don't like SF4's hadoken spam online and just making your character do these awkward combos. Never played BB and MvC3 is so spam friendly. I have it and it's a great game but everyone is cheap and annoying, balancing out the whole game. MK9 definitely comes in first to me. MvC3 second. Then SFIV. I have to try out BB


Pretty much sums up every online match on SFIV

I actually just picked up BB:CS as MK left me craving some more technical gameplay, and I love it. The graphics are beautiful and the fighting system is deep, intricate, and fun. It has an awesome tutorial to help you jump right into it and meaty single player content, plus the best lag-free netcode in a fighter I've played online. Plus a patch just came out this past week that turns CS into CS2, so I figured it would be a perfect time to jump on board the series. :-)
 
I think this game is hardcore enough, they combo system is nice, and like someone said since the game is only a month old, it's gonna be spammy
 
I think this game is hardcore enough, they combo system is nice, and like someone said since the game is only a month old, it's gonna be spammy

Anyone who thinks MK 9 is not hardcore knows nothing about deep fighting games, this new engine is very deep. I dont know if its as deep as SF because its still so new but it definately has some gameplay mechanics that cater to pros.
 
Anyone who thinks MK 9 is not hardcore knows nothing about deep fighting games, this new engine is very deep. I dont know if its as deep as SF because its still so new but it definately has some gameplay mechanics that cater to pros.

Ummm this engine is way more deep than SF lol IMO
 
I just how people can't just live with a good game. I personally think its amazing, but some have moan just because they bought a game that there not used to.People need to loosen up and just have fun. I personally feel SF4 is less deep then MK9 now do the build your own combo system that lets people get creative. As far as netherrealm studios go, its only been a month... WHAT DO YOU expect from a brand new game? I want a reply to this to.
 
I just how people can't just live with a good game. I personally think its amazing, but some have moan just because they bought a game that there not used to.People need to loosen up and just have fun. I personally feel SF4 is less deep then MK9 now do the build your own combo system that lets people get creative. As far as netherrealm studios go, its only been a month... WHAT DO YOU expect from a brand new game? I want a reply to this to.

My reply: YOU DAMN RIGHT!!! Lol this game just came out and some people already want another -_-
 
I actually just picked up BB:CS as MK left me craving some more technical gameplay, and I love it. The graphics are beautiful and the fighting system is deep, intricate, and fun. It has an awesome tutorial to help you jump right into it and meaty single player content, plus the best lag-free netcode in a fighter I've played online. Plus a patch just came out this past week that turns CS into CS2, so I figured it would be a perfect time to jump on board the series. :-)

Blazblue is awesome. It's amazing how solid the netcode is. You can play against 1-bar connection opponents and still have a lag-free match 75% of the time.

Anyone who thinks MK 9 is not hardcore knows nothing about deep fighting games, this new engine is very deep. I dont know if its as deep as SF because its still so new but it definately has some gameplay mechanics that cater to pros.

MK9 isn't as deep as other fighters for a variety of reasons:

1) Dial-a-combo limits the game and simply is not practical for a fighting game.
2) Mix-Ups are regulated to preset dial-a-combo inputs...you cannot mix-up mid-combo.
3) No character archetypes...STILL.
4) No cross-ups.
5) Meter management is good in theory, but largely ineffective outside of a handful of characters.
6) X-Ray attacks feel like they were developed to be flashy, as opposed to actually functioning decently.
7) The game is ALL about offense. There's no balance between the offensive and defensive aspects of the game.

...when you sit down and really think about it, MK9 hasn't brought anything new to the table in regard to 2D fighting. A half-assed meter system ripped off from SFIV doesn't excite me. That being said, it's still a very solid and very fun game. I just wish that I could take it more seriously as a legitimately competitive title within the genre.
 
Ummm this engine is way more deep than SF lol IMO

No way. Guys, let's just not do the fanboy. Japanese fighters are completely different and more profund, is a matter of fact. However, that doesn't mean MK is at a lower level, it's just on a different one.. And that it's a good thing, because if it was a copy of a japanese fighter I wouldn't have ever played it. :p

--
Returning to the patch question, I just want to point out one example:

-Harmonix Music Group is one of the greatest companies when we are talking about having a good relationship with their hardcore fans.
Despite this, we've had to wait four months for them to resolve a game-breaking issue on PS3. I don't think it was because of their laziness, but because making patches/resolving problems you didn't know they exist IT'S HARD.
 
