April 4th, 2006
7:48 PM CST -
Mortal Kombat II Smoke BattleMidway has released a second fix for the recently released Midway Arcade Treasures: Deluxe Edition for the PC. In the latest knowledge base update, the developers have addressed the start button mapping bug that prevented the enabling of the hidden Smoke Battle and the random select feature in Mortal Kombat 2.

This patch follows the first update which added the background tracks back to every game in Midway Arcade Treasures 2.

The following patch has been developed to enable the Dan Forden "Toasty!" - Smoke Fight encounter in Mortal Kombat 2, on the Midway Arcade Treasures Deluxe Edition for the PC.

Download the Patch to your PC and then double click the patch file (Mat2mkPatch.exe). The patch will make the updates to your installed game that will enable both the Smoke Fight Easter Egg, as well as the random select feature from the character select screen.

In our previous mini review of MAT: Deluxe Edition, we documented the lack of addressing the start button mapping issue that plagued the initial console release of Midway Arcade Treasures 2 and the missing background tracks from every game in MAT 2. It was this same start button mapping issue that was rumored to be the sole reason why the PAL versions of Mortal Kombat: Shaolin Monks was missing the unlockable Mortal Kombat II bonus, due to Sony Europe's QA department rejection.

Now that these two major issues have been fixed, there still lingers the smaller issues of the flickering and missing player shadows and a minor sound problem with Kitana's fan attack when blocked by an opponent. Given that Midway and Digital Eclipse seem to be conscious of the issues that keep Mortal Kombat II from being arcade perfect, perhaps we could see these issues addressed in a future patch as well.

We have to applaud Midway for taking the time to address these issues in Midway Arcade Treasures: Deluxe Edition. With the erradication of these two major bugs, we start to tip towards the side of actually recommending a purchase of this title for the die-hard classic Mortal Kombat arcade fan, especially if you already have some decent PC gamepads.

Thanks to Kurgan from the GameFAQs Message Boards.

Reader Komments from the TRMK Forums:



April 4th, 2006 7:54 PM CST - Shao Khan
alright 'bout time they fixed it,i have mat 2 and tryed geting smoke until I saw people post saying it didnt work,yeah i felt like a dumba$$ but yay they fixed
April 5th, 2006 7:40 AM CST - Glamador
Now if they would only fix it in MK:SM....with updates through Xbox LIVE of course.
April 5th, 2006 11:48 AM CST - Shinnokxz
Posters seem to say that it still doesn't work... which doesn't make sense considering they just remapped the emulator pause menu, freeing up the start button. And we know the ability to fight smoke is in there due to the 'Smoke Wins' sound being there... hmm.
April 5th, 2006 8:56 PM CST - Kurgan
It should work in MATDE with the patch now. You have to make sure you're on the Portal stage (best to get there in a two player game), it won't work anywhere else. You have to HOLD down and press start. Apparently the start button only becomes available as a non-pause key at only those two points in the game (well more than two, if you include initially starting the game from the title screen/game over, but still): when doing random select, and when doing Toasty! on the portal.
April 7th, 2006 4:38 PM CST - Kurgan
Also, a show of hands... how many from these forums have sent in feedback to Midway's support page? I know it can't be just us... their last update sounds depressingly like they are ceasing patching efforts on this product, because they want to focus on the other upcoming MK titles. I can't believe they are that lacking in manpower that they can't address these few remaining bugs and the awful Starforce protection (the 20-30 second load times to start up every game in the set for the first time). If there isn't one already, I'd strongly urge the staff here to issue a call for people to voice their concern to the support forms at Midway.com. If we can get more community voices behind this, and NOT JUST for the MK games (they know we are hardcore MK fans!) but also any remaining bugs in the racing games on MAT3.... perhaps they will change their mind and issue a third patch. I'm told that they are passing on complaints about Starforce to "those in charge of making those decisions" so the more "votes" we can get the better! So I'd ask any here concerned about this title (and the effect it will have on future titles) to please head on over to Midway.com and "ask a question" and ask why we have to put up with the remaining problems and why the won't be fixed. I encourage you to point out that the PC version of MK3, which they are claiming is the standard for this version in MATDE, had CD AUDIO which was superior to the arcade version, and also had IPX LAN play as an option (in the DOS version on the same disc as the Win95 version anyway). The lack of random select in MK3 means it is less than arcade perfect, but since the PC version was "more than arcade perfect" in some ways, maybe that can be an argument for future development. They seem resigned to only fix enough bugs so that it will be equal to the console versions of MAT2. Lacking that version myself, I don't know what bugs remained in that version that they are reluctant to fix in this one... My compliments on the coverage and support from this community to our's and to all MK fans out there... !
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