ssf4 vs mk9

Re: sss4 vs mk9

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Dude, are we playing the same games? I have picked up Street Fighter IV before just for the sake of seeing how easy the spam was. It led to God knows how many perfects for me. In MK9, I have also experimented with the spam, and it is not as easy because of the teleports as well as the fact that the specials never stun you. The ones that do stun you do little to no damage. Also, to me, it is just easier in general to block or jump or teleport in MK9.
I think the problem is that VERY few characters have an effective way of dealing with projectiles, without the use of meter. Few characters have a projectile of their own, which makes the characters that do have a projectile even more powerful, due to that fact that most of the cast has to get up close to do any damage. Plus, the fact that you have to hold backwards to block, meaning that you can't dash block like you can in MK, makes it even more troubling for non-projectile players.
 
Re: sss4 vs mk9

I'm not really good at SSF4, but this is a combo I always do with Ken

JK, uppercut, shoryuken and shoryureppa.

Thanks to MK9, I can now do the Raging Demon with Akuma with no problem.
 
Re: sss4 vs mk9

Street Fighter 4, followed by its "Super" update, was pretty much THE only game I played online on my PS3 because I am a huge fighting game fan and no others were even close to it in balance (I don't care for shooters online). I also played it ALOT. During that time I became good with Guile, Chun-Li and Juri enough so I could be competitive online, I ranged from 1500-2500PP, not the best but competitive. I really thought MVC3 was going to be the replacement I was looking for but it is total garbage imo, button masher mode allowed 90+ hit combos, and don't give me that crap that you can't with that mode cause I did it numerous times in training with Zero, Dante and Chris. Thus it was too far the other way in being technical

In the past I've never been much of a MK fan because of their complete and utter lack of depth. However, with the release of MK9 I haven't even put ssf4 in my PS3. I love what they did with MK9;
-enough depth to keep us fighting game freaks interested
-moves are easy to do so you focus on the gameplay and mindgames and not learning how to pull off moves (Zangief's ultras come to mind)
-canceling into specials is far more forgiving on the timing, see previous comment
-because the moves are easier to do their is less of a barrier to get newer players into the franchise
-characters have similarities that make it take a day or two to get good for online instead of weeks like ssf4
-COMBO BREAKERS

MK9 is officially my main fighting game, I love it. But I gotta admit, ssf4 simply did some things better. But they can't make everybody happy
-online is hands down far superior, in both connectivity, stability and ranking (matchmaking in ranked matches sucks in both games)
-Focus attacks/cancels, they add a level of mind games MK9 will never have. Also allowed for some interesting combos
-spamming isn't nearly as effective
-Separate meters for Ultra and EX/super moves
-High dmg combos don't do 60%
 
Re: sss4 vs mk9

I also bought SSFIV:AE recently, and it was fun, no doubt, but not worth $40.
One thing is that I did not care at all for the controls, you could obviously tell the the game controls in Street Fighter 4
were meant for a arcade stick, not a game controller. I beat the story ladder with about 7 people, and it was cool, but just kinda got boring after a-while. Another thing I don't really care for, in ANY 2D fighting game is no block button, maybe it's because I grew up playing more 3D fighting games, but I just like having a block button, I don't want to move backyards everytime I want to block. And I didn't like how like 5 of the character have like the exact same moves, even same button inputs, with just SOME different basic moves (Ryu, Ken, Akuma, Sakura, Oni). SSF4:AE is a good fighting game, It just wasn't for me, So I sold it on Greig's-List for $30.
 
Re: sss4 vs mk9

Oh one thing that I'm jealous of SF is that some may be corny but the rival battles in arcade mode are pretty epic most of the time
 
Re: sss4 vs mk9

Why couldn't they make it as simple as an X ray? An x ray is easier to pull off and all you have to do is press 2 buttons to do it lol

You do know they put X-rays in for people that can't do combos well right? lol but yeah I see your point, I like the xrays alot and yes I can do combos :) I like them because it makes players who are better still have to worry when the not as good player has a full meter

If you're looking for easy Ultra combos I think Ryu's anti-air counter with weak Shoryuken followed by his Ultra 1 (fireball) is super easy to pull off. Can also use super and EX fireballs if you have no Ultra meter ready, regular ones pass through them
 
Re: sss4 vs mk9

even in matches i dont really see much in combos, more looks like poking.