MK9 isn't as deep as other fighters for a variety of reasons:

1) Dial-a-combo limits the game and simply is not practical for a fighting game.

How so?

2) Mix-Ups are regulated to preset dial-a-combo inputs...you cannot mix-up mid-combo.

False, Nood Saibot says hello.....

3) No character archetypes...STILL.

what, you have your Zoners, rush down, lames etc.

4) No cross-ups.

Blocking button? and cross ups don't add depth.

5) Meter management is good in theory, but largely ineffective outside of a handful of characters.

False.

6) X-Ray attacks feel like they were developed to be flashy, as opposed to actually functioning decently.

What?

7) The game is ALL about offense. There's no balance between the offensive and defensive aspects of the game.

I guess you missed Tom brady's Sub zero.

...when you sit down and really think about it, MK9 hasn't brought anything new to the table in regard to 2D fighting. A half-assed meter system ripped off from SFIV doesn't excite me. That being said, it's still a very solid and very fun game. I just wish that I could take it more seriously as a legitimately competitive title within the genre.

Its funny when you call the meter system in MK9 a half ass rip off from SF, when your argument is mostly, MK9 doesn't play like SF4, and the meter system isn't half assed, its original and a breath of fresh air.

LOL, your last comment.
 
  • Like
Reactions: Eks
i love the new MK,however i totally understand you opinion on the game,, it really does seem unfinished in places especially some stage fatalities,,(very disappointed with the forest :( and kratos's level with the 3 options? wtf they are all stupid and look half arsed),,, the basic combos are way too easy (x,x,x) or (square, square, square) lol! and some people just spam 3 hit combos over and over till it becomes a 15 hit combo!!, and your stuck just watching and hitting the block button hopeing it will break it (lui kang, Smoke) but that complaint is more about the players than the actual game, im all up for 15+ hit combos but please show some creativity not just the same 3 hits over and over!

but this MK is still a good new beginning and i hope will continue to only get better
 
i love the new MK,however i totally understand you opinion on the game,, it really does seem unfinished in places especially some stage fatalities,,(very disappointed with the forest :( and kratos's level with the 3 options? wtf they are all stupid and look half arsed),,, the basic combos are way too easy (x,x,x) or (square, square, square) lol! and some people just spam 3 hit combos over and over till it becomes a 15 hit combo!!, and your stuck just watching and hitting the block button hopeing it will break it (lui kang, Smoke) but that complaint is more about the players than the actual game, im all up for 15+ hit combos but please show some creativity not just the same 3 hits over and over!

but this MK is still a good new beginning and i hope will continue to only get better

To each his own.....I happen to really like the chamber of the flame stage and it's pit fatalities ;)
 
...when you sit down and really think about it, MK9 hasn't brought anything new to the table in regard to 2D fighting. A half-assed meter system ripped off from SFIV doesn't excite me. That being said, it's still a very solid and very fun game. I just wish that I could take it more seriously as a legitimately competitive title within the genre.

This game's gameplay style is piggy-backing off of the old school 2D MK games (heavy aerial juggles, loads of stun moves, block button, pressure play, etc.), so yeah, it's not bringing anything brand new to the genre, but to say it's just a Street Fighter copy-cat is bunk. It doesn't need to bring anything completely new to the table because it's working from a system that is derived from its own lineage and the little differences make a huge difference in the over-all experience.
 
This thread reminds me of Star Wars or Comic Book forums. Where everyone's a "fan", but nobody likes it.

This game is awesome. If you think it's too spammy, try blocking/countering like you're supposed to. Considering the sheer amount of possibilities for juggles and combos and strategy in this game, it's amazing they've come close enough to anything resembling balanced. It's just plain great!
 
  • Like
Reactions: Eks
No defense in this game wow what ever your smoking must be good have you actually used smoke (see what I did there) all of his specials are defense based yes including his smoke bomb and the same can be said of subzero and meter management is important to everyone simply because of the damage scaling system and how slowly the meter builds not to mention when used effectively ex moves and breakers can turn the momentum.
 
