Warning: Undefined variable $news_title in /home/trmkvps/new.trmk.org/oldnews/oldnews.php on line 150
April 1st, 2006
10:29 AM CST -
April Fools: A fighting gamer's dream has come true as Capcom and Midway have announced a major blockbuster announcement. The two companies have agreed to partner together for Street Fighter vs. Mortal Kombat on Xbox Live Arcade! While Capcom is hard at work at bringing Street Fighter II Hyper Fighting to Xbox Live, Microsoft has acted as an intermediary in order to bring the two companies together to the negotiating table.

Earlier this year Midway announced that they were in the process to bring Ultimate Mortal Kombat 3 to Xbox Live Arcade by the end of the year. Major problems arose in Capcom's development of bringing a twitch 2d fighter to Xbox Live; however, along with Microsoft's Xbox Live engineers a recent major breakthrough in the network code was acheived. Because Microsoft had a major role in the development, they owned shared rights to the network code along with Capcom. So, Microsoft approched Midway with this networking code for the recently announced port of Ultimate Mortal Kombat 3. Due to the fact that the engineering was done and would save months of development time, Midway agreed to allow Microsoft to comission the two companies for a versus title tentatively named Street Fighter vs. Mortal Kombat.

Street Fighter vs. Mortal Kombat, an Xbox Live Arcade exclusive, will feature all of Midway's characters and background stages from their Ultimate Mortal Kombat 3 title, while the selection of Capcom's fighters and stages will come from games in the Street Fighter Trilogy. There will of course be the typical hidden characters and all new content not previously available in the earlier titles as well.

Mortal Kombat co-creator and Ultimate Mortal Kombat 3 lead programmer Ed Boon had this to say about today's announcement.

"We at Midway saw this as a win-win situation for Midway and the fans of the Mortal Kombat series. I know I personally have always wanted to see Sub-Zero and Scorpion face off against Ken and Ryu, but the two companies could never come to any agreement. But now thanks to Microsoft's intervention fans of both games worldwide can battle it out head to head over Xbox Live Arcade."

SFvsMK is currently planned for release around two months after the separate releases of Street Fighter II Hyper Fighting and Ultimate Mortal Kombat 3 for Xbox Live Arcade.

Warning: Undefined variable $news_title in /home/trmkvps/new.trmk.org/oldnews/oldnews.php on line 150
April 4th, 2006
7:48 PM CST -
Mortal Kombat II Smoke BattleMidway has released a second fix for the recently released Midway Arcade Treasures: Deluxe Edition for the PC. In the latest knowledge base update, the developers have addressed the start button mapping bug that prevented the enabling of the hidden Smoke Battle and the random select feature in Mortal Kombat 2.

This patch follows the first update which added the background tracks back to every game in Midway Arcade Treasures 2.

The following patch has been developed to enable the Dan Forden "Toasty!" - Smoke Fight encounter in Mortal Kombat 2, on the Midway Arcade Treasures Deluxe Edition for the PC.

Download the Patch to your PC and then double click the patch file (Mat2mkPatch.exe). The patch will make the updates to your installed game that will enable both the Smoke Fight Easter Egg, as well as the random select feature from the character select screen.

In our previous mini review of MAT: Deluxe Edition, we documented the lack of addressing the start button mapping issue that plagued the initial console release of Midway Arcade Treasures 2 and the missing background tracks from every game in MAT 2. It was this same start button mapping issue that was rumored to be the sole reason why the PAL versions of Mortal Kombat: Shaolin Monks was missing the unlockable Mortal Kombat II bonus, due to Sony Europe's QA department rejection.

Now that these two major issues have been fixed, there still lingers the smaller issues of the flickering and missing player shadows and a minor sound problem with Kitana's fan attack when blocked by an opponent. Given that Midway and Digital Eclipse seem to be conscious of the issues that keep Mortal Kombat II from being arcade perfect, perhaps we could see these issues addressed in a future patch as well.

We have to applaud Midway for taking the time to address these issues in Midway Arcade Treasures: Deluxe Edition. With the erradication of these two major bugs, we start to tip towards the side of actually recommending a purchase of this title for the die-hard classic Mortal Kombat arcade fan, especially if you already have some decent PC gamepads.

Thanks to Kurgan from the GameFAQs Message Boards.

Warning: Undefined variable $news_title in /home/trmkvps/new.trmk.org/oldnews/oldnews.php on line 150
April 7th, 2006
4:30 PM CST -
In the VGM Daily Podcast for today, VGM Fusion reports that Microsoft announced during a press event held in Canada that Street Fighter II Hyper Fighting will be released on Xbox Live Arcade at the end of April. Also revealed was the game's pricing which will be in between $10-$15 or 800 - 1200 Microsoft Points.

The relevance of this title is that Midway will be bringing Ultimate Mortal Kombat 3 to Xbox Live Arcade and being that the two games are very similar in functionality, Street Fighter II Hyper Fighting will give gamers a pretty good idea of what to be able to expect from the multiplayer capabilities of the Xbox Live service. If everything surrounding Street Fighter II Hyper Fighting goes well, then we can only hope to see a fairly comparable port of UMK3.

Warning: Undefined variable $news_title in /home/trmkvps/new.trmk.org/oldnews/oldnews.php on line 150
April 21st, 2006
6:23 PM CST -
After being released over six months some intrepid gamers have discovered a hidden Survial Mode in Mortal Kombat Shaolin Monks.

The steps to perform this task are quite extensive and it is possible that it may actually be easier to do than we know so far, but that is something yet to be seen. Here is how you get to Survial Mode:
  1. Start in Foundry
  2. Grab the Axe
  3. Go into the room with the lava. (You must break the wooden door to enter this area)
  4. Jump into the lava, then jump back out.
  5. Go into the room to the right of the save statue
  6. Smash the barrel at the end of the hall using the O button on PS2, or the B on Xbox
  7. Go up the ramp, and to the left.
  8. Smash the barrel on the right.
  9. Go to the area with the Nitara weapon.
  10. Smash the barrel on the right.
  11. Go to the area with the stones that drop from the ceiling and smash this barrel.
  12. Go back to the area with the Nitara weapon.
  13. Smash the left barrel.
  14. Go back down the ramp.
  15. Smash the left barrel using the O button on PS2, or the B on Xbox.
  16. Press and hold the O button on PS2 or the B on Xbox to smash the ground. (You should see green sparks if you did everything correcly.)
  17. Press R2 on the PS2 or BLACK on Xbox to enter survival mode.
Here is a video demonstration on how to perform this task. If you have trouble playing the video below click here.

Thanks to Goroliath and sektor_rulz over at Mortal Kombat Online for investing the time to discover this trick. Great work!

+10 TRMKarma: InfernoScorpion
Hot Forum Topics
Disabled For Now

Link to TRMK
Link to TRMK