kostasishere
New member
I would prefer Motaro fight over the 2 free skins in a compatibility pack but not for paid DLC.
I don't think they will have to reduce the amount of legs due to the fact that MK9 works on a 2D plane. In every other 3D game where Motaro was had a 3D plane and Midway didn't want to put effort in the animations. I think they might do a really good Motaro this time. Motaro will probably be just a new sub-boss character and probably not playable and he will definitely won't be playable online if he becomes a playable character.
If you are talking about the leg animation then I must also disagree with you. Even if the game is presented in 3D the game still works on a 2D plane. And each skin is a two dimensional plane projected on an three dimensional skeleton. The majority of animations are still two dimensional. As in MK3 Motaro will probably do his sweeping move with his tail, therefore they mustn't animate his leg movements on three axis only on two. I understand they have to animate four of them to let the illusion arise that they move simultaneously but this isn't restricted by the engine itself only by the will of the animators.
This isn't at all true. The reason they changed Motaro in the 3D games is because he was playable, and they were trying to make him a fluid character instead of the broken and awkward POS he was in MKT.
Eks said:If it was simply an animation issue, that's not at all a big deal, especially since every character in the game has their own animation set. Even their basic animations (like walking and jumping) are unique.
Eks said:That said, I also disagree with you thinking it's only a matter of time. I'm sure Boon would've hinted at him being a DLC boss since he's very memorable and one of the characters from the first 3 games.
Eks said:The only thing that's really 2D in this game is the plane on which they can fight. The animations are 3-dimensional. Motaro is entirely possible, but none of the axis stuff or extra leg stuff you're talking about means much. They're extremely simple issues.
You mean brutalities, right?![]()
Yes you're right I forgot this point, but nevertheless with todays engine it would be possible to give him a set of animation, which would enable fluid movements and moves.
If they want to make him playable: I personally wouldn't care if has a weak point on his back,
he doesn't have to be like every other two legged person. By having his back as vulnerable point it could also give you some nice game play possibilities.
Yes I agree with you on that, but what would be a reason in your opinion for not releasing him as a DLC boss?
Even if Boon haven't hinted for him it doesn't mean that he will come later. Although this might just my hope I won't give them up. The demand for him tone down.
Their design was always about copying moves...why would it be changed now...? I find it interesting that you assumed I hate Rain. No, no...the only MK character I hate is Kobra; I don't hate Chameleon and Khameleon per se, but I can't help but to think how much MK would be better without them (and Kobra). IMO, Chameleon and Khameleon symbolize the decay of MK.And what's exactly the problem with Chameleon and Khameleon as long as they gave them an unique gameplay style?
Ever heard of Smoke?Their design was always about copying moves...why would it be changed now...?
we'd be missing chameleon and Robo Smoke still,I would love Motaro so we could have a truely complete classic roster.
the only reason I could think they left him out is because they didnt want to animate the xrays for him, but they could have just made it where x rays dont work on him and everything would be fine.
I think that chameleon should be in mk9 but not khameleonBoth? As long as none of the DLC chars are Chameleon and Khameleon.