February 27th, 1998
12:01 PM CST -
Mortal Kombat 4 on the home gaming platforms will feature tons of exclusive modes of play, more than twice as many
options as in an earlier fighting game released on the Nintendo64. We are currently unsure of what those options specifically will be, but we know there will be the most a Mortal Kombat game has ever offerred on any platform. The Nintendo64 version will be stored on a 128 megabit cartridge instead of a 96 mbit cart like MK Trilogy. MK4 will use at least 32 mbits of the space for sound which will allow higher quality sound effects and music, unlike Trilogy's 8 mbits of muffled low quality audio. For the Playstation port, space usage is minimized in many ways, in order to free up room for the elaborate fully rendered endings being done by the arcade development team themselves. We're not talking about the arcade's real-time endings, which will still appear in the N64 version, but rather, fully rendered animations similar to the ones seen in Tekken 2 for the PlayStation. Believe it or not, both home console versions will maintain the fluid frame rate of 60fps. The Windows 95 PC CD-ROM version of MK4 will utilize Microsoft's Direct3D. Although it isn't a requirement, you will need a D3D compatible video card to fully experience many of the cool features and high frame rates, and it also makes use of the 3Dfx Voodoo chipset if your card is equipped with it. You can still play MK4 if you have a normal 2D card without D3D capabilities, but you'll be missing out on most of the graphical features. Expect a simultaneous release for the console versions, which will be distributed by Midway Home Entertainment, the recently projected release date was Tuesday, June 23. A release date has yet to be determined for the Win95 version, to be distributed by GT Interactive Software. Keep checking back here at TRMK as we bring you the latest on the home versions of Mortal Kombat 4.

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