Agreed. You've never won anything until your opponent falls to the floor. But when you did enough damage to push your opponent to the corner in the first place, then pulled off a 50% combo on your opponent in the corner, and still have your opponent trapped in the corner, all with Sub-Zero, one of the most dangerous characters in the corner due to his Ice Clone, I think it is safe to assume you do not need to milk your combos for every percentage of damage in order to win the round.
yes.. but assuming the enemy has a breaker he's most likely out of the corner. And if he didn't use it to break the 50' he most likely will use it the next combo u get on him. Otherwise hes done.
Yes, we are comparing combos. But if you strictly want to compare the damage outputs of combos then, I agree, what are you doing here? Damage outputs I can compare with a calculator. I'm here because I want to compare something you cannot just count. Something you need to discuss with others. The versatility, practicality, and utility of every combo.
right ..we don't try to get the most damage out of our combos ..so u just go for 222 as anti air instead of 22freeze,b1(wiff)2,212xxslide right? because this combo is too hard ..come on ..r u kidding me`? Ofc I try to get the max damage out of my combos ..unfortunately its not that easy online.. but offline I try that every time. I also try to do NJP,dash 1,dash,b12,212xxSlide/Xray instead of the normal.. why? because it does matter if u do 2%+ dmg on occasion. (Doing that combo twice is allrdy 4% more dmg ..thats not nothing)
I agree that NJP,dash1,dash1,dash1,b12,212xxSlide is not useful, because landing that one is insane. but thats a whole other level than 214xxFreeze,B-Dash,B1(wiff)2,224xxSlide
Also its interesting, since u don't head for max damage - also it is versatile because ur starting with 214, that u asked @S1/Brady Thread about this combo, since its not worth the 2%+ damage, in your opinion.. ~.~
And.. where do I get this calculator from, so I don't have to do the combos again and again if I want to know the exact damage?
B12 does more damage than 22, but we disregard B12 because it is a less versatile string. The same goes for 214 in the corner. A couple percentages of damage do not matter if the string is far more versatile than 224.
yep, I never said anything else. I'm just listing the options.
That wasn't the gist of what I posted. We have all been in agreement that 22 midscreen is the proper string. The gist of what I posted is that, in the corner, 224 is no longer the proper string and 214 is.
again, I used 224 at release time for corner pressure, but switched for 214 pretty soon.
I meant to type 214 - Ice Ball - B dash - B12 - 224 - Ice Slide/X-Ray. That was an unfortunate typo. And you know it was because I was the one who called you out on this same combo being impossible in the last page.
Just wrote that for cleaning misunderstandings. Also I've been with my thoughts not 100% on to that day. meh .."sry"
Okay I have read like 7 pages of posts to catch up considering I have been away from the game for a month. What was the nerf to subzero his damage ? Also next so his new xyray BnB is essentially 214 freeze ? Into b dash into BnB xyray so to speak ? Does the 214 string not kick people away anymore ? Can't wait to try these things. Also this 50% + combo is anywhere ? Or corner only ,
All Combos regarding 214xxFreeze = Corner only.
22(4) is still the proper MidScreen String. But u can mix it up with 214 on JumpInPunches.. also it's not really that usefull, but doing the same combo over and over is boring ;p
sub got nerferd in the first hotfix ~2-3% dmg overall combos.
Xray Combos:
MidScreen: JP,22xxFreeze,Wait,B2(charged),dash,B12,212xxXray
Corner: JP,214xxFreeze,B-Dash,B1(Wiff)2,224xxXray or JP,214xxFreeze,214xxXray
if u happen to land a F4/22/B12xxFreeze in the corner continue with - B2(charged),B12,214xxXray