This is the only part I can fully agree with. I've never really see combos in tournament games, but it's sort of reasonable because they can't always go straight into a combo like you can in MK9. They play it safe most of the time, hence all of the poking and jabs and whatnot.
 
Re: sss4 vs mk9

This is the only part I can fully agree with. I've never really see combos in tournament games, but it's sort of reasonable because they can't always go straight into a combo like you can in MK9. They play it safe most of the time, hence all of the poking and jabs and whatnot.

Heavy low kick, heavy low kick, heavy low kick, heavy low kick, over, and over, and over
 
Re: sss4 vs mk9

The two biggest things that I hate about Street Fighter 4 are FADC, and how difficult it is for newer players to be competitive online.

You will never convince me that FADC serves any other purpose other than to needlessly overcomplicate the game, and make performing combos more of a chore than it needs to be.

As for online, if you are a new player to SF4, you will brutally slaughtered online by people who are clearly better than you, because the game doesn't ever seem to really match you up with players around you're skill level. I know you can't expect to win every match you play when you first start playing a fighting game, but this is completely ridiculous.
 
Re: sss4 vs mk9

The two biggest things that I hate about Street Fighter 4 are FADC, and how difficult it is for newer players to be competitive online.

You will never convince me that FADC serves any other purpose other than to needlessly overcomplicate the game, and make performing combos more of a chore than it needs to be.

As for online, if you are a new player to SF4, you will brutally slaughtered online by people who are clearly better than you, because the game doesn't ever seem to really match you up with players around you're skill level. I know you can't expect to win every match you play when you first start playing a fighting game, but this is completely ridiculous.

I search same rank......then I fight a rank B. Like what the hell? Why not show a W/L ratio?
 
Re: sss4 vs mk9

I search same rank......then I fight a rank B. Like what the hell? Why not show a W/L ratio?
I know, the game never displays the opponent's rank, until both players have chosen their characters, and are waiting in the before-match loading screen. But by that time, it's too late to back out, so if you unwittingly get matched up with a high-ranked player, you're f***ed.
 
Re: sss4 vs mk9

Oh one thing that I'm jealous of SF is that some may be corny but the rival battles in arcade mode are pretty epic most of the time

I don't think that "Meet Your Rival" battles would fit in the MK universe, but Yeah, I loved the rival battles, they were always epic.
And honestly, I always thought the rival battles were harder then Seth.
 
Re: sss4 vs mk9

I don't think that "Meet Your Rival" battles would fit in the MK universe, but Yeah, I loved the rival battles, they were always epic.
And honestly, I always thought the rival battles were harder then Seth.

Juri vs Bison on hardest difficulty......oh god don't remind me
 
Re: sss4 vs mk9

I think the problem is that VERY few characters have an effective way of dealing with projectiles, without the use of meter. Few characters have a projectile of their own, which makes the characters that do have a projectile even more powerful, due to that fact that most of the cast has to get up close to do any damage. Plus, the fact that you have to hold backwards to block, meaning that you can't dash block like you can in MK, makes it even more troubling for non-projectile players.
Like I said, projectiles actually stun you in SFIV. In MK9, they don't stun and aren't as easy as a flick of the stick followed by a button press. Not saying specials in MK9 are hard to do, just not as easy to do as in SFIV.
 
Re: sss4 vs mk9

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Re: sss4 vs mk9

there's no such thing as hadouken spam. spam, to me, implies a move that can be repeatedly played in addition to a runaway option.

@ bolded/underlined part...this would be why we shouldnt rely on your interpretation of what spam is eh?
 
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