Nerfing The Super Characters

Cyrax's combo possibilities are CRAZY! Cyrax's resets are far superior to other characters, no character I remember of can do over +50% damage, 1 bar, if they caught by a random net (Scorpion doesn't do it with his spear, neither does Sub-Zero with his ice or Kabal with his dash move), when I play Cyraxs online people pull those bnb off everytime. Hell, it is impossible to do my best bnbs with Nightwolf online since lag and stupid negative edge makes it impossible to do it. I'm more than happy with my 41% 1 meter combo with him, it's really the damage value of Cyraxs' that really ruins him.

About Kung Lao, to me, it's not his spin that is unbearable, but his mix-up combos with deals overheads and lows constantly. I find hilarious that many top tier characters do not have a low starter (Nightwolf and Sub-Zero for example) and have barely mix-up options, and Kung Lao, who already was too over-powered to start with, has CRAZY options in mix-up department and PerfectLegend proved it on Evo. Now online everyone is basically ripping off those mix-up combos. I'm having a blast...
 
Kano is no where near S tier....

The only one that is actually problematic is KL and Cyrax because they do not have bad matchups and have a little too many tools. But screw nerfing characters, why dont they buff a couple things for some characters instead?

This is usually the best way to make a game more fast paced and deep. Nerfing tends to take away tools. Why not buff all the crap characters so everything is fast paced. I don't want to nerf this game to hell to the point that it starts becoming shallow.


What I mean by this is... instead of nerfing the spin.

why not make some sort of universal defense option... that will weaken it a bit. I don't have any ideas off the top of my head. But you can just add a new system. To make something once OP have no properties on it changed. But suddenly people have answers for it.

I dunno for example. make it so jump kick can beat a spin(If spaced right). But jump punch can't. ect.
 
This is Cyrax's midscreen BnB by the way:


Even Sub-Zero players are smart enough to admit that their own 60% reset is too much and that Sub doesn't need it to be good.

But Cyrax players refuse to admit it. They even want to buff Cyrax because they think 73% for 1 bar is not enough. They want to be able to kill their opponent with only one combo because they're too lazy to land it 1.5 times per round.
 
This is Cyrax's midscreen BnB by the way:


Even Sub-Zero players are smart enough to admit that their own 60% reset is too much and that Sub doesn't need it.

But Cyrax players refuse to admit it. They even want to buff Cyrax because they think 73% for 1 bar is not enough. They want to be able to kill their opponent with only one combo because they're too lazy to land it twice per round.

lol yeah I've seen how cyrax players are.

But even with something like that what if they input what SSBM has. A "Directional Influence system"
In SSBM when someone hits you. Even though you're being combo'd you have control over your own trajectory.

What I submit is.

what if everytime you are hit by a bomb. The person getting hit. can control whether they fly toward you, or away. But let the cyrax player be able to chase you with say EX teleport(IF you fly away). If you choose to directionally influence yourself away. Then he can catch you. but if you chose to Influence yourself TOWARD him. and he EX teleports. He drops his combo.

that way his long combos have to have reads in them. They can still be combos but atleast the person can do something and possibly be able to use their meter for something NOT related to a breaker to survive.

I think with some fine tuning of a system like this. Cyrax players can keep what they got... but players who are getting owned by it have tools to break out of their combo.

Is what I'm saying makes sense?
 
Fvck Cyrax, and Cyrax players that think he needs that combo are scrubs and noobs.

There is no justification for him to have that much damage from ONE NET CAPTURE and ONE EX BAR.
 
Fvck Cyrax, and Cyrax players that think he needs that combo are scrubs and noobs.

There is no justification for him to have that much damage from ONE NET CAPTURE and ONE EX BAR.

Even with the system I just talked about? where you had like what 2-3 chances to get out of it via directional influence?

I'm not a Cyrax fan lol. I hate his BS 73% combos. or w/e. But with that system I mentioned I would not care about cyrax anymore. As if I took 73% I made 3 wrong decisions while I was being combo'd AND I didn't use a breaker.
 
