Next character to be revealed?

Wait, now I remember. Bane is playable.
If I recall correctly, the article spoke of Bane's gimmick button activating the venom to boost his power.

Which would make sense. Was what I thought it would be when I was thinking of what he'd have. It'd make for a cool visual too, having the venom increase and run through the tubes.
 
Just a thought - maybe they will only make Doomsday/Bane playable in the challenge tower? (like they did Goro and Cyber Reptile in MK9)
 
Thanks for the update. but i still say even 3 guys vs the dozens now. Isn't enough.

I mean Boon and those 2 guys obviously don't know much about making a great fighter(For competitive sake) cuz it took mk9 where they have ALOT more minds thinking together, to get them out of that dark 3-D era where only the story was really worth buying the game for.

I think they leveld up though, since MK9. They are hiring outside pro help like 16bit. To help flesh out the game to make it competitive.

There was a lot more factors playing into why MK got a lot better with MK9, than just the people. That's probably the least contributing factor actually. With the move to WB, they actually had the necessary TIME(Midway rushed game after game in need of money), BUDGET(once again, Midway was going bankrupt, whereas WB has more money than they'll ever need), SPACE(nobody pulling the reigns on them like Midway did, they have gone on record saying WB just lets them do their thing), and the transition back to 2D(which is obviously their strong suit as developers, put SF in 3D and it's not gonna play as well either). Lastly, with all those factors in play mentioned above when with Midway, you think they had the time, money, space, or necessary setting(3D instead of 2D), to make a decent competitive game? No.

As soon as they've been given the opportunity, starting with the last game, they did just fine. As well as with this game by the looks of it.
 
Bane only being playable in the Challenge Tower would be extremely strange to me, he just doesn't seem like the type of character that they would limit to being playable in only one area of the game

It's not like he's just a bonus character or something as was the case with Cyber Reptile (arguably Goro too since he's meant to be an unplayable boss in MK9)
 
is gimmick button like their "drive" move?

their special attack button or something?

The gimmick button is unique to each fighter's personality/style, and it's done by pressing the "B"/"Circle" button.

It can change how a fighter fights(Nightwing from sticks to staff, Wonder Woman from fists to sword and shield), recharge health(Cyborg), and I can't recall what the others have.

Bane only being playable in the Challenge Tower would be extremely strange to me, he just doesn't seem like the type of character that they would limit to being playable in only one area of the game

It's not like he's just a bonus character or something as was the case with Cyber Reptile (arguably Goro too since he's meant to be an unplayable boss in MK9)

Yeah, i'm sure he'll be playable too. I think people are misjudging his importance, potential, and fun factor. Size won't be an issue. Check out comics, the animated series, animated movies, the magazine witht he pics...he'll be ok. Grundy is very similar in size as Bane. He was one of the 1st characters shown.
 
There was a lot more factors playing into why MK got a lot better with MK9, than just the people. That's probably the least contributing factor actually. With the move to WB, they actually had the necessary TIME(Midway rushed game after game in need of money), BUDGET(once again, Midway was going bankrupt, whereas WB has more money than they'll ever need), SPACE(nobody pulling the reigns on them like Midway did, they have gone on record saying WB just lets them do their thing), and the transition back to 2D(which is obviously their strong suit as developers, put SF in 3D and it's not gonna play as well either). Lastly, with all those factors in play mentioned above when with Midway, you think they had the time, money, space, or necessary setting(3D instead of 2D), to make a decent competitive game? No.

As soon as they've been given the opportunity, starting with the last game, they did just fine. As well as with this game by the looks of it.

I disagree but w/e.

Obviously budget and free time is a factor.

But if they cared about competitive balance/depth. They would prioritize that over that godlike single player mode in Deception.

MK9 is still riddled with bugs.

And did you know the Developers didn't even KNOW THEIR OWN FRAME DATA?

that's why Somberness our god and savior, had to do all that bad ass math+deduction to figure out the frame data for us.


More minds = better product. aka letting competitive players join their team is a huge factor. And a large part of the reason the game is going towarda more successful road.


and more money = more people.... which equals more minds.
 
Do you guys feel it? Feels like the MK9 speculation days. Damn I missed this

Nope.

But probably because I care for MK, and don't give a crap about DC.

I'll still pick up the game because it's a fighter, but I'm not hyped for it, and it won't be a day-1 purchase.

Also, I wonder if Bane will play similar to Grundy.
 
