Mortal Kombat X to feature microtransactions?

The mere presence of using real money in the game itself carries implications of pay-to-win. What's next? Are we going to start gambling on gaming? Anyone could bet MASSIVE amounts of money against themselves and throw the fight to win their bets!

LOL Trash. I like the passion you have. I don't agree with you. But I like it. You kinda remind me of that down's syndrome neo-nazi in family guy.


Just like that lmao
Go bring it to their doors!
 
The mere presence of using real money in the game itself carries implications of pay-to-win. What's next? Are we going to start gambling on gaming? Anyone could bet MASSIVE amounts of money against themselves and throw the fight to win their bets!

This is IGN we're talking about, though.

You can't spell IGNorant without IGN, as [MENTION=5256]gosoxtim[/MENTION] said.
 
Putting a quarter in an arcade machine is a micro transaction.
That was chump change. The AI on the other hand? That was programmed to cheat in order to pump more quarters in, making us think we were screwing up somewhere.

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My guess that would make the most sense like the article mentioned would be to pay to earn coins faster to unlock the krypt, pass challenges, etc. I highly doubt they will make it so you need to actually purchase anything unless it's dlc stuff. They wouldn't spend all that time balancing the game if people who pay were made stronger. That's just ridiculous in a competitive fighting game, idk who said that nonsense on the first page.
 
Correct me if I'm wrong here but.. Couldn't 'micro-transaction' refer to costumes as well? Similar to League of legends. Like if they put a costume out quickly, and charge like a buck or 2 for it? Big deal. Especially if it means more content.
 
The mere possibility of microtransactions in MKX is disturbing.

If you've been playing mobile games lately you know they suck and can make the game unplayable unless you're willing to spend some serious cash.

The thing is, though, that most of the mobile games with microtransactions are free. And I think that's the problem here. Whereas MKX is $60. Why pay that much for a game and then additionally pay again X amount for something that is already included on disc but locked to make you spend more?

Out of all the big games (consoles/PC) in the last years only a handful dared to include microtransactions (mainly EA/Ubisoft garbage).

Companies receive a lot of backlash for this, because you essentially are phucked. You either don't have enough currency/xp/time to progress.

What it does it gives other people advantage. Not based on how good they are at a game, but how much money they have and can spend. It is discrimination. It's just not pointed out in an explicit way.

In MKX... It could be either paying for completing/skipping challenges in the Towers or buying unlockables from the Krypt (if there's one). I doubt it will be anything else. If it is something related to online... well... that would really blow the lid I think.

But it is still disgusting from WB to even try. Another franchise possibly ruined just because companies don't know when to stop being greedy and see only money.

One more reason why MKX will suck and why I hate casual gamers who are lazy AF to beat a game on their own like the old days without internet and phones.
 
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^ This!
We should not let this happen, specially not on PC/Console games! I honestly can't at ppl saying: "So what?? It's optional!" I mean WTF??

How can anyone say that and basically support it? You are paying full price for the game, and you get MT! Doesn't matter what kind of MT it is, it still is MT!

AC: Unity was burned alive because of it, i mean not just because of it but that was one of the many reasons, if ppl working on MKX do this then i am really seeing media talking shit about it and lowering their scores, which doesn't really bother me.
What bothers me is that i don't want one of my favorite franchise's ever ruined!
 
DLC completed after the game's release is totally different to microtransactions in a lot of cases. Microtransactions tend to block off content already on the disc or part of things already there. For example Street Fighter x Tekken's gem system. Crapcom made you pay for a system, content that was already in the game if you wanted to keep up with other people. This is why it can be a shitty practice.

I think what has got TT so worried is that if whatever it is, is already on the disc we should not have to pay again. Maybe a costume the CPU uses for example. If it's anything of that nature then that is bad for us and we should be angry. If it's just xp boosts and the like then its not going to be a big deal. We earn xp by playing.
 
So...you all want everything unlocked in the krypt by day one? MKDA caused us to grind the most out of all MK Krypts. I highly doubt Krypt grinding in MKX will be anything as hard as that.
 
Nah, ofc I want secrets and unlockables. I want as much locked stuff as possible (within reason) so the game can last longer.

But what's the point if some brats just pay for everything? It goes deeper than that. It's not just about games. It's also about morals and manners. Supporting microtransactions is essentially telling and giving these kids the impression they can buy their way out of anything in life. Hack it. Buy it. Whatever. It's basically cheating. Only dumb cheating because you have to pay for it. And it's wrong. Life is not a Nintendo game...

Also, imagine that you're playing MKX and you see all the unlockables and see you need a shitload of XP/Koins to unlock them. And you know it will take you a month to unlock. But the next day you see a dude online who already has them. He doesn't know even how to do a combo, but he has this and that just because he bought it. Ego boosting at its finest. Companies raising brats using their parents credit cards. Wouldn't it piss you off? At least a bit?