Sorry Critical, I wrote that post in a salty fit of rage!

Yes I guess guiding your own trajectory would force the Cyrax player to work harder, which would effectively turn the juggle into a 50/50 guess work.

I played a Cyrax player the other day online. He'd made a new account, 30 wins, 2 losses. I gladly added 2 more losses to his account but WHAT AN EFFORT! I was using Sindel, but everytime I got caught in a net, I ate a massive combo. I think the only time he'd drop a combo is when I was ahead and applying tons of pressure. We played 5 games, I won 2, he won 3. But his entire game centered around waiting to catch me with the net. No pressure, no pokes, nothing. Just throwing out bombs to keep me moving, or trying to grab me with a net if I jump. Fortunately her zoning abilities are quite a life saver. If I get caught in a net but hit him with a air fireball just before, the couple seconds extra makes the world of difference if he teleports in.

Even using Sindel, I don't like to use zoning too much, but sometimes you have no choice.

Maybe after the second uppercut, make him so he cant throw out any more bombs? That or have the second uppercut knock the opponant BEHIND HIM. Like if you hit someone with a uppercut in the corner after a combo.

Im all for big combos, but his is clearly broken. Every Cyrax player that disagrees will say what there is to say, but still pick his MK3 costume.
 
Sorry Critical, I wrote that post in a salty fit of rage!

Yes I guess guiding your own trajectory would force the Cyrax player to work harder, which would effectively turn the juggle into a 50/50 guess work.

I played a Cyrax player the other day online. He'd made a new account, 30 wins, 2 losses. I gladly added 2 more losses to his account but WHAT AN EFFORT! I was using Sindel, but everytime I got caught in a net, I ate a massive combo. I think the only time he'd drop a combo is when I was ahead and applying tons of pressure. We played 5 games, I won 2, he won 3. But his entire game centered around waiting to catch me with the net. No pressure, no pokes, nothing. Just throwing out bombs to keep me moving, or trying to grab me with a net if I jump. Fortunately her zoning abilities are quite a life saver. If I get caught in a net but hit him with a air fireball just before, the couple seconds extra makes the world of difference if he teleports in.

Even using Sindel, I don't like to use zoning too much, but sometimes you have no choice.

Maybe after the second uppercut, make him so he cant throw out any more bombs? That or have the second uppercut knock the opponant BEHIND HIM. Like if you hit someone with a uppercut in the corner after a combo.

Im all for big combos, but his is clearly broken. Every Cyrax player that disagrees will say what there is to say, but still pick his MK3 costume.

I faced the same type of Cyrax once. He just wanted to catch me in that net so he kept throwing bombs for the same purpose. I was Mileena and I kept going aggressive and he kept blocking so I just said "Screw this." I went to the other side of the screen and threw sais like there was no tomorrow. I usually never turn to spamming but the match was going NOWHERE and it was just wasting my time so I just beat him by sais and block damage. It was pathetic.
 
I faced the same type of Cyrax once. He just wanted to catch me in that net so he kept throwing bombs for the same purpose. I was Mileena and I kept going aggressive and he kept blocking so I just said "Screw this." I went to the other side of the screen and threw sais like there was no tomorrow. I usually never turn to spamming but the match was going NOWHERE and it was just wasting my time so I just beat him by sais and block damage. It was pathetic.

Yep, when you knock this kind of player down, you HAVE to stay on top of him and just not let up. But if he gains distance you have no choice but to zone him out. If you win one round, there usually isn't much time on the clock cause its constant chasing, and dash blocking because you simply cannot allow yourself to be caught even once in that net.
 
It depends what character you master.

My Nightwolf is a good match against those Cyrax players. Since all they do is throwing bombs and nets to catch you, Nightwolf fortunately has the tools to overcome him. When Cyrax throws a bomb, his recovery time is enough for lightning to strike him or even Cyrax throw a net, absorb comes quite in hand and you'll gain 10% life bar free. Net is slow and constant, you'll have an opportunity there. Plus, enhanced shoulder has hyper armor and can go through bombs and net. Nightwolf's close game is stronger than Cyrax and Cyrax, fortunately, doesn't have any viable meterless wake-ups to scare Nightwolf.

