GameSpot has
broken the first details on the
Nintendo Wii version of
Mortal Kombat: Armageddon. In an e-mail interview with series co-creator
Ed Boon,
GameSpot uncovers that the game controls are customizable and will give the player the option to play with every control option on the Wii, including just the
Wii remote,
Wii remote and
nunchuck attachment,
Classic Controller or the
GameCube controller. In addition to the interview, here's a video from
Midway of
Ed Boon explaining how the control scheme works with
special moves and
Kreate a Fatality.
Get the Flash Player to see this player.
When you play it, you will notice that every single super move in the game is controlled by a Wii gesture system; also, the fatality systems will use the gesture system. For example, to do a move like throw Scorpion's spear, you will swing the Wii-mote away from your enemy and then bring it back toward your enemy, as if you are throwing the spear yourself toward the enemy, in an "away-toward" motion. It makes all of the moves feel more visceral, and it feels like you are more directly doing the action over just button presses. We want the controls of MK: Armageddon to be the biggest feature of this game on top of all of the content it already has.
In addition to the control scheme, new features for the
Wii version will include
Unchained's Endurance Mode, which is a battle against 20 opponents in succession with only one health bar. Online functionality will not make it as
Nintendo didn't have the development tools available to the
MK Team in time.
Mortal Kombat: Armageddon for the
Nintendo Wii is scheduled for an
April 2007 release.