Netcode Fix Patch?

principals NRS prioritized is still what led to online being broken

2. You are happy to wait 3 months for them to put out a finished product via patch if need be. Why should it be 3 months after release that they do this? Shouldn't this have been sorted out 3 months PRIOR to release with an online beta test?
Two questions
1. What principals did NRS prioritize?
2. What game do you know that has a confirmed online beta test?

The answer to your first question is that there is obviously something wrong with the online, so maybe that has something to do with it.
 
I edited my post, but how Many fighting games have they done... Fighting games are probably the most unforgiving/ hardest to get right. FPS and RTS are easy to get right, fighting games...ass hard since there is slot of frame specific crap going on.

probably the most ignorant post i ever read. all games have frames. just because people count frames in fighting games doesent change the situation. fps games have also suffered from months on end of online lag issues. see bfbc2.
 
probably the most ignorant post i ever read. all games have frames. just because people count frames in fighting games doesent change the situation. fps games have also suffered from months on end of online lag issues. see bfbc2.

Fps are easier to get right, all of them "can" have issues. Thing with FPS is even of someone is delayed, I could already be in cover but as long as the guy shooting me hits "me" on his screen before I take cover I'll still take the damage, same with rts. Which is why fighting games where hit stun affects yout ability to control your character are much notice-able. FPS and rts do not experience hit stun scenarios as much as fighting games. Most FPS only have hit stun from some melee attacks or explosions. And rts units that cast magic/move that immobilizes your opponents army.

The hit stun and the need for that information is much more important to get to you. Where FPS and rts are more forgiving because most can keep movin even after they get hit.
 
Sorry for double post.

Whit... Please read before calling me ignorant. You don't think I know all games have frames? Fighting games are "more" frame specific. Meaning believe it or not you have more buttons to push per minute and the timing for it is more important. FPS has a system where your body will actually be in the past a bit and as long as the guy hit confirms you on his screen you will still take the damage. One of the reasons you've seen a melee attack hit you from far away on your screen. Your ahead of your opponent, but on his screen chasing you you are directly infront of him. But like my previous post I said explosions and melee are where it's most noticeable because of hitstun.
 
I'm going back to Super Street Fighter IV, and enjoying the superb Arcade Edition. I'll visit Mortal Kombat, once NRS decides to do the professional thing, and fix their broken online engine in a timely manner.
 
NRS may be able to fix the shitty net code but can they fix the shitty attitudes of 90% of people who play MK online? If not, the online experience will still be crap.
 
wasn't the new patch supposed to come out today? where is it?

No, its still slated to be out with the DLC in a few weeks. The online being in the shape it is has just about ruined the longevity of the game for me unfortunatly.
 
yea for me too... problem for me is that the game is banned in germany so the only real way to play with other people is online. and since this is not a real option right now i moved on to mvc3. even tho i love mk, in this state it is unplayable
 
LOL I love people that are so addicted to a label they can't see what is so obviously wrong in front of them. Hey man just try this sandwich it's soooo good, yea coming out of my ass because I needed patience to enjoy it right?
 
whats so funny is I keep hearing that it will be patched in two weeks

I first heard this over a month ago... Then two weeks later. Then in another week.
 
Honestly, I haven't had too much lag the past week. None really. I just had like a 12-match session, and it was crisp the whole time.

Y'alls connections suck!!
 
Honestly, I haven't had too much lag the past week. None really. I just had like a 12-match session, and it was crisp the whole time.

Y'alls connections suck!!

Dude it is not our connection speed. I pay a fortune for my fios, and I can hardly play online! My connection is the fastest its ever been too.
 
yea for me too... problem for me is that the game is banned in germany so the only real way to play with other people is online. and since this is not a real option right now i moved on to mvc3. even tho i love mk, in this state it is unplayable

Hey how many countries in europe don't have a ban on the game? Sorry I don't know where all this game is banned. I'm just curious how far away people are going to have to be for you to online them lol.

My location may play a big factor in my clean online. I live in the panhandle of FL, so i'm kind of in the center of the edges of AL, GA, FL, and LA is pretty close. So perhaps my location being sort of the center of these cluster of states makes my lag matches happen less often.

EDIT: I also pay like 20 bucks extra a month for boosted internet speed.
 
Sorry for double post.