I'm not saying that microtransactions will ruin the game since we don't know yet how they will be implemented. However, I am saying we should be VERY cautious and eventually tell NRS and WB to go phuck themselves if it turns out we'll be paying for something already on the disc and that microtransactions in general are a bad thing that should be limited only to games on mobile. Bringing them to consoles would be a HUGE mistake longterm. DLC is something else and is OK - unless it is Day 1. That too is a stab in the back.
 
I don't think the microtransactions are the problem, per se.

DLC is annoying, specially when it comes to new characters.

In MK, I doubt you can "upgrade" a character more than someone that has no money.

Anyway, they are releasing a new kind of Online gameplay, we don't know how far things can go.

I think it's a business to add some things, but others are completely BS.

We don't even know what they are talking about, but at first, it does nto sounds good at all.

Most things that involves paying beyond the actual game to get the complete experience, is BS, IMO.
 
I guess DLCs and Season Pass is not enough $ for them this time around.
Usually you get this microtransaction stuff in "free" of very cheap games, now you will have to pay 60$ for the main game, then for season pass (which will not include all DLCs as usual this days), and now add microtransactions on top of it. I wonder how many maney you need to buy all the stuff to get komplete expirience.

I remember the days when DLCs started, it also looked "optional", now it looks strange if some game don't charge 20$ more for DLCs, season passes and special editions.

Tired of this greedy stuff, miss the days when you got everything for 60$ from day 1.

Imagine MK3 done today:
- starting version - vanilla MK3
- preorder bonus - play as Shao Khan and Motaro
- Ninja Edition - adds in Scorpion, Reptile & Ermac - 100$
- DLC season pass - get Kitana, Jade & Mileena only for 10$
- DLC after season pass - Classic Sub-Zero & Human Smoke 5$ each
- year later: Ultimate edition - all DLCs + 4 new stages + new combos and special moves (for Liu Kang, Sonya & Stryker) only for 60$
- 2 years after release: Trilogy edition - play as all 4 bosses, returning Raiden, Cage & Baraka, all stages from the first 3 games - only for 45$

P.S. Don't tell me "then don't pay for it", i will sure not.
 
Hopefully this will be brought into pay for balance changes so idiots can get past Noob Saibot Shadow spam. Microtransactions are the best thing to happen to gaming ever. Who knows what wonders we will be able to pay for next generation. Pleased to help the devs out maintaining their already unfathomable wealth out of my poverty by the exploitation of my weak nature.
 
Putting a quarter in an arcade machine is a micro transaction.

You don't own that arcade machine. You're paying for a service. Not the same thing. I can't go to a car park and say 'but I paid yesterday'. Ownership makes it different. If you buy it, you own it. Nothing should be taken away in actual content unless say, its the particular business model of an MMO (afterall you don't own an MMO). If it's just xp boosts, fine. If its costumes already in the game that's bad practice. Something like xp boosts isn't withholding anything.
 
Tired of this greedy stuff, miss the days when you got everything for 60$ from day 1.

Wholeheartedly agree. Sadly, this may be the first MK game I won't get on launch day or even this year. Too many money-grubbing tactics from WB for my tastes.

First was the Goro "bonus". Now the overpriced collector's editions. There's no reason why I shouldn't wait and get a complete version of the game for $40 a year from now.

These pre-order tactics are getting out of hand. Just look at Watch_Dogs and Evolve. No reason not to think this problem is not going to keep escalating either when everyone is pre-ordering and snapping up all the MKX special editions like a bunch of sheep.
 
I think what has got TT so worried is that if whatever it is, is already on the disc we should not have to pay again.

You just hit the nail on the head. If it's on the disc, we are entitled to that content for no additional charge; that is my stance. Capcom's BBB rating sank by 3 grades in the immediate aftermath of SFxT. It has sunken to F in the years since, but recently went up to D- (and I do keep track of this BBB rating periodically to show you what happens to your reputation when you treat your customers like shit).

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I'm willing to bet my left nut that these "microtransactions", so to speak, are for people who want to pay to access the things early that people can get by fulfilling certain requirements within the game.

For example, EA Sports UFC allowed people to buy Bruce Lee as a playable fighter if the player did not want to unlock him by finishing Career Mode on Hard Difficulty.

I don't see, other than DLC, things that are only available through purchase to be a part of these microtransactions.

I have a huge feeling that what I elaborated on is indeed the case, I see no cause for complaints. Unless of course you're just a butthurt player who knows they're going to suck major ass at the game, and are throwing a hissy fit because you won't be able to fulfil the requirements to unlock said contents.
 
Pirate the game then!

In fact, I want everyone to Retweet this if you oppose microtransactions! When I buy a game for $60, I am entitled to ALL the content for exclusively that price, and so is every other gamer! Atari crashed the gaming market by committing far lesser transgressions.

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When you buy the game, you are entitled to whatever content is available to you for that price. Outside of that, you aren't entitled to a damn thing.

Cry all you want about microtransactions. No one is forcing you to buy extra sh** and so long as that extra sh** isn't 'pay to win' content, who really gives a damn?
 
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