Buzz kill.



We still need to find out if Grundy's throws are blockable or not. They had better be. The motions for them are too simple. Also does he have a Zangief "Greenhand" type of move? He's slow as shit and his dash is ass tier. Lord help him when he fights Deathstroke
 
I disagree but w/e.

Obviously budget and free time is a factor.

But if they cared about competitive balance/depth. They would prioritize that over that godlike single player mode in Deception.

MK9 is still riddled with bugs.

And did you know the Developers didn't even KNOW THEIR OWN FRAME DATA?

that's why Somberness our god and savior, had to do all that bad ass math+deduction to figure out the frame data for us.


More minds = better product. aka letting competitive players join their team is a huge factor. And a large part of the reason the game is going towarda more successful road.


and more money = more people.... which equals more minds.

1. Sure, every game has bugs. I've played several games lately that have far more bugs than MK9. At least, that i've noticed. Halo 4 for example, is easily the most broken game at launch that I have ever experienced. WWE 13, another game with lots of bugs. MK9 has no more than the usual, and i'd argue and say it has less than average. I've had a pretty smooth experience myself.

2. Whether they know the frame data of their own game or not is completely irrelevant. We were discussing Bane being playable or not, based on his size. When did this become a "NRS didn't know how to make competitive MLG level games etc." debate. I couldn't care less about that. I don't even follow MLG or any of that. I just enjoy games as games, not sport.

3. More minds does not equal a better product. Sorry, but that's just not true. Sure, it helps to have things playtested and have knowledgable and talented developers, who know how to make a solid game. That is correct. However, there's plenty of studios that put out mediocre to horrible games, with plenty of people developing it. On the flip side, there's indy games that were made by just a handfull or less, and they are huge hits and tons of fun. So no, it doesn't work like that. How many people they have working on the game is not more important than the time they are given to make it, money they are able to put into it, and freedom to make it the way they desire rather than higher ups of the publisher telling them they need to do this or that.

I guess we'll just have to agree to disagree, regardless, this has turned into a debate that I never cared to take part in. I have little interest in the game's competitive side, I care about story and fun gameplay, which I understand competitive quality means the gameplay will be good, regardless, it's still not my main concern if it makes it to EVO and is accepted by the MLG snobs. It's great for them and their staying power and more purchases of the game, which helps the franchise, but that's about all I care about.

Do you guys feel it? Feels like the MK9 speculation days. Damn I missed this

For me, yeah I do. I love DC and wouldn't pick any other franchise for them to make a game on in between MK games. It's ironic for me, seeing as comics and MK are 2 of my biggest passions since childhood.
 
1. Sure, every game has bugs. I've played several games lately that have far more bugs than MK9. At least, that i've noticed. Halo 4 for example, is easily the most broken game at launch that I have ever experienced. WWE 13, another game with lots of bugs. MK9 has no more than the usual, and i'd argue and say it has less than average. I've had a pretty smooth experience myself.

2. Whether they know the frame data of their own game or not is completely irrelevant. We were discussing Bane being playable or not, based on his size. When did this become a "NRS didn't know how to make competitive MLG level games etc." debate. I couldn't care less about that. I don't even follow MLG or any of that. I just enjoy games as games, not sport.

3. More minds does not equal a better product. Sorry, but that's just not true. Sure, it helps to have things playtested and have knowledgable and talented developers, who know how to make a solid game. That is correct. However, there's plenty of studios that put out mediocre to horrible games, with plenty of people developing it. On the flip side, there's indy games that were made by just a handfull or less, and they are huge hits and tons of fun. So no, it doesn't work like that. How many people they have working on the game is not more important than the time they are given to make it, money they are able to put into it, and freedom to make it the way they desire rather than higher ups of the publisher telling them they need to do this or that.

I guess we'll just have to agree to disagree, regardless, this has turned into a debate that I never cared to take part in. I have little interest in the game's competitive side, I care about story and fun gameplay, which I understand competitive quality means the gameplay will be good, regardless, it's still not my main concern if it makes it to EVO and is accepted by the MLG snobs. It's great for them and their staying power and more purchases of the game, which helps the franchise, but that's about all I care about.



For me, yeah I do. I love DC and wouldn't pick any other franchise for them to make a game on in between MK games. It's ironic for me, seeing as comics and MK are 2 of my biggest passions since childhood.

Dunno why you continue to debate, I already agreed to disagree.

But we started talking about it.

