I'm of the position that priority should be in online play.
This is 2011. More people play/interact via the internet than they do outside of it. People socialize way more over text messages, Facebook, email than they do in person. It's a sad fact. Social networking has turned people into anti-social beings.
As a result, people tend to stay in their homes, with their huge televisions, nice sound systems and play games with their "friends" (local or abroad) via online play. Online play is such a high selling point when it comes to certain genres...sports games, first person shooters, fighters, racing.
MK9 was NOT designed with RPG elements in mind. If it were, then yeah, i could see MK9 being more geared toward the offline crowd. However, it was designed to be a fighting game that pits you against an opponent for a brief 3 round, 90 second match. MK9 was NOT designed for strictly offline tournament play. MK9 creaters know that not everyone would be of age to drive/travel to go play in these offline tournaments, nor the number of people even interested in tournament play wouldn't be that high. Only the hardcore MK players want to travel around and meet up at some comic shop to play other MK nerds.
No, MK9 creaters knew the key component of their game would be online competitions...hence their priority in developing KING OF THE HILL and their promoting this feature all the time. This mode alone was designed to get people back into the arcade mindset, WITHOUT having to travel to an arcade (either because arcades are dying out or an arcade is not around where you live). You never heard MK9 developers pimping the hell out of "hey, once MK9 is out, you can travel all over the place and play in tournaments." No, they pimped the hell out of "hey, KotH will bring back that arcade feeling you had with friends back in the day!". Sure they want MK9 to be tournament level, but that isn't their target audience. They want the MASSES to flock to their game, not the small group of hardcore MKers.
bottom line: MK9 needs to focus their efforts on cleaning up the online experience. paying $60 for a fighting game with a poor online framwork is completely unacceptable and not worth the price of admission. now, if this were an RPG type game, then sure, F* online....but it's not RPG based. It's a game that let's you match random people, of varying skill levels, all over the world, in a social setting, from the comfort of your home, without traveling, and each "game" will last no more than 270 seconds.
fix online NRS.