They would have been better actually programming in combos for people to play against. They could have designed a much more in depth, character by character training mode that allowed you to learn the properties of moves/combos.
Infinitely more preferrable than how Star Labs turned out IMO, surely?
I think it's a bit easy to say there's no excuse. Fight games rely on principles that are not readily apparent. To use the record function requries that you know the character you are facing as well as your own otherwise you won't be able to input the combo correctly to try and block it. At the very least, having to record that every single time and set up the training scenario is a tedious solution. That gallery function, as i understand it, is just a playback function. You can't interact.
Online practice is a great addition, but it requires you find living breathing partners to practice against. One of the reasons i play online at all is that i don't know anyone that plays this game (or these games at all). Random matchmaking that doesn't allow regional filtering doesn't help either.
Also:
How exactly do you play Lex without getting either zoned into oblivion or rushed down. All his tools are slooooow.
To find out what you need to work on is where online and fighting people comes into play. If you don't have a recording device, you're gonna need to fight someone. Anytime they trick you into some sort of setup, or mix up. You need to go to training mode repeat what they did to you, then work on how you can get out of it.
No one expects you to just up and play an instrument, but how do you think instruments even came about? there are ways to learn how to play even W/O any knowledge, by ear ect ect. It's definitely NICE to have a tutor or someone to teach you, but that comes at a price. That's no different than fighting games, they probably left out super in-depth explanations because, they want the community to expore and discover it. EVERYONE enters this game in the same boat as you. And people are figuring things out little by little, It's good to ask questions when you're confused, but you need to learn how to figure stuff out on your own so you can contribute rather than leach.
The natural thing to do is to find out how you do it. Which is what I asked.
You don't learn just by being presented with something or a situation. If you want to learn a musical instrument you find out how to learn, not just mash your hands against the keys or strings. Same with anything.
That was my entire point: just saying 'go practice' is meaningless. Knowing what to practice and how to do what the character does is the first step.
The reason no one can tell you what to do, is because you're saying things in general. like "Lex is slow." no one can magically tell you how to make him quicker or how to properly use his slowness.
But if you have a SPECIFIC question like. "How do I make the super slow laser(Unblockable) Projectile hit them if they can just dash out?
THEN someone knows the specific problem and can say something like, well if you toss otu the timed orbs, You can time it so the unblockable laser hits JUST after the timed orbs. So if they block the orb, they eat a laser, if they jump and the orb anti-airs them, they get combo'd into a laser.
Or someone can tell you "Yo, after this hard knock down move where they can't tech roll" Start up the unblockable for extra tacted on damage.
This game is more like everyone jumped from guitar to violin. Both are string instruments but they are handled completely different. Some people will catch on a LITTLE quicker because of their guitar experience, but they're still starting fresh.
Everyone is learning, don't expect spoon feeding. And the reason your not getting sympathy is because the game is barely a month old. That's not NEARLY enough time to discover what needs to be discovered.
If you think the game is anywhere near being closed to figured out. You got another thing coming. People were finding new tech in MK9 last Fall. Now everyone's energy is being put into breaking down INjustice.