Because you said Midway = NRS

and I don't agree.

And I had to use examples of how Mk9 was good becasue of certain minds being added to the field to prove my point.


that's all.




EDIT: On a side note

Would you guys like it if DC started making dark/gritty Mortal kombat comics?
 
Dunno why you continue to debate, I already agreed to disagree.

But we started talking about it.

Because you said Midway = NRS

and I don't agree.

And I had to use examples of how Mk9 was good becasue of certain minds being added to the field to prove my point.


that's all.

And in response to that, you saying Midway did not equal NRS, I gave you their own words:

http://www.netherrealm.com/about

"The creative team that brought the Mortal Kombat franchise to life is now NetherRealm Studios, part of the Warner Bros. Interactive Entertainment family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same; to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. "

As well as this from Wikipedia:

"In 2009, WB Games first rebranded the Mortal Kombat team as WB Games Chicago[5] and, in 2010, both WB Games Chicago and Midway Games was renamed NetherRealm Studios.[6]"

All they did was change the name. They gave them their own brand. Instead of being known as "The MK Team" under Midway games, they needed something to be known by as most game developing studios have these days. So, they went with Netherrealm Studios. It's still the same people, just added on. You act as if they went from MKvsDC, to MK9, and added a hundred new people and completely changed everything about the studio. No, between MKvsDC and MK9, I bet the team was very much similar save for a few additions. It's not as if they jumped from 8 to 80 all of a sudden. There's been over 40 people with them throughout most of the 3D games into MK9. Always under Ed's lead. Which means, what he says, goes. He chooses the direction they go in. If he wants more focus on competitive games, that's his choice.

Go play MKvsDC, watch the credits. Go play MK9, watch the credits. Add up the names that are on both.
 
And in response to that, you saying Midway did not equal NRS, I gave you their own words:

http://www.netherrealm.com/about

"The creative team that brought the Mortal Kombat franchise to life is now NetherRealm Studios, part of the Warner Bros. Interactive Entertainment family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same; to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. "

As well as this from Wikipedia:

"In 2009, WB Games first rebranded the Mortal Kombat team as WB Games Chicago[5] and, in 2010, both WB Games Chicago and Midway Games was renamed NetherRealm Studios.[6]"

All they did was change the name. They gave them their own brand. Instead of being known as "The MK Team" under Midway games, they needed something to be known by as most game developing studios have these days. So, they went with Netherrealm Studios. It's still the same people, just added on. You act as if they went from MKvsDC, to MK9, and added a hundred new people and completely changed everything about the studio. No, between MKvsDC and MK9, I bet the team was very much similar save for a few additions. It's not as if they jumped from 8 to 80 all of a sudden. There's been over 40 people with them throughout most of the 3D games into MK9. Always under Ed's lead. Which means, what he says, goes. He chooses the direction they go in. If he wants more focus on competitive games, that's his choice.

Go play MKvsDC, watch the credits. Go play MK9, watch the credits. Add up the names that are on both.



lol ok, like I said. new minds = different game/team.

but you can continue to debate all you want.

There is a reason why MK9 is seeing a three-time repeat at EVO, and MKvsDC is not.

and it's different minds.

The sound guy being in both games is hardly going to affect the game's development outcome.



Take a note of the different names, and you'll see that those new names are what made MK9 a better game.

And Tom Brady being involved was also one of those reasons.



Square Enix is still square Enix


yet they've changed the head guy. And MANY people don't feel like it's the same team because of how radically different the games are.
 
lol ok, like I said. new minds = different game/team.

but you can continue to debate all you want.

There is a reason why MK9 is seeing a three-time repeat at EVO, and MKvsDC is not.

and it's different minds.

The sound guy being in both games is hardly going to affect the game's development outcome.



Take a note of the different names, and you'll see that those new names are what made MK9 a better game.

And Tom Brady being involved was also one of those reasons.



Square Enix is still square Enix


yet they've changed the head guy. And MANY people don't feel like it's the same team because of how radically different the games are.

Ugh, I just feel like you are completely missing the whole point.

You say the sound guy staying the same isn't going to change the game, yet some new programmers, concept artists, motion capturers, character and environment modelers WILL change the game's development outcome? All those people do, is make what is requested of them, from a higher up. Who is the higher up? Boon. The main constant throughout the entire series. They aren't idea men, they aren't going to decide the game's direction, what is focused on, and what type of crowd it is aiming for. Boon and the veterans that have been there for multiple games are the ones who direct the new blood.

