Originally Posted by : xiphiYou never developed software before have you? This isn't some "have Joe Programmer fix the issues and upload to Xbox for release today" type thing. There was a lot of work to be done and they worked hard and then had to wait likely wait the majority of the time since release in waiting for certification during this busy holiday season. Here is a really ROUGH list of steps required to make a game patch. (Note each step requires money in salary and time from a day to weeks or sometimes months.) 1. Takes time to code any fixes 2. Have QA team test fixes done during Step 1. 3. Repeat steps 1 & 2 until all issues known or desired to be fixed are fixed. 4. Submit to console makers for approval, review & certification 6. Fix issues console makers found in step 4 7. Submit fixed build again 8. Negotiate release date with console makers who control when stuff goes to the store 9. Release on agreed upon date. Also considering the major issues with this release was all online play issues that deal with an emulated game that runs on two different consoles. That means there was a LOT of work to do during steps 1 and 2 above. Online play is not just something you turn on and it works, it requires a LOT of work and sometimes requires a complete re-write of how it works in order to make it work better. According to what Ed said they are likely in Step 8 right now, it's approved just waiting for the right day for release.
Process can't be THAT long.
Originally Posted by : Killer RynoI too, am excited for said patch. However, I've played MKAK on and off since I got it, and I really don't see what can be fixed. Other than the online and low volume on UMK3, I think it's pretty good.
Yeeessss!!! cant wait for the patch ^_^
Originally Posted by : TaBB3rnackle92Right there is not much else actually. The single player offline experience is pretty good, it's mostly a few emulation glitches and online play that needs fixing. I'm very happy WB decided to refine the product further to give fans the best product instead of leaving it as it was.
I really don't see what can be fixed. Other than the online and low volume on UMK3, I think it's pretty good.
Originally Posted by : Dedamn666That I agree 1000% with, and I think they'll find agree with it too. WB is a big company and a mistake was made.
it should never have come out in the state it is in at the moment.
Originally Posted by : Dedamn666
Others seem to manage fairly quickly...
Originally Posted by : Dedamn666Well SF3 Online Edition was patched within a month and a half, but they even said not all the issues were addressed and also they started the patch development before the game was released. This is not always the case or even possible, and not all patches are created equal. Different teams, different problems, different situations and launch windows. Lots of variables, don't always assume one thing is easy as you think. Things take time and especially Xbox side of things as they hold stuff longer before release from what I've heard before. Like SF3 Online for Xbox was two weeks after the PS3 version was approved. So just a guess but it's likely WB is holding the PS3 MKAK patch back until the the same week the 360 Patch is released so they don't get flooded with "YOU HATE XBOX OWNERS" again on Twitter and message boards. My guess is also you'll see the PC release of the game then too, all pre-patched as well. It's unfortunate this has happened, but if you own the game give them a break and let them do the work.
Not a massive fan but Capcom seem to manage to pull it off
Originally Posted by : Patrick McCarronno shit guys! Not everything is perfect 100% of the time the fans wanted it so they delivered it. flawed or not atleast they listened to our wants we can't say that about every company out there. show them the respect they've shown us and let them fix it without the excessive *****ing.
It's unfortunate this has happened, but if you own the game give them a break and let them do the work.
Originally Posted by : meskDon't like it? Don't download it. At least they're trying to make amends by patching it. Quality takes time, buddy. You need to take a look at the previous comments and read a bit before making insanely ignorant statements.
wow! is this team joke of the year or what? they should just forget it now,and refund all their "fans" the money for this steaming pile of turd
Originally Posted by : DirtyWhorei think we can safely say that the money isn't why they make games. stop your *****ing they are fixing it. problems occur in everything damn.... tell us genius what is really going on? because we might just be blind to it.
If they thought people would have paid for the patch, it would have been out within two weeks of MKAK's release. The quality of the game showcased that the QA/QC process for the game, if there was even one, failed miserably and that MKAK was simply rushed out the door to ensure profits off of MK were sustained. Any other rationale or spin isn't believable. Even Kenshi could see what was going on.
Originally Posted by : Patrick McCarronAs true as this is, I would like to know what they've actually "fixed". Yes, the offline is good (not perfect or even great, as opposed to what was advertised), but in the modern world, the online scene is today's arcade scene, so if the online still sucks, I will be seriously disappointed. And in all honesty, all of the offline issues are things I can overlook. I don't care if Scorpion speaks in complete sentences as long as he moves fluidly while I'm playing someone on the other side of the country.
Right there is not much else actually. The single player offline experience is pretty good, it's mostly a few emulation glitches and online play that needs fixing.
Originally Posted by : AMES32Money isn't the ONLY reason they make games, but I guaran-****ing-tee that it's a major factor.
i think we can safely say that the money isn't why they make games.
Originally Posted by : Patrick McCarronI don't mind being patient waiting for patches for unforeseen bugs but when Scorpion's 'get over here' cuts out halfway through and Sub Zero's ice projectile loops you'd have to agree that these are things that should have been extremely easy to have noticed during production. Really, these problems are glaring and so easy to notice that anyone with a passing interest in the series could have noticed them on their first play-through. A patch should be used to fix problems that pop up after the game is released. It shouldn't be used to finish an incomplete game.
<img src="http://www.trmk.org/images/mkhdk/mk_ak_cover.jpg" style="float:right;padding:2px" width="146" height="200"/>Soon after <b>Mortal Kombat Arcade Kollection</b> was released with a some issues making the experience less than ideal <a href="https://www.facebook.com/MortalKombat/posts/258440340854037">a patch was promised</a>. Well the wait is almost over because <a href="http://twitter.com/noobde/status/139382699415699456">according to a Twitter post</a> from from <a href="http://www.netherrealm.com">NetherRealm Studios</a> <b>Creative Director Ed Boon</b> a patch is due soon. Ed said the release is currently targeted to be "around Dec. 6" but also adds it's not a firm date so it's safer to bet that we'll get the much anticipated patch in early December. Another <a href="http://twitter.com/noobde/status/139382722035589120">Tweet that Ed posted</a> shines a light on the time it takes to put a patch out: "Testing, submitting & approvals is a LONG process." From what I've seen in the various community forums a lot of a fans were unaware of these processes and were being impatient with the patch taking longer than a week. Video game development (up to and including patches) takes lots of time and money. We should be happy that <b>NetherRealm Studios</b> and <b>Warner Bros. Games</b> saw it necessary to make things right, this is something Midway seldom did even with their major Mortal Kombat console releases.