Midway is starting to make the "spring rounds" across the traditional and online media offices and is bringing along their latest
Mortal Kombat project,
Mortal Kombat: Armageddon for the
Nintendo Wii. First stop seems to be always the
Mortal Kombat friendly
Game Informer.
GI got some time with the
Wii fighter and put together some
impressions and a few more tidbits.
Under the oversight of
Mortal Kombat: Shaolin Monks producer,
Shawn Himmerick,
MK: Armageddon for the
Wii will feature exclusive additions to the
PlayStation 2 and
Xbox versions. Exclusives include, a
training mode that teaches
special moves and how to link them, an
Endurance Mode similar to the mode featured in
Mortal Kombat: Unchained for the
Sony PSP, and the addition of
Khameleon. In addition, a new basic move is introduced allowing the player to
"lie down flat" in order to avoid any
projectiles or
high attacks, while still being left open for
low attacks and
ground slams. Another small detail revealed was the use of the
Wii remote speaker, as a sound will confirm the entry of a
special move using the
B button and arm motions.
As we played the game, one thing we noticed quickly is we performed many more supers than we would have with the PS2 or Xbox version. It mainly was a battle of the supers until we realized we had normal attacks to vary up the battle. But since supers are so much simpler to pull off, it’s more than likely they’ll be much more frequent additions in battles. However, performing supers all the time against experienced opponents will most likely get you killed, so keeping a good balance of regular moves versus super moves will help your success rate.
Check out a few more screenshots, details and some thoughts on multiplayer and the
Motor Kombat mini-game in the rest of the
Game Informer article. In addition, a
gameplay video also features a good smattering of everything from
Konquest to
Kreate a Fighter.
Mortal Kombat: Armageddon for the
Nintendo Wii plans to support
progressive scan and
widescreen modes and is currently planned for a
Mid-May 2007 release.