Then you go on to bring up Square Enix. How they've changed the head guy, and now the company is no longer the same. That it's not as good anymore. If the lead guy makes that much of a difference, that just further backs up my point. That the head of the MK team, NRS, has remained the same from start til now, and yet the series had highs, lows, and now is better than ever, ever since being given the opportunity by WB. Same head guy, same guys that made the previous ones(more than just the sound guy, all the artists, modelers, programmers etc. are all the same, with a few more people added to make the work load easier).

You just aren't getting it. Sure, MK 1 had what...8 people working on it? Well, MK 2 had double. MK 3 had even more. MK 4...probably 40 or so. MK:DA, over 60. They've always added a few more people. The series got worse when they went to a 3D fighting plane. The series got better when it went back to 2D. By MK:A-MKvsDC, they probably had 70-80 people working there. Ok, so MK9 comes around, I bet they added another 10. You really think those 10 overruled the head guy, and the 60+ people that have been working there for years, and completely changed the game's quality from mediocre to great? Seriously?

You act as if they went from 8 people working on MK1-MKvsDC, to 80 working on MK9.
 
Ugh, I just feel like you are completely missing the whole point.

You say the sound guy staying the same isn't going to change the game, yet some new programmers, concept artists, motion capturers, character and environment modelers WILL change the game's development outcome? All those people do, is make what is requested of them, from a higher up. Who is the higher up? Boon. The main constant throughout the entire series. They aren't idea men, they aren't going to decide the game's direction, what is focused on, and what type of crowd it is aiming for. Boon and the veterans that have been there for multiple games are the ones who direct the new blood.

Then you go on to bring up Square Enix. How they've changed the head guy, and now the company is no longer the same. That it's not as good anymore. If the lead guy makes that much of a difference, that just further backs up my point. That the head of the MK team, NRS, has remained the same from start til now, and yet the series had highs, lows, and now is better than ever, ever since being given the opportunity by WB. Same head guy, same guys that made the previous ones(more than just the sound guy, all the artists, modelers, programmers etc. are all the same, with a few more people added to make the work load easier).

You just aren't getting it. Sure, MK 1 had what...8 people working on it? Well, MK 2 had double. MK 3 had even more. MK 4...probably 40 or so. MK:DA, over 60. They've always added a few more people. The series got worse when they went to a 3D fighting plane. The series got better when it went back to 2D. By MK:A-MKvsDC, they probably had 70-80 people working there. Ok, so MK9 comes around, I bet they added another 10. You really think those 10 overruled the head guy, and the 60+ people that have been working there for years, and completely changed the game's quality from mediocre to great? Seriously?

You act as if they went from 8 people working on MK1-MKvsDC, to 80 working on MK9.

I didn't say any of that, you're jumping to conclusions. Just cuz I labled the sound guy doesn't mean I'm not talking about other people that was a singular example.


Look...

it's really not that difficult to explain.


I grew up with the Colts as the team I cheered for.

Why do I not care about them anymore?

Because even though by NAME they are still the same team. And they may have some lingering players from their past hanging around. Peyton manning use to be the second string quarterback to Jim Harbough.

Point is.

Now a days I don't reall care as much, because they are no longer the team I remember.

Same for the development team.



Different minds create a different environment. I was just saying, when you mentioned the "same credits" as if the exact same group of people that worked on MK say Armageddon also worked on MK9. When it's not true.

MK9 didn't get good, cuz boon finally decided he wanted to make a good game. Pretty sure that's always been his objective.



I think me and you just see "Same Team" as 2 different definitions.

You change a few important variables in the team. I'm gonna argue it's not the same team.


obviously the head guy changing is the biggest factor.

but I wasn't talking about him being the "only mind"

I was just making a point that changed members make a huge difference. And to show that difference I had to use the extreme.

IF you take out Tom Brady, and put in Ames32 for the guy they look to for some input.

MK9 might've not came out the way you think.
 
I was just making a point that changed members make a huge difference.
Well Critical, that's exactly what he's arguing against lol

He doesn't think that a few new members/Tom Brady/whoever alone are able to make such a difference in MK9's development to actually make it good

After all, like you said, a lot of those members were there for input, to ensure the game's quality gameplay/competitive-wise is on point. And for them to ensure that, it would have had to be a good game in the first place or at least had the foundation for it. Which is what the original team would be responsible for
 
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