March 2009 - Present
Self-Employed | Freelance 3D Artist
Remote contract work for Liquid Development, Streamline Studios, and numerous independent game developers. Major projects includes prop and environment art for Doom 4, Mortal Kombat HD Arcade Kollection and Firefall. In addition, architectural visualisation projects for GSA Architects and Virteer.
Title: Mortal Kombat HD Arcade Kollection
Publisher: Warner Bros. Interactive Entertainment
Platform: Playstation 3
Originally Posted by : Patrick McCarronPat, Please fix the link. The link takes us to the previous HD Kollection announcement made back in August, NOT the demo reel site. http://www.trmk.org/news/13089/mortal_kombat_hd_kollection_confirmed_in_development.html
I recommend everyone check out his website's demo reel to check out the great work he does. The second video on the reel showcases his 3D environment work, which is top notch. It's likely they re-created many of the stages for this HD remix, as much of the older artwork was likely not scalable to HD resolutions
Originally Posted by : fraysolThanks I've added your credit along with other game dates that have been popping up. Too many too add them all, but one will eventually be correct.
I was the one who brought up the blockbuster date... The date only means it's availability for mailing for game rental. It was the same date for need for seed 2010 game that came out nov. 17.
Originally Posted by : Araknyd03Thanks I fixed that too!
Pat, Please fix the link. The link takes us to the previous HD Kollection announcement made back in August, NOT the demo reel site.
Originally Posted by : threadwoodWhat makes you feel any of us don't fully understand the concept of High Definition??? Please enlighten us, if you would. Regarding the 3D environments.... um... there are backgrounds that can be rendered in 3D. Would you want flat, 2D backgrounds in a stunning HD game? Play some Marvel vs. Capcom 2 and you'll hopefully understand how a 2D game can have 3D backgrounds. Also, I wouldn't be surprised if Goro, Sheeva, Kintaro and Motaro are rendered in 3D rather than remade with clay models (not sure they'd look as good that way in high definition). That all makes sense, right?
i don't mean any offense when i say this but you guys really need to understand the concept of HD better before you make these MK HD Kollection "updates". it makes you look silly when you say things like "likely not scalable to HD resolution". also, why would they need someone who specializes in motion control and 3D environments for a 2D video game? finally, in my opinion his portfolio really isn't that impressive when compared to other professionals in his field. his 2D/illustration work is just atrocious.
Originally Posted by : threadwoodMaybe you don't understand. The backgrounds in the games are static graphics in the old arcade games, but some of them were actually rendered in 3D (all of MK3's backgrounds I believe) before rendered out to 2D game graphics files. These old 2D graphics will not upscale cleanly to HD resolutions, so they have to make new graphics where old source graphics don't exist (MK1, MK2 and maybe parts of MK3) So they are likely either updating the backgrounds to be fully 3D polygons (like UMK3 for the iPhone did) or they'll just render again the newly created backgrounds to flat 2D artwork. So they'd clearly need someone with 3D experience to do this, and since NetherRealm Studios needs their guys to focus on MK9 then WB would have to bring in someone to do this. The whole updating backgrounds to 3D was also done for Street Fighter 2 HD Remix.
i don't mean any offense when i say this but you guys really need to understand the concept of HD better before you make these MK HD Kollection "updates". it makes you look silly when you say things like "likely not scalable to HD resolution". also, why would they need someone who specializes in motion control and 3D environments for a 2D video game? finally, in my opinion his portfolio really isn't that impressive when compared to other professionals in his field. his 2D/illustration work is just atrocious. to clarify, it's still a very cool update and thank you for sharing. good to see there is further proof that the project exists at all.
Originally Posted by : threadwood
i don't mean any offense when i say this but you guys really need to understand the concept of HD better before you make these MK HD Kollection "updates". it makes you look silly when you say things like "likely not scalable to HD resolution".
Originally Posted by : threadwoodI very much understand what "HD" is. I make video games for a living, all of which I recently had to upgrade the game graphics for a higher resolution. So I understand how graphics, HD, scaling, etc work. This is a screenshot of MK2 for the Arcade which runs at a screen resolution of 399x253 which is what arcades call <b>STANDARD RESOLUTION</b>. So when MK2 runs on the PS3 today, it's image is upscaled by a factor of 4.27 to make it become 1080p. It looks blurry and very crappy when it's done, if you've played this version you'd understand that it's not ideal to upscale the game in such a way to reach maximum visual fidelity. In my experience it's much better to re-create artwork at a higher resolution instead of just upscaling the existing graphics, which is what they are doing for MK HD from what I can tell with new actors and artists re-creating the environments. Which is what my post was trying to say. Should I have said: "as much of the older artwork was likely not scalable to HD resolutions"? Probably not as it wasn't super clear, so I changed it to "as much of the older stage artwork would need to be recreated for the larger HD resolutions" Either way it didn't call for your "holier than thou" attitude.
as for HD, i've been through all of this on another Mortal Kombat HD thread, and i don't feel like explaining it again, so you can go find it Shawn. i said the "upscaling" comment sounded silly, because it is silly.
Originally Posted by : Patrick McCarronI understand, it was worth a try. As I said, I'm not so keen on Twitter's inner workings, so I wasn't even sure what it took to get something "trending". On a related note, there are still many people talking about it (though most are just posting links "confirming" the game). It's interesting, nonetheless. Regarding people bothering the artist, that's really a shame, but I'm not entirely surprised. When I first read the story, I was tempted to contact him, but felt it would be extremely rude and inconsiderate. Should have known other fans wouldn't go through that same thought process. I hoped it would only be a select few Mortal Kombat fan site webmasters that contacted him at all, rather then tons of random "mk hd info pleeeze!!!111" emails. ::facepalm:: I hope he doesn't get in trouble and that people leave him be for now.
Due to NDAs none of the WB staff would mention it, even if they have knowledge of it. This guy made a mistake by listing it on his website. And due to the MILLIONS of people on Twitter it'd take quite a bit to make anything trend. Also I amended the story to remove links and name of the artist at his request. Too many of you fans reached out to him and flooded his inbox so we wanted to help make his life a little easier.
Originally Posted by : ShawnBronaldAs we've already witnessed, it doesn't necessarily mean anything.
Not sure what all this means...
Originally Posted by : Eks'Tis very true.
As we've already witnessed, it doesn't necessarily mean anything.
Originally Posted by : ShujinkoWe did as he contacted us, we removed his name and everything else as you can see here in the thread. You are the one who just mentioned him again. So I edited your post to remove his name.
hi guys... spoke to THE ARTIST (about MK HD)... please remove any links to his website or any mention of him working on .... thnx! MK_XTRA (Shujinko is my TRMK.org account)
Originally Posted by : Patrick McCarronBad Bad Shujinko !!
You are the one who just mentioned him again. So I edited your post to remove his name.