Super Smash Bros

I think I'm going to try and main Bowser for this game, not going to take it as seriously as Injustice or Tekken, but I'm still going to try to go above average in it.



Besides, since alt costumes are confirmed, there isn't a doubt in my mind that Shin Bowser is coming my way

 
Olimar confirmed


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Damnit its him again :afraid:
My best friend is a Demi God in this game and he can wreck me with any character.

He made me respect Olimar :(
 
Damnit its him again :afraid:
My best friend is a Demi God in this game and he can wreck me with any character.

He made me respect Olimar :(

That's because in Brawl,
There is less shield stun, and bigger lag on normals/aerials. Meaning if you touch someone's shield. it's highly likely you're gonna get punished. So olimar was a good character in that game. He could zone you out and annoy you.

Once you got close and impatient from being zoned. you try to hit him. he shields, and counter attacks you. So next time you finally get through his BS of pikmin, you grab him, well sadly brawl doesn't have this thing called combos so you get like 12% damage and a set up. Guess wrong he's back to zoning you, guess right you do another 12%, and get a positional advantage.

Your reward just isn't that good unless your meta knight and you can weave in and out of people with tornado.
 
Critical how in the hell do I short hop consistently? That shit is killing me slightly.

Also I'm finally able to beat my friend 1v1 in melee. He is real good with the dodge so its a bit hard for me to catch him at first. But once I get that groove with Falcon its over for him :).

Also I've notice that I cannot watch melee because I get bored with it real easily. I love to play it but I hate watching it. Unless its a combo video or Project M Turbo Tuesdays. That shit is dope :love:
 
Critical how in the hell do I short hop consistently? That shit is killing me slightly.

Also I'm finally able to beat my friend 1v1 in melee. He is real good with the dodge so its a bit hard for me to catch him at first. But once I get that groove with Falcon its over for him :).

Also I've notice that I cannot watch melee because I get bored with it real easily. I love to play it but I hate watching it. Unless its a combo video or Project M Turbo Tuesdays. That shit is dope :love:

I don't understand how someone can watch marvel because combos are going to happen the same way because they're scripted.

Melee combos are full of reads and DI. I'm thinking you can't watch melee cuz you still don't understand it's depth. You're only just beginning lol.

Anyways when I get home I'll type out some falcon tips for ya. I use him In tournament often.
 
Marvel combos are hype because they look difficult.
Melee doesn't look difficult. Don't give me a god damned essay on how it is actually difficult, I already know. I'm just saying that visually, it isn't as impressive as Marvel.
 
Actually that is true. Marvel tends to use more motions to pull off big damage combos.

To be fair Melee has impressive movement yet its mostly two buttons to attack both in the air and on the ground.

Doesn't matter though. Still love both.

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Marvel combos are hype because they look difficult.
Melee doesn't look difficult. Don't give me a god damned essay on how it is actually difficult, I already know. I'm just saying that visually, it isn't as impressive as Marvel.

I understand you're giving me the point of view. It's basically just lack of knowledge when people can't find melee "hype"


Actually that is true. Marvel tends to use more motions to pull off big damage combos.

To be fair Melee has impressive movement yet its mostly two buttons to attack both in the air and on the ground.

Doesn't matter though. Still love both.

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(Ignore this BBBLP.... It's not that hard to avoid a post.)

Having only 2 buttons to attack doesn't some how make it easier. As BBBLP said he already knows melee is harder, he's just trying to explain to me why people like it.

That's the difference between my opinion and your opinion

I'm looking at the player's smart choices and decisions along with execution. While marvel does have smart/choices and decisions. They don't happen DURING the combo.

You are just looking at flash, and "oh I *think* that's hard" I look at it as "scripted combo..... once it starts there is no decision making between the players"

I mean if you get hype, stay hype :D. I'm just explaining why *I* don't get hype.

Yung you're having problems just SHORT hopping.... that is like... one of the easier techs to learn, not trying to bag you because I'm just trying to get you in the scope of how difficult melee is. Short hopping is difficult to new players... but if you try to learn everything... you'll find short hopping to be the least problematic tech.

Try dashing and shield dropping through a platform.

Dash forward on a platform, shield, and just as your shield comes out, rotate joystick like 1/5th of the way forward to back. which would be like 1/3 forward to down. This tech allows you to drop through a platform mid-dash.

once you master that... then try wave-landing that shield drop....