However, it's a tough game. My bnb's with Nightwolf deal generally 35% meterless and 42% 1 bar (if negative edge and lag don't interfere that is) and I have to use constant meter for enhanced shoulder, absorb and breakers. And that's where's Cyrax shows his superiority. With only 1 bar, he can deal an easy over 50% combo (at minimum) and he always has meter to break my combo. And the fact Cyrax can reset meterless, his own bnb's make him simply too much to deal with. Nightwolf only has 1 reset and it's only viable if you use enhanced lightning - you have to waste another bar to use it well. That's how it is: Cyrax only has to catch you in a net or bomb to do those combos, that's all it takes.

It's not like I cannot overcome Cyrax, most of my fights against Cyrax are wins, however, if I lose to him, I accept it, but there's no denying Cyrax needs nerf in the damage department and it's HILARIOUS Cyrax fans are actually demanding buffs for him! People are crazy.
 
Raiden and Kung Lao need to be ****ing nerfed hardcore, anyone who thinks they are balanced is the biggest dumbass ever when it comes to fighting games.
 
It's no secret that characters like Kung Lao, Raiden, Reptile, Nightwolf, Cyrax, and Kano are undeniably S-tier characters. So much so, that pretty much all the other characters are unable to compete with them, which results in those characters not being used in tournaments. And I'm kinda sick of it. I'm creating this thread, not to b**** and whine about how these characters are, but to be constructive, and tell NRS how to make these characters more balanced with the rest of the cast. I you have any suggestions, leave a reply.

Kung Lao: Severely weaken his defensive game. As of right now, Kung Lao is pretty much good at everything, which unfortunately result in him being so overpowered, which is why I'm suggesting that his defense should be severely weakened, almost to the point where one mistake can cost a Kung Lao player the round.

NRS can start, by nerfing his Spin. No, I don't mean, make it so that his Spin is more punishable. I mean, remove his Spin as a wakeup option. The Spin is the prime reason why his is defense is so good. With the Spin, it's almost impossible to jump at, or cross up a decent Kung Lao player without eating at 30% combo, which is complete bulls***. Also, lower it's priority so it will be beat out by a jump punch.

i havent played reptile or kano in a couple months but...given the bolded part, i just want to say ive lost every bit of possible respect for you in and your gameplay i couldve ever had. to see such a extreme and incorrect statement both saddens and aggravates me to the point where i had to make this post. your a terrible player, and no i dont mean skillwise, you can be the best player in the world for all i know, but you are a TERRIBLE player if you think that part i bolded is true.

now, i could possibly agree to a MUCH less overboard reaction, for instance kung lao probably is too good at too much, but having a jump punch beat his spin is rediculous, low pokes however make sense.

the rest of your comment basically boils down to you wanting to rush him, and being aggravated that you cant. its fail
 
@Vulcan Hades

It's 100% Legible. You Say It's Annoying, Childish, And Hurts The Eyes Because You Believe It Is Improper. Not Everyone Types Or Writes The Same. If It Is Such A Problem, Then Just Don't Attempt To Read It At All. Someone Always Has A Problem With It, But I Do Not Type Like A Damn Fool, I Just Choose To Type This Way.

-I'm Not Used To The Quoting System Either.
 
Kung Lao's spin obviously needs to be more punishable and have no pushback. Honestly I wish this game didn't have any of those 6 frame speed special moves, they just seem to fast imo.
 
Nerf: Kung Lao, Raiden, and Reptile.

Major Buff(s): Baraka, Stryker, Jax, & Sheeva

Minor Buff(s): Quan-Chi, Sektor, Sindel & Jade.
 
honestly i dont know why people hate nerfing so much. think about it, the more u nerf people, the longer the match can go :)
i dont think any combo should be over 40-45% MAX, meaning that the opponent will have to do it AT LEAST twice on u to win the match, giving u a chance. if u still lose, then it means they were the better player.
 
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