Capcom and Treyarch don't "play" around with fans, so why should NRS?

Yeah. I love the spectator lobbies Capcom patched into MvC3 a week after release, like they told "the fans" they would. And the netcode got so much better too, its not worse than SF4 online anymore. And on top of that, SHADOW MODE ! 3 awesome KI Teams for the price of 1$ ? So classy, Capcom.

Wait, what?
 
To the OP: Your arguments are so off-base I don't know where to begin. Multiple styles doesn't make for a deep fighter. First of all, deep describes the amount of viable options in the game. Due to poor balancing, most styles in DA-Armageddon are pretty useless, and fights boil down to one dominant style.

I like how you are complaining about strings, while conveniently ignoring their presence since MK3 and onwards...including Deception, which you claim to like. VF and SC are full of attack strings, to say otherwise makes me wonder if you actually played them at all.

The rest just seems to be an excuse for not adjusting to the new MK.
 
Last edited:
Wow, I waited a whole night for a reply to my post which was viable and I only got 1 reply (thanks edenian). First of all, @ Kurtis Stryker: NRS I'm sure is doing there best. I don't see how they have lied or miss informed us at ALL. You keep mentioning they are, but you give no hard evidence. 2nd of all, @ original poster: Why are you on this forum if you don't like MK? Deception sucked, this game is great and your telling me this game is lacking. Maybe you should change the examples your comparing to. Why is everyone replying and agreeing with this post, I thought we were all MK fans here. You act like theres something wrong with the game when its a great game with lots of content. You apparently want the holy grail of fighting games. All you saying this game isn't deep enough for tournaments, and that SF4 is more complex. I played SF4 yesterday and am a decent player on SF4 and lost every match to noobs. I barely lose to noobs (not saibot) on MK9. How? because MK9 is more complex and less easy to win while spamming. THANK YOU.
 
Just because people are MK fans doesn't mean they have to like the game.

I am a HUGE RE fan and I think a few of the games sucked.

People are free to dislike things about a game series they generally like.
 
i'm sorry, but in mk9 kitana's fan lift hits crouching low kick. wtf? why does her lift have a hitbox that extends from the floor? that's stupid! in mk2 and umk3, if you predict correctly, you can crouch low kick her out of fan lift. it's just more nonsense from a game that is more concerned with giving weak players the ability to spam special moves and activate x ray, without having to suffer the consequences if they get blocked.

how can you defend scorpion having no recovery frames on his xray? if you can predict when your opponent is about to xray, you should be rewarded for blocking it. you shouldn't let people just say " OH WELL, IF I MISS MY XRAY SO WHAT". kitana also has a dial string which, once activated, propels her forward out of harms way. if you try to perform a traditional crossup on her, she can just start mashing the dial string and she is propelled out of crossup range. the problem with this is magnified because of how slow the characters float in the air when you jump, so by the time you hit the ground she is done with her dial string, which has like 2 frames of recovery, and she has traveled 3/4 distance from you. now, i could accept allowing the player to PREDICT my crossup and dash under it, but not just allowing certain players like kano and kitana to be able to activate those stupid dial strings over and over and over and over, with zero recovery frames, and which propels them 3/4 from their original distance.

and why does kano have a vertical ball, a horizontal ball, and a downward vertical ball?! absolutely absurd. then he has a fast projectile, an unblockable x ray, an airthrow that has him fall on top of you, which gives him ground position, and that stupid combo string that scoots him forward over and over. who thought of this stuff, an 8 year old?

they have to add more recovery frames, and decrease the amount of active frames. characters like reptile and nightwolf and raiden are just stupid; there is no serious fighting game that lets you just spam moves like these characters can. in umk3, try to spam reptiles dash or nightwolf's dash or jax's, and see what happens. you just cannot allow people to be able to spam these moves. it's braindead.

and ice clone walls are not zoning; in umk3 you can jump over them. i just don't like how people are allowed to just execute moves without a plan, and without recovery frames.

No its you just complaining constantly about how it isn't MK2 or UMK3. Maybe you should learn to counter these things by being less gullible or using a different. *gasp* (impossible)

OR JUST POSSIBLY LIVE WITH IT
 
Top