Whit... Please read before calling me ignorant. You don't think I know all games have frames? Fighting games are "more" frame specific. Meaning believe it or not you have more buttons to push per minute and the timing for it is more important. FPS has a system where your body will actually be in the past a bit and as long as the guy hit confirms you on his screen you will still take the damage. One of the reasons you've seen a melee attack hit you from far away on your screen. Your ahead of your opponent, but on his screen chasing you you are directly infront of him. But like my previous post I said explosions and melee are where it's most noticeable because of hitstun.

in your two replies, you still have no worthy proof of how fightin games are harder to get right. all you've provided is examples of how online lag affects shooters and fighting games. yes i realize the results are different and they play out differently, but all your stating is that it seems worse in fighters because timing is everything. i agree with every word of your statments, just not your overall point because your arguments dont support it.
 
Honestly, I haven't had too much lag the past week. None really. I just had like a 12-match session, and it was crisp the whole time.

Y'alls connections suck!!

our connections suck? just because you had a lag free session does not mean our connections suck. you gonna tell everybody thats complaining around the world their connections suck? its a matter of how players are connected with other players. its not netcode. your region may be getting it right when everyone elses is so disfigured its unplayable. think before you speak.
 
in your two replies, you still have no worthy proof of how fightin games are harder to get right. all you've provided is examples of how online lag affects shooters and fighting games. yes i realize the results are different and they play out differently, but all your stating is that it seems worse in fighters because timing is everything. i agree with every word of your statments, just not your overall point because your arguments dont support it.

Point is what i described shows that First person shooters and RTS because they don't have hitlag, They can cut corners where fighting games cannot.

there is a reason people in fighting games count frames... it's because it's more important to them than it is to a FPS and a RTS'er. And the MORE technical (Frame specific aka TINY WINDOWS TO EXECUTE) THINGS you have to go through the more problems you will have with lag. and fighting games are the epitome of that.

Technical fighting games have made my fingers sore before. Guilty Gear/ SSBM. Mortal Kombat i admit has not done this to me yet, because it's not as technical as those 2 games, but MK is still more technical than a FPS.

Starcraft is highly technical but most of your APM dump isn't something your opponent has to "respond to" so it plays no role in lag development.

EDIT: I edited out a mistake when reading your post. It was nothing significant I accidently meshed a part of your other post with the first one.

DOUBLE EDIT:
Question whityfrd. I'm sure you've played FPS online. Have you noticed lets take for example Halo series. When it lags, you still control your character fluently, it's everyone else in the game that acts retarded that you realize there is lag. for instance people running into walls, people skipping forward in time. But your character still moves smooth. This is because in FPS they can allow a bigger gap in time lag, because if they make it where on your screen you are smooth no matter what. and make it so when you shoot them on your screen even if they aren't really there. they take the damage. I remember once when this scenario was happening. 3 guys were running into a wall. I ran up and melee'd all 3 of them in the back. When it stopped lagging they died like half way accross the map no where near me. On their screens i wasn't even close to them. but the game counts MY actions as legit, same goes for them.(sends them the signal after the lag spike that i assassinated them so it instant kills them.)
This is a result of them getting away with a system like this cuz when you SHOOT people in FPS you don't fall down, or anything like that. The only weird thing you really notice is how people die (late or normal.) because death is the only real "hitlag" FPS experience.

so when your opponent shoots you instead. his computer doesn't have to wait for your signal back to him that you took the damage. Because he doesn't need any information back as long as on his screen he shot you.

In a fighting game... when I hit you.. I NEED that hit confirmation from your console as well to keep things going.

am I ringing any bells yet? or you still don't get what I'm saying? This is hard to explain :\
 
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Two questions
1. What principals did NRS prioritize?
2. What game do you know that has a confirmed online beta test?

The answer to your first question is that there is obviously something wrong with the online, so maybe that has something to do with it.

1. hype and sales over actual quality of product delivered

2. are you kidding me? are you a little kid? this has to be a joke. so far this year I've already participated in the Xmen online beta, the killzone 3 beta, the infamous 2 beta and will be participating in the Uncharted 3 beta starting June 28th. Really, what games have online betas months before release to QA test their products? LOL.
 
our connections suck? just because you had a lag free session does not mean our connections suck. you gonna tell everybody thats complaining around the world their connections suck? its a matter of how players are connected with other players. its not netcode. your region may be getting it right when everyone elses is so disfigured its unplayable. think before you speak.

OK, sorry. Your connection sucks. Not y'alls!!
 
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