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October 10th, 1997
Review: Mortal Kombat Trilogy for PC
12:00 PM CST -
MKT for the PC is a long awaited MK game for the PC, perhaps too long. Almost 1 year to the date, Mortal Kombat Trilogy will be making it to your PC on Windows 95 and DOS. All of the features and characters are identical to the Playstation version; however, the loading times are gone. The music is probably is best feature of the game. The redbook audio totally makes a huge diffrence. The only problem with the music is that whenever you defeat your opponent it doesn't play an ending. It just stops the music and the announcer comes on. MKT can be run in a fullscreen mode which one would think would be pretty fast. But on my p200MMX with 32megs of ram, the game fell to a crawl whenever there was disk activity going on in the background. The optimal resolution mode for MKT is a small window. (indicated below) You can also play it in 2x windowed mode. IPX networking is built in so you can play games over a LAN. (or kali95 for that matter) The recommended gamepad, and a TRMK favorite, is the
Gravis
Gamepad Pro. This gamepad will truly make the game feel more like the Playstation counterpart. It's been a while since I have played MKT so I'm sure you all will definately need the
Playstation MKT Moves List
as did I. Also, the
cheats
are identical to the Playstation.
This is the actual size MKT plays optimally under Windows 95.
The follwing are the official System Requirements for the DOS and Windows 95 versions.
Windows 95
DOS
Pentium 90Mhz or better
Windows '95
16 MB RAM
2x CD-ROM drive
(CD must be present to hear music)
85
MB free of HD space
PCI Based graphics card w/1mb of VRAM
Pentium 90Mhz or better
8 MB RAM
2x CD-ROM drive
(CD must be present to hear music)
85
MB free of HD space
VGA Graphics
DOS 6.0 or higher
Recommended Peripherials
SoundBlaster™ or 100% compatible sound card
16 MB RAM or more
2 MB of RAM on Video Card
133 Mhz Pentium or higher
Gravis™ PC GamePad Pro
Sidewinder Joypad (for Windows® 95)
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