Your wishlist for MK10

Meh all characters from the series playable, plus character creator. a 300-challenge tower, a call of duty style game where you chose perks (health regen, super regen, damage boost, slower combo reset, faster attacks, etc.) much like test your luck.

a simple krypt like MK9 but also money can be spent on the kreator. DLC: 1 character with 1 map, and a couple of kreator items.

Build-a-fatality and make-an-xray type stuff. return of animalities, friendships, etc.

Another game type of endurance matches, where you must face 12 random enemies with one character, gaining OP bonuses along the way (just for fun)...

each character to have 3-4 costumes in game.
 
Completely disagree.
Fatalities need to be harder like the old games. They should be earned, not guaranteed.

For sure. In arcade MKII you actually had to pay attention to your fatality positioning even before landing your final hit of the round because you had so little time.

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no jumping or dashing in the fatality inputs please. (or in whatever other finishing moves they put in the game)

Well, I used to think that way too but thanks for the block button, I can just hold it while doing inputs such as "up, up..." but I'd let go of the block button before tapping the attack button in the process (x, square, triangle, or circle for Sony controllers). I think finisher inputs are fine the way they are. They shouldn't be harder nor easier.

My BRUTALITY idea (speaking of finishers btw) is this...

Example:
Character - Tanya

1. Brutality INPUT (To activate brutality mode, which will have a timer like in MKSM.): Back, Forward, Back, Forward, Square. This would make Tanya's hands/tonfa blades and feet glow in flames for example.

2. Press Square and Triangle for punches and/or weapon attacks while X and circle are kick attacks. These attacks can be done in any combination before the timer is up and should be pressed at least once before the timer is over otherwise it'll be useless.

3. The Finisher: It's basically the last attack button pressed before the timer runs out. Pressing square would be a decapitation with the blade, pressing triangle would be a flaming blast to the opponent's face, making his head explode, pressing circle would make her do a neck break from MK4 with x-ray vision of the damage, or pressing x would be a curb stomp on the victim's face.
 
they could make them harder to do without dashing. its was ok in mk2 cuz there wasn't dashing. so left left or right right was ok. and well the jumping just pisses me off. but ill be fair and say as long as there isn't a jump right before the last button im ok. like Im ok with " down, up, forward, down, x" but not " down, down, forward, up, x".
 
they could make them harder to do without dashing. its was ok in mk2 cuz there wasn't dashing. so left left or right right was ok. and well the jumping just pisses me off. but ill be fair and say as long as there isn't a jump right before the last button im ok. like Im ok with " down, up, forward, down, x" but not " down, down, forward, up, x".

Yeah that would be too tricky! I'm glad there isn't any that end with "up" before an attack button. I just hope the finisher inputs remain the same plus with my brutality idea.
 
NRS caters to people like you.
Fatality Tutorial should have never existed.

More than 50% of gamers are casual gamers and not actually gamers that compete in tournaments. Why? Because other ppl have more in their lives than just gaming. That's most likely why NRS gave that tutorial and of course they will get more favor from casual fans more than hardcore expert gamers because they know ppl "like me" would actually learn better. Games are suppose to be for fun. Not everyone can have fun when things are too complex. Again, a majority of gamers want to learn and a majority of them don't have the luxurious time to study all combos and such to become "expert gamers". I hope you get it and that's why NRS is favoring more casual ppl because there are more of them than experts and NRS would get more money by favoring all gamers (casual and hardcore). Get it? ;)
 
Because I remember the days when pulling off a fatality actually felt good.
I wouldn't be surprised if MK10 has automatic finishing moves.
 
Because I remember the days when pulling off a fatality actually felt good.
I wouldn't be surprised if MK10 has automatic finishing moves.

Well, that's you and I know it feels good to accomplish somethings that are so much of a challenge. However, not everyone likes somethings so complex that it feels like an unpleasant obligation and video games are not suppose to feel that way. They are suppose to be fun. Fun = Pleasant

I don't think NRS would make it that easy like automatic fatalities. Fatality tutorial would probably be enough already.

Automatic (one button) fatalities are old school.
 
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