Is hellfire really needed for Scorpion?

I think EX should be unblockable, but standard should be blockable.

But Boon would never touch Scorpion

I agree

he already has an attack that leaves you incapable of moving, its been there since MK1 so that makes it ok.
But an unblockable move that isnt even an EX? cmon boon. We know you like scorpion and all, but its starting to get a little redundant
 
I agree

he already has an attack that leaves you incapable of moving, its been there since MK1 so that makes it ok.
But an unblockable move that isnt even an EX? cmon boon. We know you like scorpion and all, but its starting to get a little redundant

"Yo......f**k off man"

01boon1.jpg
 
It's essential for Scorpion to have Hellfire unblockable because the majority of his specials have very long recovery, in which it's bad, plus it'll make him a low tier. So a auto tracking, unblockable special makes up for his telegraphed, long recovery moves.

For those who wonder who uses the EX version of it? I use it sometimes as a combo ender, so it prevents some from doing the wake up attacks. It counts by itself after doing the combos.
 
It's essential for Scorpion to have Hellfire unblockable because the majority of his specials have very long recovery, in which it's bad, plus it'll make him a low tier. So a auto tracking, unblockable special makes up for his telegraphed, long recovery moves.

For those who wonder who uses the EX version of it? I use it sometimes as a combo ender, so it prevents some from doing the wake up attacks. It counts by itself after doing the combos.

Scorpion has great mix ups.
He doesn't need an unblockable move.


And who doesn't have bad recovery on their moves save a select few?
 
Scorpion has great mix ups.
He doesn't need an unblockable move.


And who doesn't have bad recovery on their moves save a select few?

Very few. Except for ending the combo with Takedown, Scorpion doesn't have a lot low-high preset mixup combos. He even doesn't have a preset combo that ends low. Usually ends with overheads, stun or knockdowns. But the advantage of having an unblockable Hellfire is psychological hurting your opponents.
 
Well, I can dodge the hellfires, they are easy to read but the fact that you can be speared or teleported after is irritating.
 
Scorpion's hellfire is annoying but avoiable. It actually has a much faster start than Nightwolf's lightning I think. I actually find these unblockables okay since they're not fast nor overpowered in anyway...
 
not a matter of 'need' imo, I'd even wanna see all mk characters get MANY more moves kinda like tekken, but special moves, not just punches and kicks. any move is welcome
 
not a matter of 'need' imo, I'd even wanna see all mk characters get MANY more moves kinda like tekken, but special moves, not just punches and kicks. any move is welcome

100% agree. It should be no problem to add 3 or 4 more special moves to each fighter, the same goes for the combos. The flexibility of the characters would be incredible :-).
 
Agreed.
I must say that I've actually been taken out of the air with the hellfire a couple times. How? I don't know.
That's what the EX version does - it always hits, even in the air or while you're knocked down.
 
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Well, I can dodge the hellfires, they are easy to read but the fact that you can be speared or teleported after is irritating.

is this online? i know for a fact that the recovery time on a whiffed hellfire is long enough that you can land and block before a spear/teleport happens. in fact if your within jump distance ive turned the whiffed hellfire into a JiP combo.
 
I dont personally believe it's a hard move to dodge or defend against. Sometimes I've dodged the hellfire by just doing a ukemi. It doesn't really make much sense to me since the fire is under my feet but it just doesnt hit. I have no complaints when that happens. :D

So EX hits ALL the time? jump, tele, doesnt matter? Why dont more people use it if it's that powerful?
 
Does anyone else agree that making the hellfire have 3 different combinations for the close medium and far ranges would make Scorpion a less annoying and require more skill without moving out into super-low tier?
 
Does anyone else agree that making the hellfire have 3 different combinations for the close medium and far ranges would make Scorpion a less annoying and require more skill without moving out into super-low tier?

It should work like Nightwolf's lighting. It should have such good damn tracking and more of a delay.
 
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