(EDIT: Also you do realize that those "2" buttons have like 12 moves on each of them right? and each of those moves have hitboxes that work differently from front to back. For example. Fox's back air, can continue a combo if you attack with it from the front because it's weak. Fox cannot combo off B-air most of the time if it's behind him because the knock back is higher.)




Anyways i'm actually gonna DAZZLE up some falcon and explain some cool things for you.

What character does your friend play?



here is THE best falcon on errrff.

 
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My friend plays Mario for the most part. Real nice with the dodge too

Also yeah I did know about the 12 attacks. I also know of the three directions of Falcon's F+A :D. I meant

What I meant was how do I short hop while keeping calm. Once I get an up grab I try to short hop Air A but I always f*** around and smash the button. Damn fingers :sad:
 
There actually is a bit of decision making in Marvel combos when it comes to things like Haggar & Skrull resets or TAC exchanges. Having to think about whether your opponent is going to try to get a meter exchange or a damage one.
 
I'm really liking Browsers design :D


Also if there is Marth then maybe Roy hmmmmmmmmmmmmmm?
If not I'll just download Project M :lol:
 
There actually is a bit of decision making in Marvel combos when it comes to things like Haggar & Skrull resets or TAC exchanges. Having to think about whether your opponent is going to try to get a meter exchange or a damage one.


Those things exist in pretty much every fighting game, I have to choose whether to cut damage short on ermac for a set up, or go for full damage and zoning, or use meter to get on top of them when it's finished.

ect ect. Mortal kombat to a lesser extent but it also has that very same thing.

Doesn't make the combos any less scripted once they are initiated.

Just so you know I understand what you're saying and don't disagree with the substance of what you're saying. But I enjoy melee combos because 90% of the time they are made up as you go for each hit. and you have to factor %, what part of the hitbox you're using during the combo. Some moves get weaker the longer they are out. Some moves get stronger the longer they are out. Falcon's up-air can send them down and backwards if you hit it just right, so you can combo into a grab or tech chase.



also for instance, if I combo with falcon, and they do survival DI, They allow me to link extra aerials I otherwise couldn't. If they DI away to get out of my combo. and I choose my combo ender, then they are going off screen at the worse angle possible, and making it really easy for me to finish them off. and this is only factoring 2 types of DI. They could choose a different angle to aim for a platform during my combo so they can tech. They could aim their DI toward a platform but not all the way as to bait my waiting for the tech then double jump out.
 
My friend plays Mario for the most part. Real nice with the dodge too

Also yeah I did know about the 12 attacks. I also know of the three directions of Falcon's F+A :D. I meant

What I meant was how do I short hop while keeping calm. Once I get an up grab I try to short hop Air A but I always f*** around and smash the button. Damn fingers :sad:

If he dodges, just do stomp. Its perfectly timed to punish spot dodge. If he rolls. Wait for the roll. Then turn around and grab him.

you can downthrow chain grab mario with falcon at low %

Also if you're doing up-air short hop.

you need to start using the C-stick to do up-aerials.

hitting up+a for up aerial will sometimes make you full jump.

so short hop with x or y. then up-c-stick for up-air.
 
You can use c-stick in the air? Sweet mercy that's cool. I will try that for sure


If he dodges in place you can also just wait, and time an attack for just when it finishes. You basically have to bait dodges. Just push back and forward a lot in his face to scare him. then the second you see him dodge or roll. chase him down with an attack or grab.

for example:

don't watch the whole thing, Unless you enjoy seeing me get raped.


@ 0:22 you'll see me spot dodge. I was doing that anticipating a grab or attack as soon as I got up. he waits in my face, and just grabs me when it's over. he calls me out on these a lot.
 
Oh ok. I shall bait him till the end of time.

Also how do I get off the ledge and do an instant knee? Saw it in a vid

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Oh ok. I shall bait him till the end of time.

Also how do I get off the ledge and do an instant knee? Saw it in a vid

Sent from my SPH-L710 using Tapatalk

Do you mean away from the stage? or over the ledge toward the center of the stage?

If you mean the latter, just push down to let go of the edge, instantly push jump, then push into the stage so you're heading toward the center, and do your knee.

If you mean the first part... well you gotta push down, then instantly push toward the stage to hug it, then quickly push up and away from the stage to wall jump. then push knee ASAP during the jump to instant knee.
 
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