IGN64 has posted an
interview with
John Tobias about the latest addition to the
Mortal Kombat saga,
Mortal Kombat: Special Forces.
MK: Special Forces is the follow up 3D action/adventure game to
MK Mythologies: Sub-Zero. Here is a little blurb from the interview.
IGN64: How does MK: Special Forces compare to past MK incarnations? Is it more story-based a la MK Mythologies or is it a fighter?
Tobias: It's not much like Mythologies, which was in essence a side-scroller. The pacing of Mythologies was more based on throwing enemies at the player. And there were real simple exploration elements; you know, find a key here, pick it up and go find the door that it opens.
Special Forces is a little bit different in that, because you are actually traversing in a true 3D environment, we can sort of slow the pacing down a bit. We don’t have to constantly throw enemies at the player. MK Mythologies was set up so it was a trial and error thing – you try something, you die, you go back and try something else. This one isn’t based around this at all. It's different in that sense. There is still a large exploration element, there is still a large fighting element to the game, quite obviously because it’s a Mortal Kombat title. I’d say right now we're about 40-50% exploration and the rest is fighting. Of course, that can change a lot as we’re real early in development. Who knows what it's going to end up as?
|